From: Paul B. <pau...@un...> - 2002-04-19 11:35:33
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I am using Mesa 4.0.1 on MS Windows 98. I have set up a window with an 8 = bit alpha buffer (confirmed by checking glGetIntegerv(GL_ALPHA_BITS) ). = Whenever I use glReadPixels, the alpha component is returned as 255, = despite having set it differently. This problem also ocurrs with trying = to blend using GL_DST_ALPHA, it is as if the alpha buffer were full of = 1.0f. Does anyone know a fix for this? Thanks |