From: Stephen J B. <sj...@li...> - 2005-01-18 19:11:37
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Brian Paul wrote: > Color matrix probably isn't going to help with converting psuedocolor to > RGB. Indeed. Also, (IIRC) the SGI colour matrix only applies to the colours attached to vertices. Colours in Textures, Fog and Shading all bypass that mechanism. Again, if you only need to have colour indexed vertex colours then you can do PRECISELY what you want with a 1D texture and changing glIndex to glTexCoord1. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |