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From: William G. <wil...@ek...> - 2002-02-25 23:27:32
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> > > >freeglut's implementation differs from GLUT-classic in a couple of >significant ways - for example, the pull-down menu's are rendered in >OpenGL instead of using the underlying windowing system. That's >good because it makes freeglut easier to port - and on ancient >graphics devices like Voodoo-1's and -2's, it was the only way >to make those menu's work (GLUT doesn't work well with those >cards). > It seems to me to be the fest thing to do. The code must be much more compact by avoiding external windowing functionalities. May I also understand that by using freeglut, I could map a user-interface on each side of a 3D cube ? (the question may seem stupid but it should be understood in immersive/stereovision applications) __________ |\ A /| | \______/ | | B| E |C | | |____| | | / D \ | |/________\| If the classical GLUT does 2D-windowing calls for displaying menus, it cannot. Another question : does freeglut compile and run on win32 ? William |