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From: Alexey E. <al...@gm...> - 2008-12-25 13:21:38
|
Hi All ! I'm a BETA tester of the Open-Source community - and so - I would like to test the Mesa3D on Windows XP. But can you provide me with a binary *.dll and basic instructions ? -- -Alexey Eromenko "Technologov" |
|
From: Haravikk <ad...@ha...> - 2008-12-25 13:02:44
|
Do you know of any applications that will look for the same entry- point in the dll? All evidence seems to suggest that it is using the dll I've put in the application folder rather than than the Microsoft one, as the Microsoft one does not give any error at all, and it is able to report the version correctly. It's not just the launcher either, the game itself tries the local dll over the Microsoft one, and also reports the error when trying to start-up. As for how the check works, it seems to look for "tags" or whatever (probably the GL_RENDERER and GL_VENDOR parts you mention), this allows it to identify builds it knows won't be valid. For anything else it then seems to try and access the parts of the dll it needs, glTexImage3D is presumably the first one that fails. It doesn't provide any log-information or anything beyond it's error message, so I can't tell if it's started doing its "live test" of accessing the DLL, and discounted the local one for some other reason, falling back upon the Microsoft one. Do the mesa3d demo applications demonstrate the full range of OpenGL features in use? On 24 Dec 2008, at 23:56, Karl Schultz wrote: > Sounds like the problem is the self-check tool that is making sure > that the opengl32 lib is legit. > > If you knew exactly what it was looking for, you could perhaps modify > Mesa to match. For example, there is a GL_RENDERER and a GL_VENDOR > string that the game is checking for a match. You could determine > these values for the MSFT DLL and set them to the same values in the > MSFT DLL. > > I have no other ideas without knowing more about the app. > > If you wanted to verify that your Mesa DLLs are ok, you could find > some other GL app and try your DLLs with it. > > On Wed, Dec 24, 2008 at 5:31 AM, Haravikk <ad...@ha...> wrote: >> I had no luck replacing the Windows opengl32.dll, as you say XP >> just brings >> it right back. So I've been trying the files in the application >> directory. >> I'm fairly certain that they are being detected as well, as the >> game I'm >> trying to run (KOTOR 2) has a sort of self-check tool that looks >> for OpenGL, >> DirectX etc. (why it needs both beats me). It's when I run this >> tool that I >> get the error, and on its little report it reports finding an >> unknown opengl >> version. With the Windows default open gl dll it reports the >> version (1.1) >> and claims this is insufficient, but throws no errors, presumably >> it doesn't >> encounter the glTexImage3D error though because after checking the >> version >> number it immediately stops testing. >> >> So as far as I can tell I'm getting the error /with/ the Mesa3D dll >> correctly installed in the game's directory along with all the >> other build >> result files Visual Studio produced in /lib/. It could be that I've >> managed >> not to compile properly somehow (though it seemed straightforward >> enough), >> so if someone had pre-compiled ones for XP then I could check to >> see if that >> helps any. >> >> On 23 Dec 2008, at 22:23, Karl Schultz wrote: >> >>> You are probably accidentally picking up the MSFT opengl libs. They >>> do not export glTexImage3D; Mesa does. >>> >>> If you are trying to copy the OPENGL32.DLL on top of MSFT's, that >>> will >>> not work. Win XP self-repairs known system DLL's. >>> >>> Suggest examining your link parameters to be sure you are picking up >>> the Mesa-generated LIB/DLL files. >>> >>> On Fri, Dec 19, 2008 at 3:21 PM, Haravikk <ad...@ha...> >>> wrote: >>>> >>>> Hi there, >>>> >>>> I'm trying to install the Mesa 3D Open GL drivers onto Windows XP >>>> (SP3) in order to get a game working that requires OpenGL 1.4 or >>>> higher. The reason I'm doing this is because I'm running XP under >>>> emulation, so can't use proper graphics card drivers from NVIDIA. >>>> >>>> Anyway, I got the free copy of Visual Studio 2008 from my >>>> university, >>>> and built the latest Mesa 3D version (7.2). It appears to have >>>> built >>>> successfully (I got all the expected files), however, when I >>>> install >>>> them I get an error from the application I want to run as follows: >>>> >>>> "The procedure entry point glTexImage3D could not be located in the >>>> dynamic link library OPENGL32.DLL". >>>> >>>> Anyone know what could be wrong? Ideally I'd just like to have a >>>> copy >>>> of the DLLs etc. that are known to work under XP and support at >>>> least >>>> OpenGL 1.4, if anyone could provide that it would be much >>>> appreciated! >>>> >>>> Thanks >>>> Haravikk >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> _______________________________________________ >>>> Mesa3d-users mailing list >>>> Mes...@li... >>>> https://lists.sourceforge.net/lists/listinfo/mesa3d-users >>>> >> >> |
|
From: Haravikk <ad...@ha...> - 2008-12-24 12:32:28
|
I had no luck replacing the Windows opengl32.dll, as you say XP just brings it right back. So I've been trying the files in the application directory. I'm fairly certain that they are being detected as well, as the game I'm trying to run (KOTOR 2) has a sort of self-check tool that looks for OpenGL, DirectX etc. (why it needs both beats me). It's when I run this tool that I get the error, and on its little report it reports finding an unknown opengl version. With the Windows default open gl dll it reports the version (1.1) and claims this is insufficient, but throws no errors, presumably it doesn't encounter the glTexImage3D error though because after checking the version number it immediately stops testing. So as far as I can tell I'm getting the error /with/ the Mesa3D dll correctly installed in the game's directory along with all the other build result files Visual Studio produced in /lib/. It could be that I've managed not to compile properly somehow (though it seemed straightforward enough), so if someone had pre-compiled ones for XP then I could check to see if that helps any. On 23 Dec 2008, at 22:23, Karl Schultz wrote: > You are probably accidentally picking up the MSFT opengl libs. They > do not export glTexImage3D; Mesa does. > > If you are trying to copy the OPENGL32.DLL on top of MSFT's, that will > not work. Win XP self-repairs known system DLL's. > > Suggest examining your link parameters to be sure you are picking up > the Mesa-generated LIB/DLL files. > > On Fri, Dec 19, 2008 at 3:21 PM, Haravikk <ad...@ha...> wrote: >> Hi there, >> >> I'm trying to install the Mesa 3D Open GL drivers onto Windows XP >> (SP3) in order to get a game working that requires OpenGL 1.4 or >> higher. The reason I'm doing this is because I'm running XP under >> emulation, so can't use proper graphics card drivers from NVIDIA. >> >> Anyway, I got the free copy of Visual Studio 2008 from my university, >> and built the latest Mesa 3D version (7.2). It appears to have built >> successfully (I got all the expected files), however, when I install >> them I get an error from the application I want to run as follows: >> >> "The procedure entry point glTexImage3D could not be located in the >> dynamic link library OPENGL32.DLL". >> >> Anyone know what could be wrong? Ideally I'd just like to have a copy >> of the DLLs etc. that are known to work under XP and support at least >> OpenGL 1.4, if anyone could provide that it would be much >> appreciated! >> >> Thanks >> Haravikk >> >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Mesa3d-users mailing list >> Mes...@li... >> https://lists.sourceforge.net/lists/listinfo/mesa3d-users >> |
|
From: Haravikk <ad...@ha...> - 2008-12-19 22:21:46
|
Hi there, I'm trying to install the Mesa 3D Open GL drivers onto Windows XP (SP3) in order to get a game working that requires OpenGL 1.4 or higher. The reason I'm doing this is because I'm running XP under emulation, so can't use proper graphics card drivers from NVIDIA. Anyway, I got the free copy of Visual Studio 2008 from my university, and built the latest Mesa 3D version (7.2). It appears to have built successfully (I got all the expected files), however, when I install them I get an error from the application I want to run as follows: "The procedure entry point glTexImage3D could not be located in the dynamic link library OPENGL32.DLL". Anyone know what could be wrong? Ideally I'd just like to have a copy of the DLLs etc. that are known to work under XP and support at least OpenGL 1.4, if anyone could provide that it would be much appreciated! Thanks Haravikk |
|
From: Brian P. <bri...@tu...> - 2008-12-17 15:25:17
|
조성원 wrote: > Hi. > > > > I compiled Mesa-7.2 using swrast DRI on X11R7.4. > > > > Almost Mesa-demo apps(e.g : glxgear) works well but glxgears_pixmap > didn't work well. > > > > I debuged glxgear_pixmap and Mesa-7.2 source code. > > > > And I found which function is failed. > > > > Inside of glxgear_pixmap source code, make_window() calls > glXCreatePixmap() but glXCreatePixmap returns NULL. > > > > I traced glXCreatePixmap() and found that driCreateDrawable() in > drisw_glx.c makes problem. > > > > driCreateDrawable() checks 2nd arg xDrawable and 3th arg drawable is > same or not. > > > > --------------------------------------- > > if (xDrawable != drawable) > > return NULL; > > --------------------------------------- > > > > Because xDrawable and drawable is different driCreateDrawable() return NULL. > > > > glXCreatePixmap() is not supported in swrast DRI? or Mesa didn't support > glXCreatePixmap() ? > > > > Actually I also failed run glxgear_pixmap in R200 DRI(ubuntu 8.10 linuxbox). > > > > Can anybody help me please? I'm not sure that GLXPixmaps ever worked. Nowadays, pbuffers and Framebuffer Objects are the preferred way to go. -Brian |
|
From: 조성원 <seo...@sa...> - 2008-12-17 06:00:35
|
<HTML><HEAD><META http-equiv=Content-Type content='text/html; charset=euc-kr'>
<title>Samsung Enterprise Portal mySingle</title>
<style> P, td, li {font-family:굴림체, arial; font-size:9pt; margin-top:5px;margin-bottom:5px;} body{font-family:굴림체, arial; font-size:9pt;}</style>
</HEAD>
<BODY>Hi.
<p> </p>
<p>I compiled Mesa-7.2 using swrast DRI on X11R7.4.</p>
<p> </p>
<p>Almost Mesa-demo apps(e.g : glxgear) works well but glxgears_pixmap
didn't work well.</p>
<p> </p>
<p>I debuged glxgear_pixmap and Mesa-7.2 source code.</p>
<p> </p>
<p>And I found which function is failed.</p>
<p> </p>
<p>Inside of glxgear_pixmap source code, make_window() calls glXCreatePixmap()
but glXCreatePixmap returns NULL.</p>
<p> </p>
<p>I traced glXCreatePixmap() and found that driCreateDrawable() in drisw_glx.c
makes problem.</p>
<p> </p>
<p>driCreateDrawable() checks 2nd arg xDrawable and 3th arg drawable is same
or not.</p>
<p> </p>
<p>---------------------------------------</p>
<p> if (xDrawable != drawable)</p>
<p> return NULL;</p>
<p>---------------------------------------</p>
<p> </p>
<p>Because xDrawable and drawable is different driCreateDrawable() return NULL.</p>
<p> </p>
<p>glXCreatePixmap() is not supported in swrast DRI? or Mesa didn't support
glXCreatePixmap() ?</p>
<p> </p>
<p>Actually I also failed run glxgear_pixmap in R200 DRI(ubuntu 8.10 linuxbox).</p>
<p> </p>
<p>Can anybody help me please?</p>
<p> </p>
<p> </p>
<p> </p>
<p> </p><p> </p><!--SP:seongwon1.cho--><p> </p>
<p> </p>
<TABLE cellSpacing=0 cellPadding=5 width="410" border=0>
<TBODY>
<TR>
<TD align=middle width=148 height=63><EMBED
src=http://www.supermandoo.com/samsung/logo1.swf width=147 height=43
type=application/x-shockwave-flash menu="false" quality="high"> </TD>
<TD width="242" height=63>
<CENTER><FONT face=verdana color=darkblue size=2><B>조 성 원 / Cho, Seong
Won</B></FONT></CENTER></TD></TR>
<TR bgColor=#e7e7e7>
<TD align=middle width=148><A href="http://www.sec.co.kr/" target=_blank><IMG
src="http://www.sec.co.kr/images/template/menu_samsungdigitall.gif"
border=0></A> </TD>
<TD width="242">
<P align=left style><FONT face="굴림" size="2"> 복합단말개발팀</FONT><FONT face="Verdana" size="2">
, Open OS S/W </FONT><FONT size="2" face="Verdana">그룹,</FONT> </P>
<p align="left"><FONT size="2" face="Verdana"> </FONT><FONT face="Verdana" size="2">Linux Lab.</FONT><FONT face="Verdana" size="1"><BR><BR> Open
OS S/W Group. Linux Lab.<BR></FONT></p>
<p align="left"><FONT face="Verdana" size="1"> Multimedia
Device R&D Team.</FONT></p>
<p align="left"><FONT face="Verdana" size="1"> Mobile Device Division.<BR> Telecommunication
Network<BR> Samsung Electronics Co. Ltd.</FONT></p>
</TD></TR>
<TR>
<TD align=right width="400" colSpan=2>
<P align=left style><FONT face=verdana size=1> Phone : +82-31-301-5373 Anycall :
+82-10-7260-5373<BR> Mail :
seo...@sa...</FONT></P>
</TD></TR></TBODY></TABLE>
<p> </p><!--seongwon1.cho:EP--></BODY></HTML> |
|
From: Philipp K. K. <pk...@sp...> - 2008-12-10 08:02:21
|
Ameya Shendye schrieb: > Hi, > Is there any source code available for EGL implementation on MESA? > > -Ameya When I get Mesa from git, there's a directory mesa/src/egl/src containing about a dozen source files. Philipp |
|
From: Ameya S. <ame...@gm...> - 2008-12-10 04:07:29
|
Hi, Is there any source code available for EGL implementation on MESA? -Ameya |
|
From: Brian P. <bri...@tu...> - 2008-12-10 01:16:52
|
Christoph Schied wrote:
> Hi!
>
> When i try to access the gl_LightSourceParametes array in a shader, it
> results in a segfault:
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 0x7febdf585760 (LWP 28262)]
> 0x00007febda7a7502 in _slang_alloc_statevar (n=0x238f3c8,
> paramList=0x9d8800) at shader/slang/slang_builtin.c:201
> warning: Source file is more recent than executable.
> 201 if (strcmp(field, "ambient") == 0) {
> Current language: auto; currently c
>
>
> this gets triggered by the following statement:
> gl_LightSourceParameters asdf = gl_LightSource[0];
>
>
> how can i access the lightsourceparameters array in a shader?
Yeah, this is a problem at this time. The only work-around for now is
to access specific fields of gl_LightSource[x], not the whole structure.
In any case, you might try to avoid structure copying like that in your
shaders. It boils down to a bunch of GPU MOV instructions. Your shader
will run faster if you can avoid that.
-Brian
|
|
From: Philipp K. K. <pk...@sp...> - 2008-12-08 12:21:12
|
Jin, Gordon schrieb: > For i965 dri driver, it's supported in mesa master branch. However since AFAIK the necessary DRM module is not yet in the vanilla kernel all the i965 owners out there don't really have it yet (and are stuck at an old OpenGL version), no matter which Mesa version they use. Philipp |
|
From: Marcos B. <mar...@gm...> - 2008-12-08 12:07:51
|
Mesa 7.3 or the next version? 2008/12/8 Jin, Gordon <gor...@in...>: > For i965 dri driver, it's supported in mesa master branch. > > Gordon > > -----Original Message----- > From: Marcos Barbosa [mailto:mar...@gm...] > Sent: Monday, November 24, 2008 7:32 AM > To: gl...@fr... > Cc: mesa3d-users > Subject: Re: [Mesa3d-users] Extension implementation status > > Official Intel driver version .2.5.1? > > 2008/11/23 Jerome Glisse <gl...@fr...>: >> On Sat, 2008-11-22 at 20:01 -0200, Marcos Barbosa wrote: >>> What is the status of the implementation of the extension >>> GL_ARB_occlusion_query in the Mesa? >>> Sorry my english >>> Thanks. >> >> It's supported by core mesa, but if you are using a DRI driver >> than it might not be supported yet, depending on the driver. >> >> Cheers, >> Jerome >> >> > > > > -- > Marcos Henrique Esteves Barbosa > mar...@gm... > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > -- Marcos Henrique Esteves Barbosa mar...@gm... |
|
From: Jin, G. <gor...@in...> - 2008-12-08 06:02:54
|
For i965 dri driver, it's supported in mesa master branch. Gordon -----Original Message----- From: Marcos Barbosa [mailto:mar...@gm...] Sent: Monday, November 24, 2008 7:32 AM To: gl...@fr... Cc: mesa3d-users Subject: Re: [Mesa3d-users] Extension implementation status Official Intel driver version .2.5.1? 2008/11/23 Jerome Glisse <gl...@fr...>: > On Sat, 2008-11-22 at 20:01 -0200, Marcos Barbosa wrote: >> What is the status of the implementation of the extension >> GL_ARB_occlusion_query in the Mesa? >> Sorry my english >> Thanks. > > It's supported by core mesa, but if you are using a DRI driver > than it might not be supported yet, depending on the driver. > > Cheers, > Jerome > > -- Marcos Henrique Esteves Barbosa mar...@gm... ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-users mailing list Mes...@li... https://lists.sourceforge.net/lists/listinfo/mesa3d-users |
|
From: Chris S. <ch...@ap...> - 2008-12-05 17:52:57
|
> -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Chris Szilagyi schrieb: > >> libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so >> display: :0 screen: 0 >> direct rendering: Yes >> ... >> OpenGL vendor string: Mesa Project >> OpenGL renderer string: Software Rasterizer >> OpenGL version string: 2.1 Mesa 7.3-devel >> OpenGL shading language version string: 1.10 >> >> What concerns me is the renderer string shows "Software Rasterizer"... >> isn't this supposed to show "Mesa DRI..."? > > Well, you get the software rasterizer and from the line "libGL: > OpenDriver: trying /usr/lib/dri/swrast_dri.so" it isn't even trying to > get hardware rasterization when starting an OpenGL application. That > means there probably has been an earlier error, you should look for > lines marked with EE in your /var/log/Xorg.0.log to find out about that. > > Philipp Thank you very much, I did just that and found that DRI was not getting enabled for the tdfx driver in X11. I ended up having to run system-config-display and set the color level to "Thousands of colors", which set DefaultDepth to 16 in /etc/X11/xorg.conf. Now, Xorg.0.log shows that DRI is enabled, and glxinfo shows: OpenGL vendor string: VA Linux Systems, Inc. OpenGL renderer string: Mesa DRI Voodoo4 20061113 x86/MMX/SSE I know this is a little outside of the scope of Mesa itself, but I really appreciate the help! -- Chris |
|
From: Philipp K. K. <pk...@sp...> - 2008-12-05 10:07:11
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Chris Szilagyi schrieb: > libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so > display: :0 screen: 0 > direct rendering: Yes > ... > OpenGL vendor string: Mesa Project > OpenGL renderer string: Software Rasterizer > OpenGL version string: 2.1 Mesa 7.3-devel > OpenGL shading language version string: 1.10 > > What concerns me is the renderer string shows "Software Rasterizer"... > isn't this supposed to show "Mesa DRI..."? Well, you get the software rasterizer and from the line "libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so" it isn't even trying to get hardware rasterization when starting an OpenGL application. That means there probably has been an earlier error, you should look for lines marked with EE in your /var/log/Xorg.0.log to find out about that. Philipp -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkk4/SgACgkQbtUV+xsoLppdWQCeLiFIhfZgqlgaXxwMbBCrjLJ8 IekAoJHRw994Ge7Ybx7eJfnz+Y5M2pdE =wOly -----END PGP SIGNATURE----- |
|
From: Chris S. <ch...@ap...> - 2008-12-05 08:00:57
|
Hello, I have a Voodoo5 5500 AGP card in a dual proc PIII system. I recently upgraded to Fedora 10 and noticed that some 3D OpenGL apps are running very poor. In Fedora 8 everything had been performing great. Now for instance, running glxgears comes to about 45 fps, and when enlarging the window to my full screen it goes down to 16 fps, which makes me believe somehow hardware acceleration is not working. I have the mesa-libGL and Glide3 packages installed as recommended by Fedora which is supposed to provide direct DRI support with Mesa for the Voodoo5. glxinfo is giving: libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so display: :0 screen: 0 direct rendering: Yes ... OpenGL vendor string: Mesa Project OpenGL renderer string: Software Rasterizer OpenGL version string: 2.1 Mesa 7.3-devel OpenGL shading language version string: 1.10 What concerns me is the renderer string shows "Software Rasterizer"... isn't this supposed to show "Mesa DRI..."? I have read through the documentation and at this point I'm completely lost. If anybody could shed some light on this or get me started in the right direction I would be very happy. Thanks in advance!! -- Chris |
|
From: Christoph S. <Chr...@un...> - 2008-12-03 14:52:23
|
Hi!
When i try to access the gl_LightSourceParametes array in a shader, it
results in a segfault:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7febdf585760 (LWP 28262)]
0x00007febda7a7502 in _slang_alloc_statevar (n=0x238f3c8,
paramList=0x9d8800) at shader/slang/slang_builtin.c:201
warning: Source file is more recent than executable.
201 if (strcmp(field, "ambient") == 0) {
Current language: auto; currently c
this gets triggered by the following statement:
gl_LightSourceParameters asdf = gl_LightSource[0];
how can i access the lightsourceparameters array in a shader?
greetings, Christoph Schied
|
|
From: Brian P. <bri...@tu...> - 2008-11-28 21:08:49
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Philipp Klaus Krause wrote: > Would it be sufficient to add > > ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; > ctx->Extensions.GL_S3_s3tc = GL_TRUE; > ctx->Extensions.GL_3DFX_texture_compression_FXT1 = GL_TRUE; > > to _mesa_enable_sw_extensions() in extensions.c to enable texture > compression in the software rasterizer? That's basically it. I've checked in a change that does this when the external dxt compression library is found. -Brian |
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From: Philipp K. K. <pk...@sp...> - 2008-11-28 15:23:44
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Would it be sufficient to add ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; ctx->Extensions.GL_S3_s3tc = GL_TRUE; ctx->Extensions.GL_3DFX_texture_compression_FXT1 = GL_TRUE; to _mesa_enable_sw_extensions() in extensions.c to enable texture compression in the software rasterizer? Philipp |
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From: Ben H. <ha...@gm...> - 2008-11-25 00:15:18
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Hello all, Is there support for OpenGL ES in Mesa? If not, is it planned for future releases or patches? Thanks, Ben |
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From: Brian P. <bri...@tu...> - 2008-11-24 20:09:21
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darko wrote: > I have few questions I instaled mesa from source on my celeronP4 agp > mx400geforce before that i used envy for installation of my drivers for > graphics and with that i get /usr/include/GL dir and in that dir nvidia > gl and glx extension does now mesa replacement my drivers and what will > be faster mesa drivers or nvidia card drivers beacos i noticed that now > glx and gk extensions are from sgi. Second I no se nvidia_dri.so how wil > dri now act and third why does nvidia does not provide glu.h for its card??? If you're using NVIDIA hardware, you should use NVIDIA's drivers. The "nouveau" Mesa drivers for NVIDIA probably aren't ready for non-developers. If you clobbed your NVIDIA installation with Mesa, you'll have to re-install your NVIDIA driver package. I think most Linux distros already include GLU and GLUT libraries but if they're missing you can build "stand-alone" Mesa (see web page instructions) and just copy the libGLU.so and libglut.so libraries to wherever you want. -Brian |
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From: darko <da...@po...> - 2008-11-24 17:42:43
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/usr/local/include/GL/gl.h:105:1: warning: this is the location of the previous definition make[2]: *** There is no rules for making target `../../lib/glut/libglut.so', kojeg traži `test1'. Zaustavi. make[2]: Izlazim iz direktorija `/home/darko/OpenGL/glut-3.7/test/glut' make[1]: *** [all] Error 2 make[1]: Izlazim iz direktorija `/home/darko/OpenGL/glut-3.7/test' make: *** [all] Error 2 debian:/home/darko/OpenGL/glut-3.7# How now to compile glut beacos some progs From Linux programming unleashes requires a glut?? -- Darko Linux debian sid 2.6.18-6-686 |
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From: darko <da...@po...> - 2008-11-24 17:24:12
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I have few questions I instaled mesa from source on my celeronP4 agp mx400geforce before that i used envy for installation of my drivers for graphics and with that i get /usr/include/GL dir and in that dir nvidia gl and glx extension does now mesa replacement my drivers and what will be faster mesa drivers or nvidia card drivers beacos i noticed that now glx and gk extensions are from sgi. Second I no se nvidia_dri.so how wil dri now act and third why does nvidia does not provide glu.h for its card??? -- Darko Linux debian sid 2.6.18-6-686 |
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From: Brian P. <bri...@tu...> - 2008-11-24 14:54:37
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darko wrote: > glcontextmodes.c:42:23: error: GL/glxint.h: No such file or directory > In file included from glcontextmodes.c:67: > glcontextmodes.h:39: warning: type defaults to ‘int’ in declaration of > ‘__GLXvisualConfig’ > glcontextmodes.h:39: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token > glcontextmodes.c:132: warning: type defaults to ‘int’ in declaration of > ‘__GLXvisualConfig’ > glcontextmodes.c:132: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token > make[2]: *** [glcontextmodes.o] Error 1 > make[2]: Izlazim iz direktorija `/home/darko/OpenGL/Mesa-7.2/src/glx/x11' > make[1]: *** [subdirs] Erorr 1 > make[1]: Izlazim iz direktorija `/home/darko/OpenGL/Mesa-7.2/src' > make: *** [default] Error 1 > debian:/home/darko/OpenGL/Mesa-7.2# -- > > How to compile Mesa 7.2 What i need to do to have glxint.h in GL directory > > Darko > > Linux debian sid 2.6.18-6-686 I sounds like you need the glproto package from Xorg. If you're doing a DRI build, you'll also need driproto and DRM. -Brian |
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From: darko <da...@po...> - 2008-11-24 14:01:57
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glcontextmodes.c:42:23: error: GL/glxint.h: No such file or directory In file included from glcontextmodes.c:67: glcontextmodes.h:39: warning: type defaults to ‘int’ in declaration of ‘__GLXvisualConfig’ glcontextmodes.h:39: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token glcontextmodes.c:132: warning: type defaults to ‘int’ in declaration of ‘__GLXvisualConfig’ glcontextmodes.c:132: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token make[2]: *** [glcontextmodes.o] Error 1 make[2]: Izlazim iz direktorija `/home/darko/OpenGL/Mesa-7.2/src/glx/x11' make[1]: *** [subdirs] Erorr 1 make[1]: Izlazim iz direktorija `/home/darko/OpenGL/Mesa-7.2/src' make: *** [default] Error 1 debian:/home/darko/OpenGL/Mesa-7.2# -- How to compile Mesa 7.2 What i need to do to have glxint.h in GL directory Darko Linux debian sid 2.6.18-6-686 |
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From: Marcos B. <mar...@gm...> - 2008-11-23 23:31:59
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Official Intel driver version .2.5.1? 2008/11/23 Jerome Glisse <gl...@fr...>: > On Sat, 2008-11-22 at 20:01 -0200, Marcos Barbosa wrote: >> What is the status of the implementation of the extension >> GL_ARB_occlusion_query in the Mesa? >> Sorry my english >> Thanks. > > It's supported by core mesa, but if you are using a DRI driver > than it might not be supported yet, depending on the driver. > > Cheers, > Jerome > > -- Marcos Henrique Esteves Barbosa mar...@gm... |