From: Keith W. <ke...@tu...> - 2002-11-29 15:33:29
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> > See the OpenGL specification. The per-fragment operations have to > be done in a particular order. Suppose that alpha test is enabled, > depth testing is enabled and texturing is enabled. Texturing may > effect the alpha value which may determine whether a fragment is > culled by the alpha test. The fragment may or may not make it to > the depth test. Clearly, the depth test can't be done before texturing > in this situation. Why not? Keith |