From: Brian P. <br...@tu...> - 2002-10-15 14:20:59
|
Bart Barenbrug wrote: > Does someone have any experience with running mesa (software only) > with quake3, and having multitexturing enabled? This is probably more > of a quake question than mesa, but I hope someone here has some > experience with running quake3 and mesa. > > Some more detail: even though quake sees the gl_ARB_multitexture > extension in the extensions string, it does not query mesa for > GL_MAX_TEXTURE_UNITS_ARB and does not actually use multi-texturing. > Multi-texturing is used (with 2 texture stages) when I use my > windoze opengl on my tnt2 card (I know: old stuff). I'm working > with mesa 3.2 (more old stuff), but have observed the same > behaviour with mesa 4.0.2 (by looking at quake's console output > for quake's startup sequence). > > Does anyone have any idea how modify mesa to get quake3 to use its > multi-texturing features? Maybe quake3 doesn't like some of the > settings for the pixel format (in wgl.c) which mesa provides, or somesuch? Are you sure you've enabled multitexture in the Quake3 preferences/settings? -Brian |