From: Stephen J B. <sj...@ht...> - 2000-05-16 14:41:04
|
On Tue, 16 May 2000, david besnard wrote: > what is more faster write aplication with opengl or with glide > if glide is faster than opengl how many percent of performance I loose Well, three issues here: 1) GLIDE is 'going away' - it's evident in the Windoze world that 3Dfx is finally losing interest in it. It had to die sooner or later because it doesn't suit hardware T&L - and *eventually* 3Dfx will wake up to the realisation that if they don't get their act together and produce a machine that can do 20M triangles a second in hardware, they are out of the business. 2) If you write in GLIDE, your program will only be able to run on 3Dfx hardware. OpenGL is portable and will work on lots of different hardware and under lots of operating systems. 3) If you think you can write the higher level transform/clip/lighting code better than the guru's who wrote and optimised Mesa - then GLIDE will certainly be faster than OpenGL/Mesa because (on 3Dfx machines) Mesa runs on top of GLIDE. However, if you are not a truly great optimisation nut with *WAY* too much time on his hands - you are probably better off using OpenGL/Mesa. Conclusion: Don't use GLIDE. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@ht... http://www.hti.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |