From: Brian P. <bri...@tu...> - 2005-07-20 18:27:47
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Mesa 6.3 can be downloaded from SourceForge at http://sourceforge.net/project/showfiles.php?group_id=3 This is a development release (odd version number) so it might not be as stable as 6.2.x, but it should be pretty good. Here's what's new since 6.2.1: New: - GL_EXT_framebuffer_object extension - GL_ARB_draw_buffers extension - GL_ARB_pixel_buffer_object extension - GL_OES_read_format extension (Ian Romanick) - DirectFB driver (Claudio Ciccani) - x86_64 vertex transformation code (Mikko T.) - Updated GL/glext.h to version 29 Changes: - added -stereo option for glxgears demo (Jacek Rosik) - updated the PBuffer demo code in xdemos/ directory - glDeleteTextures/Programs/Buffers() now makes the object ID available for immediate re-use - assorted 64-bit clean-ups fixes (x86_64 and Win64) - lots of internal changes for GL_EXT_framebuffer_object Bug fixes: - some functions didn't support PBO functionality - glGetTexImage didn't convert color index images to RGBA as required - fragment program texcoords were sometimes wrong for points and lines - fixed problem with negative dot product in arbfplight, fplight demos - fixed bug in perspective correction of antialiased, textured lines - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value - fixed a couple per-pixel fog bugs (Soju Matsumoto) - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken - fixed float parsing bug in ARB frag/vert programs (bug 2520) - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha - glXChooseFBConfig() crashed if attribList pointer was NULL - program state.light[n].spot.direction.w was wrong value (bug 3083) - fragment program fog option required glEnable(GL_FOG) - wrong. - glColorTable() could produce a Mesa implementation error (bug 3135) - RasterPos could get corrupted by color index rendering path - Removed bad XTranslateCoordinates call when rendering to Pixmaps - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state - fixed a few Darwin compilation problems -Brian |