From: tom f. <tf...@al...> - 2009-05-19 14:44:04
|
vinit bansal <ban...@gm...> writes: > I'm a novice to openGL. My objective is to create a win32 Window, > render some image onto it and want to copy it's framebuffer. [snip] > But i want to capture the framebuffer of that win32 window so that i > can copy it to another buffer. Wgl doesnot provide any api like EGL > does i.e. EglCopyBuffers(). You can do this in straight gl. See `glReadPixels'. Might want to look at framebuffer objects / renderbuffers if this is a common use case for you. -tom |