From: Brian P. <bri...@tu...> - 2004-03-27 16:13:18
|
Braden McDaniel wrote: > On Fri, 2004-03-26 at 15:58, Brian Paul wrote: > >>Braden McDaniel wrote: > > > [snip] > > >>>I haven't been able to convince my app to link with the binary of Mesa >>>6.0 I built; it keeps finding the one in /usr/X11R6/lib. So I'm trying >>>to install a DRI snapshot; but so far I haven't had much luck with that >>>either. I've asked on the dri-users list regarding my problems there. >> >>Try setting your LD_LIBRARY_PATH to point to the libGL which you want. > > > If that has an effect, then Mesa 6.0 exhibits the same behavior. But I > doubt it's having an effect. (Is there a more convenient way to tell > which library is actually being used than inserting some print > statements in Mesa's code?) When I run ldd on my app, it lists the > library under /usr. ldd is the typical way to determine which libraries are being used. Otherwise, in your app you could do this: printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); after you've bound a rendering context. -Brian |