From: rnddim <rn...@gm...> - 2010-01-08 06:03:54
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That bug sounds about right. But of course, it's unresolved. :( I suppose what makes me the maddest is that I can't find out where the bug occurs. I'm hoping there's a line of code or two I can change in my personal copy of Mesa to help counteract the problem, if it's a problem with something beyond Mesa (which it seems like it is). Comparing my gears picture and the one on the Mesa3d homepage (which I'm assuming is a snapshot of the correct gears output), this is what happens (good output on mesa3d.org, bad output in my original attachment): Good Output -> Bad Output Red Gear -> Green Gear (the one that may look cyan or light blue to some in the picture) Green Gear -> Red Gear (may look pink) Blue Gear -> Alpha (transparent) Gear (it looks like a light gray-blue gear, but that's transparency at work) Alpha (No) Background (appears black) -> Blue Background Based on this, it's mostly likely that any RGBA color value is read as GRAB. I wonder if there's anywhere in the Mesa source code, probably where colors are first read, where I could insert an 'easy fix'. |