From: <jan...@st...> - 2002-03-11 12:23:54
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Hello! I'm working on a (Visual C++ 6) project in which I would like to use Mesa's offscreen rendering capabilities. The problem is that I also have to use the standard OpenGL libraries for OpenGL and Open Inventor rendering. This obviously creates some problems because of the identical APIs of the libraries. My question is: Is there a simple way to "switch" between the two APIs, i.e. to expicitly select Mesa OR standard OpenGL when e.g. calling "glClear(...)". Or, as an alternative: Are there special versions of the Mesa GL commands (like "mesa_glClear()" or something similar)? Jan Fischer |