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From: Aaron J. <jaj...@ho...> - 2000-04-12 17:31:40
|
OpenGL, Visit if you want, nothing about MESA, yet Aaron ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com |
From: physic <ph...@te...> - 2000-04-11 21:53:57
|
Michel, There has been 3d-now code in mesa for ages. I'm not sure how well it has been maintained but I don't remember people complaining about it breaking recently. You could certainly give it a try. It might be good to test it anyway on the 3.2 beta to make sure its ok before 3.2 becomes finalized, which could be any day now. You should be able to comile mesa with 3dnow support by using: 'make -f Makefile.X11 linux-3dnow' or variations thereof. On Tue, 11 Apr 2000, Michel N. Fodje wrote: > Hi all, > Is there any support for 3D-NOW in mesa, if so how does one activate it > ? > > -- > ________________________________________________________(________ > Dept. of Molecular Biophysics, ) > Center for Chemistry and Chem. Engineering > Lund University, Box 124, S-22100, Sweden. Tel: +46(0)46 2224566 > > > > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > --physic ph...@te... |
From: Michel N. F. <mic...@mb...> - 2000-04-11 12:10:06
|
Hi all, Is there any support for 3D-NOW in mesa, if so how does one activate it ? -- ________________________________________________________(________ Dept. of Molecular Biophysics, ) Center for Chemistry and Chem. Engineering Lund University, Box 124, S-22100, Sweden. Tel: +46(0)46 2224566 |
From: physic <ph...@te...> - 2000-04-10 23:57:20
|
> I recently upgraded to Xfree86 4.0, and I noticed the GL architecture has > changed... > I had Mesa 3.0 installed in /usr/lib, and now, X has it's own installed in > /usr/X11R4/lib. This was a mistake in xf4. Should be fixed for the next release. > I understand the libGL.so that comes with X4 is Mesa 3.3beta? Yet, I cannot > find Mesa3.3anything, even under the Mesa CVS. I would just use the libGL The 3.3 branch is the default cvs branch. No official beta was released expect the code dump that went into the xf4 release. > My question is, what can I do to get Mesa/GL working under X4? Have a little more patience I think. Its still a bit difficult. Check the dri list archive for all the recent people trying ot get it to work. > - I would try upgrading to Mesa3.3beta if I could find it, but I was > recently informed that it's not stock mesa that comes with X4, but an > altered version.... It is the 3.3 branch compiled a certain way. You really wad to visit the dri people at dri.sourceforge.net. They are integrating mesa into xf4. > I was also interested if/when the GLX project will be incorperated in Mesa? > I understand they have support for the agp module in the new kernel... The utah-glx code is separate from the dri priject, but many developers contribute to both. My feeling is that the dri stuff will get working and everyone will just start using and developing with that since it works well with xf4. Who knows for sure though. I dont think the utah-glx people even know what they want to do yet. --physic ph...@te... |
From: Paul de R. <de...@ac...> - 2000-04-10 23:30:29
|
Igor Evdokimov wrote: > Can anybody help me in general of Mesa/OpenGL? > I'm novice with Mesa and other 3d programming. > Ahh... so life does exist on this list :> I recently upgraded to Xfree86 4.0, and I noticed the GL architecture has changed... I had Mesa 3.0 installed in /usr/lib, and now, X has it's own installed in /usr/X11R4/lib. I understand the libGL.so that comes with X4 is Mesa 3.3beta? Yet, I cannot find Mesa3.3anything, even under the Mesa CVS. I would just use the libGL that comes with X, except that it doesn not include libGLU and the libGL doesn't include support for ggi or glut or anything nifty like that, and it lacks alot of needed header files, though it does include some. My question is, what can I do to get Mesa/GL working under X4? - I would try upgrading to Mesa3.3beta if I could find it, but I was recently informed that it's not stock mesa that comes with X4, but an altered version.... I was also interested if/when the GLX project will be incorperated in Mesa? I understand they have support for the agp module in the new kernel... Thanks for any help or comments :> -- +-Ax0n--[Paul de Regt]--(de...@ac...)---------+ | #include <disclaimer.h> | | PGP ID 0xC9E64E52 ICQ# 25840522 | +-[B78F 3B4D 117D FAF2 C343 F926 AB01 3FD9 2D1C 765D]-+ | I of course have zero evidence for this, | | but since when has that stopped any of us? | +-----------------------------------------------------+ |
From: Stephen J B. <sj...@ht...> - 2000-04-10 20:28:27
|
On Mon, 10 Apr 2000, Igor Evdokimov wrote: > The libraries - libGL, libGLU, libGLUT, libGLX. > > 1) What does every one of them do? What are the main functions? libGL contains all the functions whose names begin with 'gl', the basic core of OpenGL functions. libGLU contains some utility functions for doing things like tessellation, spline curves, etc. All the functions whose names start with 'glu'. GLU functions are not part of the OpenGL core API and may be omitted. Generally, GLU functions only make calls to libGL. libglut (not usually capitalised) is another GL utility toolkit called 'GLUT' that provides a device independent window management/mouse/keyboard/joystick interface. These functions are not at all a part of the OpenGL specification - but are used (for example) for the sample code in the OpenGL user guide. GLUT routines all start with the letters 'glut' (Suprise, suprise!) GLX (not libGLX) is two things: * Specifically for X-window systems there are a bunch of 'glX' functions in libGL that contain all the routines that a program needs in order to interface with X windows. * An interface protocol that allows OpenGL programs running on one computer to produce graphics on another - providing both support the GLX protocol. In a sense, this is like X-window's ability to do the same thing. > The second question is - > > 2) We need to make industrial (mining & geology) 3d-modelling software > (under QPL or GNU GPL). What combination of > <GUI API>+<3D high-level library> you can advice me to make our software > better and faster? (We plan to use Mesa as an OpenGL API). Well, I've had lots of success with FLTK (Fast-Light ToolKit)...there are plenty of others to choose from though. I don't know your application area well enough to know what higher-level library you need for 3D work, I'd be suprised if OpenGL (Mesa) were not good enough for your needs. For example: The PPE 3D modeller for Linux is written using FLTK and Mesa. http://prettypoly.sourceforge.net > You can answer me in Russian too. No - I can't :-( Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@ht... http://www.hti.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |
From: physic <ph...@te...> - 2000-04-10 17:41:12
|
> The question is about architecture of OpenGL. > > The libraries - libGL, libGLU, libGLUT, libGLX. - libGL are the OpenGL core functions. This is mostly what ones uses in a accelerated 3d app. - libGLU is a utility library defined by the opengl people. Pretty much every opengl implemention has it. it just calls the functions in libGL. these routines are generally slow and shouldnt be put into a time critical loop. - libGLUT is an opengl graphical programming toolkit originally designed by Mark Kilgard (now at nVidia) and has proved very used for demoing OpenGL functionality because it hides the native windowing code. - libGLX doesnt exist. the GLX function are the routines that integrate opengl into an X windows system. these routines are generally in libGL for that platform I think. WGL is the microsodt windows alternative. > 2) We need to make industrial (mining & geology) 3d-modelling software > (under QPL or GNU GPL). What combination of > <GUI API>+<3D high-level library> you can advice me to make our software > better and faster? (We plan to use Mesa as an OpenGL API). Assuming you are using unix/linux, there are lots of choices. Qt are Gtk are both pretty feature right and more or less complete. Certainly they will work fine to wrap your 3d window. As long as you are programming your 3d stuff with the opengl spec then Mesa or any opengl library that implements the spec will work with your program. > Igor Evdokimov --physic ph...@te... |
From: Igor E. <ig...@on...> - 2000-04-10 17:03:58
|
Can anybody help me in general of Mesa/OpenGL? I'm novice with Mesa and other 3d programming. The question is about architecture of OpenGL. The libraries - libGL, libGLU, libGLUT, libGLX. 1) What does every one of them do? What are the main functions? The second question is - 2) We need to make industrial (mining & geology) 3d-modelling software (under QPL or GNU GPL). What combination of <GUI API>+<3D high-level library> you can advice me to make our software better and faster? (We plan to use Mesa as an OpenGL API). You can answer me in Russian too. Thanks. -- Best regards, Igor Evdokimov ╘IGEV ig...@on... |
From: Dmitry S. <sin...@ac...> - 2000-04-09 00:22:37
|
I wrote: > I have a problem with Mesa-3.1(3.2) software rendering on Linux. My > application works fine on 3.0 but very slow on 3.1(3.2). I can't find a > cause of this problem. Can somebody help me? Thank you for your answers! I was discovered a cause of my problem. It was a filtration mode (GL_NEAREST and GL_LINEAR). I have a following results of experiments with my program: Mesa-3.0, GL_NEAREST: 8..9 FPS Mesa-3.0, GL_LINEAR: 7 FPS Mesa-3.1, GL_NEAREST: 6 FPS Mesa-3.1, GL_LINEAR: 3 FPS The libraries was builded "as is" (without any additional options). I don't understand why GL_LINEAR working so slow on 3.1. |
From: Brian P. <br...@pr...> - 2000-04-07 18:39:13
|
I'm glad that people are reporting bugs in the Mesa bug database on SourceForge. However, I'd like it if people would submit their bugs as a real user, not anonymously. If you submit bugs anonymously you won't get email when the report is modified. People usually don't submit enough information in their bug reports and I have to ask follow-up questions. If you report bugs as anonymous, please check back every so often to see if more information is needed. Remember, a vague bug report is pretty much worthless and is unlikely to get fixed. Thanks. -Brian |
From: Brian P. <br...@pr...> - 2000-04-06 02:39:21
|
Alberto Farré wrote: > > mes...@li... wrote: > > > Send Mesa3d-users mailing list submissions to > > mes...@li... > > > > To subscribe or unsubscribe via the web, visit > > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > > or, via email, send a message with subject or body 'help' to > > mes...@li... > > You can reach the person managing the list at > > mes...@li... > > > > When replying, please edit your Subject line so it is more specific than > > "Re: Contents of Mesa3d-users digest..." > > > > Today's Topics: > > > > 1. Too slow... (Dmitry Samoyloff) > > 2. Re: Too slow... (physic) > > > > --__--__-- > > > > Message: 1 > > Date: Wed, 05 Apr 2000 04:41:04 +0400 > > From: Dmitry Samoyloff <sin...@ac...> > > Organization: Actor > > To: mes...@li... > > Subject: [Mesa3d-users] Too slow... > > > > Hello! > > > > I have a problem with Mesa-3.1(3.2) software rendering on Linux. My > > application works fine on 3.0 but very slow on 3.1(3.2). I can't find a > > cause of this problem. Can somebody help me? > > > > Thank you very much! > > > > --__--__-- > > > > Message: 2 > > Date: Tue, 4 Apr 2000 20:50:41 -0500 (CDT) > > From: physic <ph...@te...> > > To: Dmitry Samoyloff <sin...@ac...> > > cc: mes...@li... > > Subject: Re: [Mesa3d-users] Too slow... > > > > Have you tried the demos that come with the different versions. The demos > > that are fairly simple will help determine if it is some rendering path in > > your code that got slowed down (or probably fully implemented) or > > something more related to how they were built. > > > > On Wed, 5 Apr 2000, Dmitry Samoyloff wrote: > > > > > Hello! > > > > > > I have a problem with Mesa-3.1(3.2) software rendering on Linux. My > > > application works fine on 3.0 but very slow on 3.1(3.2). I can't find a > > > cause of this problem. Can somebody help me? > > > > > > Thank you very much! > > > > > > _______________________________________________ > > > Mesa3d-users mailing list > > > Mes...@li... > > > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > > > > > > > --physic > > ph...@te... > > > > --__--__-- > > > > _______________________________________________ > > Mesa3d-users mailing list > > Mes...@li... > > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > > > > End of Mesa3d-users Digest > > I had the same problem and I needed to remove the following lines: > glEnable(GL_NORMALIZE) > glPolygonMode(GL_BACK,GL_POINT) > > Does it fix your problem? > Does anyone known why I had to remove those lines to rescue normal speed in > application? The slowdown of glPolygonMode on the 3dfx is a known problem, and in the bug database. I don't know when it'll be fixed. There shouldn't be a really significant slowdown from enabling GL_NORMALIZE. -Brian |
From: Alberto <sp...@re...> - 2000-04-05 20:34:45
|
mes...@li... wrote: > Send Mesa3d-users mailing list submissions to > mes...@li... > > To subscribe or unsubscribe via the web, visit > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > or, via email, send a message with subject or body 'help' to > mes...@li... > You can reach the person managing the list at > mes...@li... > > When replying, please edit your Subject line so it is more specific than > "Re: Contents of Mesa3d-users digest..." > > Today's Topics: > > 1. Too slow... (Dmitry Samoyloff) > 2. Re: Too slow... (physic) > > --__--__-- > > Message: 1 > Date: Wed, 05 Apr 2000 04:41:04 +0400 > From: Dmitry Samoyloff <sin...@ac...> > Organization: Actor > To: mes...@li... > Subject: [Mesa3d-users] Too slow... > > Hello! > > I have a problem with Mesa-3.1(3.2) software rendering on Linux. My > application works fine on 3.0 but very slow on 3.1(3.2). I can't find a > cause of this problem. Can somebody help me? > > Thank you very much! > > --__--__-- > > Message: 2 > Date: Tue, 4 Apr 2000 20:50:41 -0500 (CDT) > From: physic <ph...@te...> > To: Dmitry Samoyloff <sin...@ac...> > cc: mes...@li... > Subject: Re: [Mesa3d-users] Too slow... > > Have you tried the demos that come with the different versions. The demos > that are fairly simple will help determine if it is some rendering path in > your code that got slowed down (or probably fully implemented) or > something more related to how they were built. > > On Wed, 5 Apr 2000, Dmitry Samoyloff wrote: > > > Hello! > > > > I have a problem with Mesa-3.1(3.2) software rendering on Linux. My > > application works fine on 3.0 but very slow on 3.1(3.2). I can't find a > > cause of this problem. Can somebody help me? > > > > Thank you very much! > > > > _______________________________________________ > > Mesa3d-users mailing list > > Mes...@li... > > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > > > > --physic > ph...@te... > > --__--__-- > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > > End of Mesa3d-users Digest I had the same problem and I needed to remove the following lines: glEnable(GL_NORMALIZE) glPolygonMode(GL_BACK,GL_POINT) Does it fix your problem? Does anyone known why I had to remove those lines to rescue normal speed in application? |
From: physic <ph...@te...> - 2000-04-05 02:04:36
|
Have you tried the demos that come with the different versions. The demos that are fairly simple will help determine if it is some rendering path in your code that got slowed down (or probably fully implemented) or something more related to how they were built. On Wed, 5 Apr 2000, Dmitry Samoyloff wrote: > Hello! > > I have a problem with Mesa-3.1(3.2) software rendering on Linux. My > application works fine on 3.0 but very slow on 3.1(3.2). I can't find a > cause of this problem. Can somebody help me? > > Thank you very much! > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > --physic ph...@te... |
From: Dmitry S. <sin...@ac...> - 2000-04-05 00:48:15
|
Hello! I have a problem with Mesa-3.1(3.2) software rendering on Linux. My application works fine on 3.0 but very slow on 3.1(3.2). I can't find a cause of this problem. Can somebody help me? Thank you very much! |
From: Brian P. <br...@pr...> - 2000-04-04 15:45:20
|
John Wharington wrote: > > > > Running some applications that use the Mesa-DRI-XFree86 4.0 combo on > Voodoo3, get a black window. When hardware rendering is disabled, > the display looks fine. The applications in question use the gizmo3d library, > which is supposed to require Mesa with multithreading enabled. Might this have > something to do with the black display? It might. The tdfx driver isn't threadsafe at this point even though the Mesa core is. > I have searched on what the deal is with installing a new (e.g. CVS) Mesa for > XFree86 4.0 but to no avail. Any pointers? I've *got* to write a FAQ on this. Installing a new version of Mesa inside of XFree86 4.0 is not for the faint of heart! If you're lucky, you can replace all the files in xc/extras/Mesa from newer versions from Mesa CVS, recompile the X server's GLX module, recompile all DRI 3D driver modules, recompile the libGL.so library (just to be safe) and it'll work. But since Mesa 3.3 is still under development I occasionally introduce new source files and that requires modifying the XFree86 Imakefiles. It's really easy to make a mistake there and get a variety of problems as a result. I don't recommend touching the Mesa sources inside XFree86 unless you really know what you're doing. I've been too busy to help people that try this and get stuck. Sorry. -Brian |
From: John W. <Joh...@de...> - 2000-04-04 01:24:44
|
Running some applications that use the Mesa-DRI-XFree86 4.0 combo on Voodoo3, get a black window. When hardware rendering is disabled, the display looks fine. The applications in question use the gizmo3d library, which is supposed to require Mesa with multithreading enabled. Might this have something to do with the black display? I have searched on what the deal is with installing a new (e.g. CVS) Mesa for XFree86 4.0 but to no avail. Any pointers? Thanks, John Wharington -- ___________________________________________________ |Dr John Wharington |Research Scientist |Maritime Platforms Division |Aeronautical and Maritime Research Laboratories |Defence Science Technology Organisation |mailto: Joh...@ds... !___________________________________________________ "Jeet Kune Do favors formlessness so it can assume all forms and since Jeet Kune Do has no style, it can fit in with all styles. As a result, Jeet Kune Do utilizes all ways and is bound by none and, likewise, uses any techniques or means which serve its end." Bruce Lee. |
From: physic <ph...@te...> - 2000-04-03 12:56:39
|
The suggestion is not to use configure, but Makefile.X11 instead, until someone starts maintaining the configure scripts again. On Mon, 3 Apr 2000, M. Lavasani wrote: > Hi > > Sorry about bothering you all!! > > > I've been porting "Mesa" library for HPUX users for sometimes now. > > I 've noticed when i compile the latest version of program using > configure file > the "pwd" in "ltconfig" and "ltmain.sh" files put my home path in the > binaries. > Therefore the HP usres that are going to use this binary will have > problem. > > Have you got any suggestion please? > > Does it effect anything if i take the section below from "ltmain.sh"? > I think that is where the problem coming from. > > Thanks for your advise. > > __Mehdi > > ps. Sorry I am not part of this mailing list. Could you e_mail me if you > have any suggestions please. > lav...@co... > > > > > for xlib in $convenience; do > > # Extract the objects. > > case "$xlib" in > > [\\/]* | [A-Za-z]:[\\/]*) xabs="$xlib" ;; > > *) xabs=`pwd`"/$xlib" ;; > > esac > > xlib=`$echo "X$xlib" | $Xsed -e 's%^.*/%%'` > > xdir="$gentop/$xlib" > 2124a2133,2145 > > $show "${rm}r $xdir" > > $run ${rm}r "$xdir" > > $show "mkdir $xdir" > > $run mkdir "$xdir" > > status=$? > > if test $status -ne 0 && test ! -d "$xdir"; then > > exit $status > > fi > > $show "(cd $xdir && $AR x $xabs)" > > $run eval "(cd \$xdir && $AR x \$xabs)" || exit $? > > > > libobjs="$libobjs "`find $xdir -name \*.o -print -o -name \*.lo -print | $NL2SP` > > done > 2235a2257,2264 > > for xlib in $convenience; do > > # Extract the objects. > > case "$xlib" in > > [\\/]* | [A-Za-z]:[\\/]*) xabs="$xlib" ;; > > *) xabs=`pwd`"/$xlib" ;; > > esac > > xlib=`$echo "X$xlib" | $Xsed -e 's%^.*/%%'` > > xdir="$gentop/$xlib" > 2236a2266,2278 > > $show "${rm}r $xdir" > > $run ${rm}r "$xdir" > > $show "mkdir $xdir" > > $run mkdir "$xdir" > > status=$? > > if test $status -ne 0 && test ! -d "$xdir"; then > > exit $status > > fi > > $show "(cd $xdir && $AR x $xabs)" > > $run eval "(cd \$xdir && $AR x \$xabs)" || exit $? > > > > reload_conv_objs="$reload_objs "`find $xdir -name \*.o -print -o -name \*.lo -print | $NL2SP` > > done > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > --physic ph...@te... |
From: M. L. <lav...@co...> - 2000-04-03 09:39:47
|
Hi Sorry about bothering you all!! I've been porting "Mesa" library for HPUX users for sometimes now. I 've noticed when i compile the latest version of program using configure file the "pwd" in "ltconfig" and "ltmain.sh" files put my home path in the binaries. Therefore the HP usres that are going to use this binary will have problem. Have you got any suggestion please? Does it effect anything if i take the section below from "ltmain.sh"? I think that is where the problem coming from. Thanks for your advise. __Mehdi ps. Sorry I am not part of this mailing list. Could you e_mail me if you have any suggestions please. lav...@co... > for xlib in $convenience; do > # Extract the objects. > case "$xlib" in > [\\/]* | [A-Za-z]:[\\/]*) xabs="$xlib" ;; > *) xabs=`pwd`"/$xlib" ;; > esac > xlib=`$echo "X$xlib" | $Xsed -e 's%^.*/%%'` > xdir="$gentop/$xlib" 2124a2133,2145 > $show "${rm}r $xdir" > $run ${rm}r "$xdir" > $show "mkdir $xdir" > $run mkdir "$xdir" > status=$? > if test $status -ne 0 && test ! -d "$xdir"; then > exit $status > fi > $show "(cd $xdir && $AR x $xabs)" > $run eval "(cd \$xdir && $AR x \$xabs)" || exit $? > > libobjs="$libobjs "`find $xdir -name \*.o -print -o -name \*.lo -print | $NL2SP` > done 2235a2257,2264 > for xlib in $convenience; do > # Extract the objects. > case "$xlib" in > [\\/]* | [A-Za-z]:[\\/]*) xabs="$xlib" ;; > *) xabs=`pwd`"/$xlib" ;; > esac > xlib=`$echo "X$xlib" | $Xsed -e 's%^.*/%%'` > xdir="$gentop/$xlib" 2236a2266,2278 > $show "${rm}r $xdir" > $run ${rm}r "$xdir" > $show "mkdir $xdir" > $run mkdir "$xdir" > status=$? > if test $status -ne 0 && test ! -d "$xdir"; then > exit $status > fi > $show "(cd $xdir && $AR x $xabs)" > $run eval "(cd \$xdir && $AR x \$xabs)" || exit $? > > reload_conv_objs="$reload_objs "`find $xdir -name \*.o -print -o -name \*.lo -print | $NL2SP` > done |
From: Joel F. <fus...@in...> - 2000-03-27 22:55:09
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I don't get the splash screen, but then again I don't even when I run quake3 with the included mesa library and it works. However, if I run a program that uses libGL, I get a message saying "glide is compiled into this library, but MESA_GLX_FX is not set". Of course if I set it, I don't get the error, but it doesn't seem to me that it's accelerated. In any case, it seems to me that this means that glide is at least "sort of" compiled in, but for some reason libGL doesn't reference it at all according to ldd, and of course quake3 gives the "unknown symbol: grGlideInit" error. I had already tried building it using the old Makefile.X11 system, but it failed fairly early in the compile. I don't remember the exact error at this moment, but it was something about "no rule to make fxregoff.c" in src/X86. I'll try it again later and see exactly what it was. I'll try posting on the newsgroups, but a few searches with deja didn't turn up anything immediately...I'm thinking there just must be some silly configuration problem here, but I can't figure out what. Anyways, thanks for helping, Joel physic wrote: > > Strange that it doesnt link to glide, yet you said earlier that the 3dfx > splash screen is coming it. I don't know what else to tell you. You can > trying building mesa with 'make -f Makefile.X11 linux-386-glide' or > something like that. Be sure to make clean first. Also, check to make > suere there arent other libGL.so files you are linking to. And if all > that fails try to contact some people that play quake3 under linux. I > suspect the vast majority of this list doesnt. > > also read news://news.3dfx.com/3dfx.linux.apps.games > also read news://news.3dfx.com/3dfx.glide.linux > > On Fri, 24 Mar 2000, Joel Fuster wrote: > > > Hmmm, it doesn't list libglide2x at all...I did the same to > > libMesaVoodooGL and it lists glide2x and a few others that aren't listed > > for libGL.so... Am I not configuring with the right options? I did: > > > > ./configure --with-glide=/usr --enable-3dnow=on > > > > > > The glide libs are in /usr/lib, and the includes in /usr/include/glide. > > > > Looking at the top-level makefile after configuring, it seems that the > > FX_LIB variables are set correctly... Any suggestions? > > > > Joel > > > > > > physic wrote: > > > > > > Make sure the linker is actually finding glide. > > > > > > ldd libGL.so > > > > > > should list the libraries it depends on and where it finds them. > > > > > > On Fri, 24 Mar 2000, Joel Fuster wrote: > > > > > > > I'm having a problem using the the CVS version of Mesa (as of 3/22/00) > > > > with quake 3. Configure says that it finds the glide.h and libglide2x, > > > > and it seems to compile and install fine. But when I start quake3, it > > > > gives an error "Undefined symbol: grGlideInit" in libGL.so. I should > > > > note that the Mesa/demos work okay, and also that quake3 works fine with > > > > the precompiled libMesaVoodooGL.so.3.2 that comes with quake3 1.16n. > > > > I'm using glide 2.60, if that makes any difference. > > > > > > -physic > > > > _______________________________________________ > > Mesa3d-users mailing list > > Mes...@li... > > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > > |
From: Percy M. <pmo...@de...> - 2000-03-27 20:36:52
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Hi: I am compiling Mesa 3.0 on my DEC machine with OSF 3.2 and it compiles fine when I use the make osf1 option. The problem is that when I statically link the libraries (libMesaGL.a, libMesaGLU.a, libglut.a and libGLw.a) with my applications, the executable that I get has a link to the shared library libGLw.so in the file. I have rechecked my compiling options and compiled my code with the -non_shared option and some other options but I am still not able to get rid of the shared library linking and this causes a problem on some other DEC machines (the code will not run saying "shared library not found"). I have looked in the library files by searching for .so and the shared library link is not present. I am using Motif 1.2 and am pretty sure that I am not doing any funny stuff in my Makefile. The temporary workaround is to copy the shared libraries from my development machine to the other machines /usr/shlib. Any comments/suggestions on how to go about actually getting rid of this problem would be appreciated. Thanks Percy |
From: physic <ph...@te...> - 2000-03-26 22:48:34
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Strange that it doesnt link to glide, yet you said earlier that the 3dfx splash screen is coming it. I don't know what else to tell you. You can trying building mesa with 'make -f Makefile.X11 linux-386-glide' or something like that. Be sure to make clean first. Also, check to make suere there arent other libGL.so files you are linking to. And if all that fails try to contact some people that play quake3 under linux. I suspect the vast majority of this list doesnt. also read news://news.3dfx.com/3dfx.linux.apps.games also read news://news.3dfx.com/3dfx.glide.linux On Fri, 24 Mar 2000, Joel Fuster wrote: > Hmmm, it doesn't list libglide2x at all...I did the same to > libMesaVoodooGL and it lists glide2x and a few others that aren't listed > for libGL.so... Am I not configuring with the right options? I did: > > ./configure --with-glide=/usr --enable-3dnow=on > > > The glide libs are in /usr/lib, and the includes in /usr/include/glide. > > Looking at the top-level makefile after configuring, it seems that the > FX_LIB variables are set correctly... Any suggestions? > > Joel > > > physic wrote: > > > > Make sure the linker is actually finding glide. > > > > ldd libGL.so > > > > should list the libraries it depends on and where it finds them. > > > > On Fri, 24 Mar 2000, Joel Fuster wrote: > > > > > I'm having a problem using the the CVS version of Mesa (as of 3/22/00) > > > with quake 3. Configure says that it finds the glide.h and libglide2x, > > > and it seems to compile and install fine. But when I start quake3, it > > > gives an error "Undefined symbol: grGlideInit" in libGL.so. I should > > > note that the Mesa/demos work okay, and also that quake3 works fine with > > > the precompiled libMesaVoodooGL.so.3.2 that comes with quake3 1.16n. > > > I'm using glide 2.60, if that makes any difference. > > > > -physic > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users > |
From: James <fr...@we...> - 2000-03-26 20:21:12
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I've gone through all the documentation but I cant make heads or tails = of it. |
From: Gerry C. <Ge...@fr...> - 2000-03-26 13:39:09
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Hello as a new subscriber. I have a problem with widgets-sgi in Mesa version 3.1. I am using Motif Swim 2.0 commercial libraries and Mandrake Linux 6.1 with ATI 128 = Xpert. Get following errors on linking: boilerplate.o: In function `main': boilerplate.o(.text+0x9fd): undefined reference to = `GLwCreateMDrawingArea' /usr/X11R6/lib/libXm.so: undefined reference to `_xstat' collect2: ld returned 1 exit status mesa-widgets compiles OK and demos work fine but GLwCreateMDrawingArea does'nt get compiled - even with ./configure __with-motif. I notice that GLwCreateMDrawingArea is declared as an external in code. Where is this referenced to? This all worked in Mesa-2.5 with Red Hat 3.1(I think) Can anyone help? Regards Gerry Cook |
From: Brian P. <br...@pr...> - 2000-03-24 22:21:36
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sh...@pl... wrote: > > Hello Folks, > I've just joined this forum. First off, Brian - congratulations to you and your collaborators on > putting together a superb package. Last weekend, a friend introduced me to msa3d and since then, my spare hours have almost exclusively been consumed with writing code using the mesa3d gl routines! Glad you like it. > In this context I'd like to know if this forum is appropriate for posting specific questions about > gl routines, or if its reserved for more general > topics. > > For instance, I have a question about glLightfv with > the GL_SPOT_DIRECTION argument. But before I get into specifics, I'll wait for the response to my question above. Generic OpenGL questions are probably best posted on the comp.graphics.api.opengl usenet newsgroup. Also, you might try reading the standard OpenGL literature (books, specs, etc) as listed on www.opengl.org before posting to a mailing list. If all else fails, you can certainly ask here. -Brian |
From: <sh...@pl...> - 2000-03-24 22:05:49
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Hello Folks, I've just joined this forum. First off, Brian - congratulations to you and your collaborators on putting together a superb package. Last weekend, a friend introduced me to msa3d and since then, my spare hours have almost exclusively been consumed with writing code using the mesa3d gl routines! In this context I'd like to know if this forum is appropriate for posting specific questions about gl routines, or if its reserved for more general topics. For instance, I have a question about glLightfv with the GL_SPOT_DIRECTION argument. But before I get into specifics, I'll wait for the response to my question above. Thanks -Sharat --------------------------------------------------- Get free personalized email at http://www.iname.com |