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From: Joel F. <fus...@in...> - 2000-03-24 22:02:54
|
Hmmm, it doesn't list libglide2x at all...I did the same to libMesaVoodooGL and it lists glide2x and a few others that aren't listed for libGL.so... Am I not configuring with the right options? I did: ./configure --with-glide=/usr --enable-3dnow=on The glide libs are in /usr/lib, and the includes in /usr/include/glide. Looking at the top-level makefile after configuring, it seems that the FX_LIB variables are set correctly... Any suggestions? Joel physic wrote: > > Make sure the linker is actually finding glide. > > ldd libGL.so > > should list the libraries it depends on and where it finds them. > > On Fri, 24 Mar 2000, Joel Fuster wrote: > > > I'm having a problem using the the CVS version of Mesa (as of 3/22/00) > > with quake 3. Configure says that it finds the glide.h and libglide2x, > > and it seems to compile and install fine. But when I start quake3, it > > gives an error "Undefined symbol: grGlideInit" in libGL.so. I should > > note that the Mesa/demos work okay, and also that quake3 works fine with > > the precompiled libMesaVoodooGL.so.3.2 that comes with quake3 1.16n. > > I'm using glide 2.60, if that makes any difference. > > -physic |
From: physic <ph...@te...> - 2000-03-24 17:17:56
|
Make sure the linker is actually finding glide. ldd libGL.so should list the libraries it depends on and where it finds them. On Fri, 24 Mar 2000, Joel Fuster wrote: > I'm having a problem using the the CVS version of Mesa (as of 3/22/00) > with quake 3. Configure says that it finds the glide.h and libglide2x, > and it seems to compile and install fine. But when I start quake3, it > gives an error "Undefined symbol: grGlideInit" in libGL.so. I should > note that the Mesa/demos work okay, and also that quake3 works fine with > the precompiled libMesaVoodooGL.so.3.2 that comes with quake3 1.16n. > I'm using glide 2.60, if that makes any difference. -physic |
From: Joel F. <fus...@in...> - 2000-03-24 06:40:41
|
Hello, I'm having a problem using the the CVS version of Mesa (as of 3/22/00) with quake 3. Configure says that it finds the glide.h and libglide2x, and it seems to compile and install fine. But when I start quake3, it gives an error "Undefined symbol: grGlideInit" in libGL.so. I should note that the Mesa/demos work okay, and also that quake3 works fine with the precompiled libMesaVoodooGL.so.3.2 that comes with quake3 1.16n. I'm using glide 2.60, if that makes any difference. Thanks for any suggestions, and keep up the good work! Joel Fuster |
From: mstack <ms...@pi...> - 2000-03-06 16:58:30
|
I have compiled & installed Mesa3.1 on my WinNT4.0 box. I tested mesa with the demos. they seem to run okay, I get colors and the works. But thats were it stops. I have an application I was previouly using with OpenGL. For those who use windows I am opening a context and setting it up like you would for an opengl application. I set the pixel format and stuff. When I run this application with Mesa all I get is black pixeling. I cant get it to display colors? This was adjusted to me what I saw in glut for its pixel formating, may or may not be right. I am NOT using glut but rather setting up my own context and preparing it vi win32. static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // size of this structure 1, // version number PFD_DRAW_TO_WINDOW| // flags PFD_SUPPORT_OPENGL| PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, // index pixel values 24, // 24-bit color 8,0,8,8,8,16, // color bits ignored 8,24, // no alpha buffer 0,0,0,0,0, // no accumulation buffer 16, // 32-bit depth buffer 0, // no stencil buffer 0, // no auxiliary buffers PFD_MAIN_PLANE, // layer type 0, // reserved must be 0 0,0,0 // no layer masks }; I can however change the blanking color and it will blank the color set by glClearColor. That atleast give me hope that this will work and its probably some obscure setting that I over looked. But the problem is that any pixel drawn to the screen is shown as black. glColor3s(255,0,0); glBegin(GL_TRIANGLES); glVertex3s(-250,-250,0); glVertex3s(0,250,0); glVertex3s(250,-250,0); glEnd(); glFlush(); SwapBuffers(GetDC(((CWnd*) pParam)->m_hWnd)); All I get when I use these drawing function is black triangle on what ever clear color I have designated with glClearColor. I guess I should also mention that I have a Voodo3 card in my system but I am not attempting to use any of the accelerated features just yet. I have also tried to run my application on other pc with out voodo cards and I get the same thing so I dont thing it has to do with the drivers. I have a few questions about Mesa? 1. Does mesa support drawing into the front & back buffers at the same time, as in OpenGL ? used these feature to as a backing store for my display. NOTE: PLEASE respond to me as I have tried to subscribe but I dont seem to be getting any mailings from it so if all responses could be CC: ms...@ca... I would greatly appreciate it and THANKS in advance for any assistance you can give me. Thanks Marty ms...@ca... |