From: Brian P. <br...@vm...> - 2009-04-18 16:31:30
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Łukasz Lis wrote: > Hello. > I've come across a strange rendering glitch and I'm not entirely sure > what's wrong. When I try to draw a primitive (GL_POINTS, GL_LINES etc.) > with a solid colour and without lighting then everything else I draw is > filled with that colour, regardless of lighting settings. The same code > renders properly on Windows with MinGW. I've noticed that Blender > suffers from something similar on my machine. > > I'm using an Intel GM965 on a Lenovo R61i. I'd appreciate any tips on > how to fix this. > > Attached are: > - code triggering the glitch > - my glxinfo print-out > > Screenshots of the attached code running on my machine and Blender: > http://student.agh.edu.pl/~lukaszl/w_light.png > http://student.agh.edu.pl/~lukaszl/wo_light.png > http://student.agh.edu.pl/~lukaszl/blender.png > I'm not sure I understand the problem here. The program produced the same results with Mesa software rendering, Mesa's i965 driver and an NVIDIA 8300 card. I tried disabling the lines you mention and the results were the same. Could you repost a program that shows the problem without modifications (I'm not sure I understand your comments/directions) and explain how the output is different from what you expect? -Brian |