From: Brian P. <br...@tu...> - 2002-03-13 04:48:02
|
> Raystonn Majere wrote: > > Greetings all, > > Has anyone else noticed a problem when texturing a large quad? It seems > that when I use texture coordinates larger than 1.0 (for example I use > 300.0,300.0 as the largest figure) the texture is blurred as it is mapped. > (I use a 32x32 24-bpp RGB texture.) It does seem to look properly tiled > when viewed straight on, but when viewed at even a slight angle it is > blended into nothingness. Could this be a problem with the perspective > correction code? Could you write a simple GLUT test program that shows the problem? That would save me a lot of time. -Brian |