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From: Xavier C. <xa...@wf...> - 2008-09-27 02:53:49
|
Hi, I have just update Xorg and Mesa to the last "stable" version, but now I cannot run Compiz or execute a program that use 3d because the screen is unreadable. Here is some information of my system, I also attach a screenshot of the problem: X.Org X Server 1.5.1 Release Date: 23 September 2008 X Protocol Version 11, Revision 0 Build Operating System: openSUSE SUSE LINUX Current Operating System: Linux xavier 2.6.25.16-0.1-default #1 SMP 2008-08-21 00:34:25 +0200 i686 Build Date: 23 September 2008 08:52:46PM ... # lspci | grep -i vga 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) ... screenshots: http://forums.opensuse.org/attachments/screenshots/475d1222384451-problem-xorg-7-4-compiz-screenshot1.jpg http://forums.opensuse.org/attachments/screenshots/472d1222369570-problem-xorg-7-4-compiz-instantanea46.jpg /var/log/Xorg.0.log http://forums.opensuse.org/attachments/screenshots/474d1222383405-problem-xorg-7-4-compiz-xorg.0.log Also, look at the FPS from the glxgears, to slow (in the screenshot attached). I will need to downgrade Xorg and Mesa :( My laptop is a Lenovo Thinkpad T61 running openSUSE 11. Please help. Thanks. -- Xavier Callejas |
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From: Brian P. <bri...@tu...> - 2008-09-20 16:34:55
|
This is the newest stable release. Download from http://sourceforge.net/project/showfiles.php?group_id=3 See the website for release notes: http://www.mesa3d.org./ -Brian |
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From: Philipp K. K. <pk...@sp...> - 2008-09-17 01:23:39
|
n9ine nvidia engine schrieb: > Hi all; > > Can glu be run on gpu to make processing faster? No. > if not how can I do it? and is is feasable with the actual code? > > For your tesselation problem you could use geometr shaders. AFAIK Mesa doesn't support them yet though. Philipp |
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From: Mikael <mik...@te...> - 2008-09-17 01:12:04
|
It look's like you already got the answer in the other thread. No, you cannot use glu tesselation multithreaded (in terms of running it in parallel), I am not sure how you would be able to even try to use it multithreaded but the error message tells most of it, you call gluEndSurface before you call gluBeginSUrface. If it takes a lot of time to do the tesselation it is beacuse you have a huge amount of triangles being created, you might want to try to change your geometry to minimize the amount of triangles created. ----- Original Message ----- From: n9ine nvidia engine To: mes...@li... Sent: Wednesday, September 17, 2008 9:27 AM Subject: [Mesa3d-users] making tesselation/trimming faster Hi all; I am using glu to tesselate and trimm some nurbs surfaces. But the problrm is that it takes a lot of time to calculate data that will be rendred (vertices , normals). I am taking this data throw callbacks. I' am trying to make this multithreaded but I have got this error : "Nurbs Error : gluEndSurface can not preceed gluBeginSurface". An opengl expert tell me that glu do not support multithreading. http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=245908#Post245908 Are there any solution to make it faster? Is the problem with callbacks? Kind regards. ------------------------------------------------------------------------------ ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-users mailing list Mes...@li... https://lists.sourceforge.net/lists/listinfo/mesa3d-users |
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From: n9ine n. e. <n9i...@gm...> - 2008-09-17 00:42:41
|
Hi all; Can glu be run on gpu to make processing faster? if not how can I do it? and is is feasable with the actual code? regards |
|
From: n9ine n. e. <n9i...@gm...> - 2008-09-17 00:27:05
|
Hi all; I am using glu to tesselate and trimm some nurbs surfaces. But the problrm is that it takes a lot of time to calculate data that will be rendred (vertices , normals). I am taking this data throw callbacks. I' am trying to make this multithreaded but I have got this error : "Nurbs Error : gluEndSurface can not preceed gluBeginSurface". An opengl expert tell me that glu do not support multithreading. http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=245908#Post245908 Are there any solution to make it faster? Is the problem with callbacks? Kind regards. |
|
From: Rogier S. <r.m...@gm...> - 2008-09-16 08:01:11
|
Hello, I'm not sure this is supposed to be in the mailing list. I've never used one before and I'm not part of the dev team. I'm just a person with a mesa3d question. I have grown in love of small quiet computers and in particular via's mini-itx and don't have that much demands in gaming, however, a certain game called stepmania (I still use version 3.9, but I've tried other version and this counts for all versions) does not work when using EPIA LN(Unichrome Pro/CN700)/ubuntu/openchrome/mesa3d7.0.3. The game crashes after around three minutes. It just freezes up, the only thing I can do then is go to an independant terminal and if I'm lucky the game unfreezes again (50% chance). Since I was clueless about what the cause could be, I thought I'd buy an EPIA SN, thinking newer is better. After the discovery of why EPIA SN doesn't work at all and after questioning the openchrome group, I've been told a bug in mesa3d is causing the freeze on the EPIA LN. I would like to know if this bug is known and how long it will probably take before it gets fixed and what the possible date is that mesa3d will support the Chrome9 HC chipset. Will it be months? years? Greetings, Roger -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ |
|
From: Philipp K. K. <pk...@sp...> - 2008-09-16 04:22:18
|
Both someone on opengl.org and me get this from glxinfo: OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) 965GM 20061102 OpenGL version string: 1.4 Mesa 7.1 I see no error messages with LIBGL_DEBUG=verbose. Why is the GL version 1.4 instead of 2.1? The i965 driver seems to offer the necessary extensions (with one exception, see below), there's a #define need_GL_VERSION_2_1 in the code. The driver does not advertise GL_ARB_occlusion_query. However there's a #define need_GL_ARB_occlusion_query in the code and there have been multiple commits to mesa that claim to have made changes to ARB occlusion queries in the i965 driver. Philipp P.S.: I now found out about this problem (by looking at the svn changelogs), however I decided to leave the text above as written to illustrate that something has to be done about this since it really confuses Mesa users. Mesa users wonder why they don't get GL 2.1 and Mesa fails at telling them why. Occlusion queries need DRM 1.8. Most people seem to have lower versions. Please give a warning / error message when the DRM version is too low to support all features supported by the driver, at least when LIGL_DEBUG=verbose is enabled. |
|
From: Brian P. <bri...@tu...> - 2008-09-15 14:53:29
|
James wrote: > Hi, > > I am having a couple of problems with Mesa. I want/need to use OpenGL 2.x, > but running glxinfo, or programs that check the OpenGL version, would > return > OpenGL 1.4 (Mesa 7.0.3). > > I installed Mesa 7.4, and now have more problems. The first time I run > glxinfo > after starting X, I get a version string showing Mesa 7.1, but still > OpenGL 1.3. > The second (& subsequent) times, I get an error "Could not find RGB GLX > visual", > and a table of about 20 lines, with hex visual ids, but all the rest of the > information zeroed out. > > Could someone point me in the direction of whatever information I need to > fix > this? > > Thanks, > James > > PS: The system's a ThinkPad T61 with Intel 965GM graphics, running OpenSUSE > 11.0. Mesa 7.0.3 was installed initially, but I upgraded to 7.1 from a > repository package. Even if core Mesa supports the OpenGL 2.1 API, the version reported by glGetString(GL_VERSION) depends on the capabilities of the particular driver that you're using. For example, if the driver does not support GLSL, then OpenGL 2.x will not be advertised. In the case of the i965, the i965 driver in Mesa 7.1 and later will support GLSL. I _think_ version 2.0 or 2.1 will then be advertised for i965. -Brian |
|
From: Fra <nw...@4o...> - 2008-09-15 08:40:46
|
Brian, thanks for the prompt reply. I actually tried the autoconf "--enable-static --disable-shared" only after "make linux-static" didn't work. In both cases the result is more or less the same, static libraries that do not contain the OpenGL API. Any clue? Thanks! Francesco On Thu, 11 Sep 2008 11:49:23 -0600, Brian Paul <bri...@tu...> wrote: > Francesco Orsenigo wrote: >> I'm using Linux (Debian Etch and Ubuntu Hardy). >> >> My hardware acceleration does not support FBOs, so, since performance >> is secondary, I would like to run fully software, and possibly >> statically link to have a standalone. >> I still need video output and use hardware acceleration when it does >> provide FBOs, so I'm not sure OSMesa is an option. >> >> But apparently static libraries never contain the basic OpenGL calls. >> While I understand the rationale for this choice, I would like to know >> if there is anyway to get around it and have the .a files to make a >> standalone program that I can run regardless of the system libGL.so >> >> >> I compile with >> >> ./configure --with-driver=xlib --enable-static --disable-shared >> make >> >> I get: >> libGL.a libGLU.a libGLw.a libOSMesa.a >> >> None of which contains glBegin(), glVertex() and all the basic GL stuff. >> >> Any suggestion is greatly appreciated. >> Thanks! > > I don't know if the --disable-shared option is actually working with > autoconf (never tried that one). But 'make linux-static' might do what > you want. > > -Brian |
|
From: James <ja...@ch...> - 2008-09-15 05:43:29
|
Hi, I am having a couple of problems with Mesa. I want/need to use OpenGL 2.x, but running glxinfo, or programs that check the OpenGL version, would return OpenGL 1.4 (Mesa 7.0.3). I installed Mesa 7.4, and now have more problems. The first time I run glxinfo after starting X, I get a version string showing Mesa 7.1, but still OpenGL 1.3. The second (& subsequent) times, I get an error "Could not find RGB GLX visual", and a table of about 20 lines, with hex visual ids, but all the rest of the information zeroed out. Could someone point me in the direction of whatever information I need to fix this? Thanks, James PS: The system's a ThinkPad T61 with Intel 965GM graphics, running OpenSUSE 11.0. Mesa 7.0.3 was installed initially, but I upgraded to 7.1 from a repository package. |
|
From: Brian P. <bri...@tu...> - 2008-09-13 22:11:08
|
Mesa 7.2 will be the new stable release, following the 7.1 development release. The first release candidate is available from http://www.mesa3d.org/beta/ Please test if possible. -Brian |
|
From: Brian P. <bri...@tu...> - 2008-09-11 17:49:28
|
Francesco Orsenigo wrote: > I'm using Linux (Debian Etch and Ubuntu Hardy). > > My hardware acceleration does not support FBOs, so, since performance > is secondary, I would like to run fully software, and possibly > statically link to have a standalone. > I still need video output and use hardware acceleration when it does > provide FBOs, so I'm not sure OSMesa is an option. > > But apparently static libraries never contain the basic OpenGL calls. > While I understand the rationale for this choice, I would like to know > if there is anyway to get around it and have the .a files to make a > standalone program that I can run regardless of the system libGL.so > > > I compile with > > ./configure --with-driver=xlib --enable-static --disable-shared > make > > I get: > libGL.a libGLU.a libGLw.a libOSMesa.a > > None of which contains glBegin(), glVertex() and all the basic GL stuff. > > Any suggestion is greatly appreciated. > Thanks! I don't know if the --disable-shared option is actually working with autoconf (never tried that one). But 'make linux-static' might do what you want. -Brian |
|
From: Brian P. <bri...@tu...> - 2008-09-11 17:41:13
|
Manish wrote: > Hi Brian > Thanks for your reply > Step 1 > I download Souce code from > git clone > git://anongit.freedesktop.org/git/mesa/mesa > <http://anongit.freedesktop.org/git/mesa/mesa> > > Step 2 > I modified the makeFile " vi configs/linux-directfb" > 1) to remove dependency on makedepend > MKDEP = gcc > MKDEP_OPTIONS = -M -o depend > > > and 2) To give path of library file like lfusion, ldirectfb > APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) > -l$(GLU_LIB) -l$(GLUT_LIB) -L/usr/local/lib -ldirectfb -ldirect -lfusion > > > Step 3 > make linux-directfb > > It seems after that It able to build MesaLib and MesaGlut but it > have some problem in building Sample and Demo program. > Please find error log below > > Thanks a lot > > PS: I am using Scratch Box . My system do not have X. It looks like all the API entrypoint/dispatch functions are missing from libGL. They should be defined in the libglapi.a lib which is referenced at line 28 of src/mesa/drivers/directfb/Makefile. You might run 'nm' on that .a and see what you find. Hopefully you can debug/fix this. -Brian |
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From: Francesco O. <nw...@4o...> - 2008-09-11 17:00:28
|
I'm using Linux (Debian Etch and Ubuntu Hardy). My hardware acceleration does not support FBOs, so, since performance is secondary, I would like to run fully software, and possibly statically link to have a standalone. I still need video output and use hardware acceleration when it does provide FBOs, so I'm not sure OSMesa is an option. But apparently static libraries never contain the basic OpenGL calls. While I understand the rationale for this choice, I would like to know if there is anyway to get around it and have the .a files to make a standalone program that I can run regardless of the system libGL.so I compile with ./configure --with-driver=xlib --enable-static --disable-shared make I get: libGL.a libGLU.a libGLw.a libOSMesa.a None of which contains glBegin(), glVertex() and all the basic GL stuff. Any suggestion is greatly appreciated. Thanks! Francesco ------------------------------------------------------- |
|
From: Brian P. <bri...@tu...> - 2008-09-11 14:45:48
|
Philipp Rosenberger wrote: > Brian Paul wrote: >> li...@il... wrote: >>> Hi, >>> >>> I'm trying to run the gallium/cell driver. So colned the mesa git and >>> checked out the gallium-0.1 branch as described in [1]. Then i ran 'make >>> linux-cell' with the cell-sdk-3.1-beta. after i installed many >>> dependencies form the fedora9-ppc tree und changed ppu-gcc, ppu-g++ and >>> spu-gcc to ppu-gcc43, ppu-g++43 and spu-gcc43 the build went fine. >>> >>> no is my problem, how to install this in the system. i want to test >>> it in >>> the simulator for now, but later check on a cell-blade. >>> >>> in the simulator runs a fedora9, is it sufficient to copy some files >>> from >>> the build or do i need to build a new xserver with the gallium >>> integrated? >>> is there a document/howto/... wich describs how to integrate gallium in >>> the system? >> >> I haven't really used the Cell simulator yet so you're kind of on your >> own. You shouldn't have to do anything with the X server. >> >> Once you've compiled Mesa/gallium, libGL.so contains the Cell driver. >> There aren't any other pieces. You could put libGL.so* in /usr/local/lib > > I only try to use the simulator until my account to access the blades is > enabled. > > When I compiled the source I did a little mistake, I forgot to change > spu-gcc to spu-gcc43 and it compiled fine. Then I changed to spu-gcc43 > an I got this error: > spu-gcc43 -O3 -W -Wall -Winline -Wmissing-prototypes -Wno-main -I. > -I/opt/cell/sysroot/opt/cell/sdk/usr//spu/include > -I../../../../../src/mesa/ -I../../../../../src/mesa > -I../../../../../src/gallium/include > -I../../../../../src/gallium/auxiliary > -I../../../../../src/gallium/drivers -DSPU_MAIN_PARAM_LONG_LONG -include > spu_intrinsics.h -c spu_texture.c > spu_texture.c: In function 'get_four_texels': > spu_texture.c:100: error: parameter list does not match a valid > signature for spu_splats() > > this is line 100 of : > const qword tile_size = (qword) spu_splats(sizeof(tile_t)); > > spu_splats() is in gcc-4.3 a builtin an does not recognize size_t as > valid argument-type. I changed the line as follows and it compiled fine. > const qword tile_size = (qword) spu_splats((unsigned int)sizeof(tile_t)); > > > I don't know if this is a good idea to simply cast it to unsigned int > or if this is a a bug of the builtin spu_splats(). I don't know the cause, but the cast is fine. I'll commit it today. -Brian |
|
From: Brian P. <bri...@tu...> - 2008-09-11 14:43:15
|
chakradhar thota wrote: > Hi, > > > I downloaded Mesa 7.1 using git . I doubt makefiles available are > generated for x86 architecture. > I am working on MIPS and i cant use them for compiling Mesa on my > target. > So I tried to generate them using "configure" file available with > "./configure --build=mipsel-linux --with-x=no". > There is no X installed on my target so tried the above option. I > want to compile mesa without X support. > I got the following errors on running the above command. > Do you have any idea about this problem? How can I generate > makefiles for mips architecture overcoming the X lib issue? If you don't have X, I presume you're just interested in off-screen rendering with the OSMesa interface. You can build that configuration on linux with: make linux-osmesa You may need to run 'make realclean' first. The autoconf system probably assumes X is always present. -Brian |
|
From: chakradhar t. <tho...@gm...> - 2008-09-11 08:46:07
|
Hi,
I downloaded Mesa 7.1 using git . I doubt makefiles available are
generated for x86 architecture.
I am working on MIPS and i cant use them for compiling Mesa on my
target.
So I tried to generate them using "configure" file available with
"./configure --build=mipsel-linux --with-x=no".
There is no X installed on my target so tried the above option. I want
to compile mesa without X support.
I got the following errors on running the above command.
Do you have any idea about this problem? How can I generate makefiles
for mips architecture overcoming the X lib issue?
./configure --build=mipsel-linux --with-x=no
checking build system type... mipsel-unknown-linux-gnu
checking host system type... mipsel-unknown-linux-gnu
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking how to run the C preprocessor... gcc -E
checking for gcc... (cached) gcc
checking whether we are using the GNU C compiler... (cached) yes
checking whether gcc accepts -g... (cached) yes
checking for gcc option to accept ISO C89... (cached) none needed
checking for g++... g++
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for gmake... no
checking for make... make
checking for makedepend... no
checking for sed... /scratchbox/tools/bin/sed
checking for pkg-config... /scratchbox/tools/bin/pkg-config
checking pkg-config is at least version 0.9.0... yes
checking whether to enable assembly... no, platform not supported
checking for gcc option to produce PIC... -fPIC
checking for dlopen... no
checking for dlopen in -ldl... yes
checking for posix_memalign... no
checking pkg-config files for X11 are available... no
checking for X... disabled
configure: error: X11 development libraries needed for xlib driver
[sbox-SDK_VERIZON: ~/chakri/mesa] > ./configure --build=mipsel-linux
--with-x=no
checking build system type... mipsel-unknown-linux-gnu
checking host system type... mipsel-unknown-linux-gnu
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking how to run the C preprocessor... gcc -E
checking for gcc... (cached) gcc
checking whether we are using the GNU C compiler... (cached) yes
checking whether gcc accepts -g... (cached) yes
checking for gcc option to accept ISO C89... (cached) none needed
checking for g++... g++
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for gmake... no
checking for make... make
checking for makedepend... no
checking for sed... /scratchbox/tools/bin/sed
checking for pkg-config... /scratchbox/tools/bin/pkg-config
checking pkg-config is at least version 0.9.0... yes
checking whether to enable assembly... no, platform not supported
checking for gcc option to produce PIC... -fPIC
checking for dlopen... no
checking for dlopen in -ldl... yes
checking for posix_memalign... no
checking pkg-config files for X11 are available... no
checking for X... disabled
configure: error: X11 development libraries needed for xlib driver
Thotack
|
|
From: Philipp R. <li...@il...> - 2008-09-11 07:11:42
|
Brian Paul wrote: > li...@il... wrote: >> Hi, >> >> I'm trying to run the gallium/cell driver. So colned the mesa git and >> checked out the gallium-0.1 branch as described in [1]. Then i ran 'make >> linux-cell' with the cell-sdk-3.1-beta. after i installed many >> dependencies form the fedora9-ppc tree und changed ppu-gcc, ppu-g++ and >> spu-gcc to ppu-gcc43, ppu-g++43 and spu-gcc43 the build went fine. >> >> no is my problem, how to install this in the system. i want to test >> it in >> the simulator for now, but later check on a cell-blade. >> >> in the simulator runs a fedora9, is it sufficient to copy some files >> from >> the build or do i need to build a new xserver with the gallium >> integrated? >> is there a document/howto/... wich describs how to integrate gallium in >> the system? > > I haven't really used the Cell simulator yet so you're kind of on your > own. You shouldn't have to do anything with the X server. > > Once you've compiled Mesa/gallium, libGL.so contains the Cell driver. > There aren't any other pieces. You could put libGL.so* in /usr/local/lib I only try to use the simulator until my account to access the blades is enabled. When I compiled the source I did a little mistake, I forgot to change spu-gcc to spu-gcc43 and it compiled fine. Then I changed to spu-gcc43 an I got this error: spu-gcc43 -O3 -W -Wall -Winline -Wmissing-prototypes -Wno-main -I. -I/opt/cell/sysroot/opt/cell/sdk/usr//spu/include -I../../../../../src/mesa/ -I../../../../../src/mesa -I../../../../../src/gallium/include -I../../../../../src/gallium/auxiliary -I../../../../../src/gallium/drivers -DSPU_MAIN_PARAM_LONG_LONG -include spu_intrinsics.h -c spu_texture.c spu_texture.c: In function 'get_four_texels': spu_texture.c:100: error: parameter list does not match a valid signature for spu_splats() this is line 100 of : const qword tile_size = (qword) spu_splats(sizeof(tile_t)); spu_splats() is in gcc-4.3 a builtin an does not recognize size_t as valid argument-type. I changed the line as follows and it compiled fine. const qword tile_size = (qword) spu_splats((unsigned int)sizeof(tile_t)); I don't know if this is a good idea to simply cast it to unsigned int or if this is a a bug of the builtin spu_splats(). Kind regards, Philipp |
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From: Brian P. <bri...@tu...> - 2008-09-10 15:50:18
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li...@il... wrote: > Hi, > > I'm trying to run the gallium/cell driver. So colned the mesa git and > checked out the gallium-0.1 branch as described in [1]. Then i ran 'make > linux-cell' with the cell-sdk-3.1-beta. after i installed many > dependencies form the fedora9-ppc tree und changed ppu-gcc, ppu-g++ and > spu-gcc to ppu-gcc43, ppu-g++43 and spu-gcc43 the build went fine. > > no is my problem, how to install this in the system. i want to test it in > the simulator for now, but later check on a cell-blade. > > in the simulator runs a fedora9, is it sufficient to copy some files from > the build or do i need to build a new xserver with the gallium integrated? > is there a document/howto/... wich describs how to integrate gallium in > the system? I haven't really used the Cell simulator yet so you're kind of on your own. You shouldn't have to do anything with the X server. Once you've compiled Mesa/gallium, libGL.so contains the Cell driver. There aren't any other pieces. You could put libGL.so* in /usr/local/lib/ -Brian |
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From: Brian P. <bri...@tu...> - 2008-09-10 14:33:31
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Manish wrote: > > > > Hello Everyone, > I want to Build DirectFBGL using mesa. > For this I required Miniglx.......I try to download Mesa-7.1 or Mesa-6.5 > or Mesa-7.0.3 > None of this have MiniGlx inside tar ball. > > But in documentation it says that its there Miniglx isn't well supported so it's not in the usual tarballs. You'll have to grab the Mesa tree from git. > as I want to build DirectFBGL my system don't have X related library. > but I have already ported DirectFB. > > Please tell me if there is any alternative methood. > > I am building it on Mipsel-Linux using Scratch-box > > > My second query is ............ > as I want to Port DirectFBGL > I tried "make linux-directfb" with MesaLib 7.1 it was working fine > But if I un-tar MesaGlut7.1 or MesaDemo-7.1 then this is not working > It shows building problem i.e missing makedepend > Can anyone please suggest how i can build GLUT and Demo without x support > > I will be really Thankful for this It would help if you'd provide the full/actual text of the error. -Brian |
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From: Brian P. <bri...@tu...> - 2008-09-10 14:26:51
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Manish wrote: > Hello Brian > Can I get That Tarball you mentioned in mail below , So I can build > MesaGlut on DirectFb MesaGLUT-7.0.1.tar.gz is here: http://downloads.sourceforge.net/mesa3d/MesaGLUT-7.0.1.tar.gz?modtime=1186149330&big_mirror=0 > I try to check it with latest release 7.1,Its not there What's not there?? -Brian > > > Thanks a lot > > Peter Hanzel wrote: > > Hello. > > > > I am compiling Mesa to work standalone with DirectFB. I run "make > > linux-directfb". > > It compiles Mesa but for MesaGlut it has no sources for directfb. > > > > I have downloaded MesaGlut 7.0.1 from sourceforge. > > > > Than i have checked CVS for Mesa, and there is folder for > src\glut\directfb. > > > > Why it is not in sourceforge MesaGlut-7.0.1.tar.gz. > > Just an oversight. I'll fix it for the next release. I can send you a > tarball with the files in a bit... > > > > Is there a way to get it. (I can't use CVS. it is blocked.) > > We moved to a git repo last year. CVS is no longer used. > > -Brian > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > > > ------------------------------------------------------------------------ > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users |
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From: <li...@il...> - 2008-09-10 10:55:19
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Hi, I'm trying to run the gallium/cell driver. So colned the mesa git and checked out the gallium-0.1 branch as described in [1]. Then i ran 'make linux-cell' with the cell-sdk-3.1-beta. after i installed many dependencies form the fedora9-ppc tree und changed ppu-gcc, ppu-g++ and spu-gcc to ppu-gcc43, ppu-g++43 and spu-gcc43 the build went fine. no is my problem, how to install this in the system. i want to test it in the simulator for now, but later check on a cell-blade. in the simulator runs a fedora9, is it sufficient to copy some files from the build or do i need to build a new xserver with the gallium integrated? is there a document/howto/... wich describs how to integrate gallium in the system? Kind regards, Philipp Rosenberger [1] http://www.mesa3d.org/cell.html PS: My english is not so well, I hope you anderstand what i mean. |
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From: Manish <idm...@gm...> - 2008-09-10 04:59:35
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Hello Brian Can I get That Tarball you mentioned in mail below , So I can build MesaGlut on DirectFb I try to check it with latest release 7.1,Its not there Thanks a lot Peter Hanzel wrote: > Hello. > > I am compiling Mesa to work standalone with DirectFB. I run "make > linux-directfb". > It compiles Mesa but for MesaGlut it has no sources for directfb. > > I have downloaded MesaGlut 7.0.1 from sourceforge. > > Than i have checked CVS for Mesa, and there is folder for src\glut\directfb. > > Why it is not in sourceforge MesaGlut-7.0.1.tar.gz. Just an oversight. I'll fix it for the next release. I can send you a tarball with the files in a bit... > Is there a way to get it. (I can't use CVS. it is blocked.) We moved to a git repo last year. CVS is no longer used. -Brian |
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From: Manish <idm...@gm...> - 2008-09-10 02:44:05
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Hello Everyone, I want to Build DirectFBGL using mesa. For this I required Miniglx.......I try to download Mesa-7.1 or Mesa-6.5 or Mesa-7.0.3 None of this have MiniGlx inside tar ball. But in documentation it says that its there as I want to build DirectFBGL my system don't have X related library. but I have already ported DirectFB. Please tell me if there is any alternative methood. I am building it on Mipsel-Linux using Scratch-box My second query is ............ as I want to Port DirectFBGL I tried "make linux-directfb" with MesaLib 7.1 it was working fine But if I un-tar MesaGlut7.1 or MesaDemo-7.1 then this is not working It shows building problem i.e missing makedepend Can anyone please suggest how i can build GLUT and Demo without x support I will be really Thankful for this -- With Best Regards |