From: Brian P. <br...@tu...> - 2003-02-21 14:49:52
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Karim Forsthofer wrote: > Thanks both for your help, I will try that out. > He.. He.. I have a 3dfx chip on my card (you are right Kevin). > An old PCI Vodoo Banshee Card with 16 MB Memory. > Why is Hardware acceleration in Mesa switched off by default, what`s the use of > that ? (3D acc. is what I`m looking for). Because few people use 3dfx hardware anymore and enabling the Glide driver by default seems to cause problems in general. > And other "thing" that I don`t undetstood about Mesa (special Ver. 4.0.1) > Why are old the Mesa Libs and includes in special directorys > like /usr/local/lib/GL etc.... everytime after the Installation I copied the > whole libs to /user/lib and Includes to /usr/include . I saw that this has > changd with ver. 5 .. I'm not sure I understand. If you use the old-style Makefiles, nothing has changed. If you use configure/make, then the libs wind up burried in the Mesa src tree (which I don't know how to change). > Anyway.. the Mesa3D Project is a nice piece of code. Well done. I love it. > > > I think there was no Glide driver etc. to install on the Slackware CD (and no > Mesa). > Kevin..you wrote that I need to make a new install with configure with-glide > and any other settings (3d now). But I have an AMD K6-2 CPU with 500 Mhz, it > supports 3DNOW. What to do ? > (I never saw these Settings in any Toturial etc. , but it is very good to know > it right now). > The Glide Part is not really clear for me. Why not install a real OpenGL driver > (Utah GL).. Does this mean, everytime when I execute a GL file, I get Glide (as > OpenGL emulator ?) *g* ...can somebody explain that to me ? The Utah GL project is long dead. If you want hardware acceleration, the DRI project is more relevant. > OpenGL is an other > API then GLide. > O.k and one last question... > MesaDemos come up with GLut (don`t know wich version).. but I heard that Glut > is very old and need heavly Update support. Who said that? I've recently added a new function or two to GLUT (glutGetProcAddress, for example). Other than that, GLUT seems fine as-is. > I saw the page about freeglut. Is > this a better solution to work with glut lib. (what you think about that > freeglut stuff, and what is diffrent from the original glut?). > Glut is important for me, because I whant to use PLIP with Glut. I think FreeGLUT and GLUT are basically equivalent at this point. I don't know anything abuot PLIP. > I like also low traffic mailinglist. I subscribed by the Crystal Space mailing > list, and I get every day about 70 emails. I don`t like that. Mailinglists are > nice for small projects with a few people. But for large Projects like crystal > space or Mesa, there should be some good Forums (I don`t like this sourceforge > bulletinboards). > > > Good night ..GL coders > Karim F. -Brian |