From: Karl S. <k.w...@co...> - 2006-08-30 19:55:40
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OK, so I had ro remove all those entry points that Ian retired from that annoying file in the Windows/gdi driver, mesa.def. That's fine. But then 45 entry points of the form gl_dispatch_stub_xxx became undefined. I hacked around it by defining 45 empty functions for these entry points in one of the Windows gdi driver files. Their prototypes are in glprocs.h. Mesa builds fine on Windows after these changes. But what is the correct way to do this? I'll dig a bit this afternoon, but if anyone can give me a clue, I'd appreciate it. Seems like stubs for those 45 entry points ought to be someplace. Karl On 8/30/06, Karl Schultz <k.w...@co...> wrote: > Doesn't build on Windows. I know why and am working on it. > Karl > > On 8/29/06, Brian Paul <bri...@tu...> wrote: > > > > Second release candiate with bug fixes since Aug 23: > > > > http://mesa3d.sourceforge.net/beta/ > > > > Planning to release 6.5.1 (final) on Thursday. > > > > -Brian > > > > > > ------------------------------------------------------------------------- > > Using Tomcat but need to do more? Need to support web services, security? > > Get stuff done quickly with pre-integrated technology to make your job easier > > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > > _______________________________________________ > > Mesa3d-users mailing list > > Mes...@li... > > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > > > |