From: Keith H. <Kei...@bt...> - 2003-10-24 07:00:14
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----- Original Message ----- From: "Kendall Bennett" <Ken...@sc...> To: <Mes...@li...> Sent: Wednesday, October 22, 2003 12:53 AM Subject: [Mesa3d-dev] SSE/3DNow assembler performance? > Is the SSE/3DNow code fast at all? I know for sure that the 3DNow codepath was always significantly faster when I ran tests. It could be that the SSE path isn't quite as efficient - I don't recall the test figures as well as the 3DNow figures. I do recall that in one circumstance I got something like a tripling of frame rate in the Gears sample app (3DNow CPU). Also, the fastpaths are pretty moot if you're using software rendering, IMHO. ;-) If you want the fastest theoretical Mesa build then don't forget to include the "asm" defines. GLDirect Release builds included the full set of fastpaths (in my VC6 project files, anyway :). You could try a Release build with and without those defines - the difference should be easy to see. |