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From: david b. <sup...@ho...> - 2000-06-20 06:02:27
|
I want to know if it is possible to use a image in the format jpg or bmp for texturing . if it is possible how can I do this ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com |
From: Simon L. <lem...@ya...> - 2000-06-19 02:16:34
|
Hi, I was wondering if there were any utility capable of translating any 3D format (I don't know them very much, but the ones 3DStudio could output for example..) into GL C code? glBegin(GL_POLYGON); glVertex3f(...); etc... Is this possible? Thanks, Simon __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com |
From: Bill M. <Bil...@wc...> - 2000-06-15 16:40:42
|
Well here's the ldd for my app and the fire demo out of the demos (3.2) folder. Both don't use the 3d hardware but the fire one actually draws into the window. I'm guessing its defaulting to SW. I included my environment variables I have. Is there a change I missed? Also is listed the packages to get my 3d hardware to work. Anyone else out there using Mesa3.2 & Voodoo2 I can bounce questions off of?? Bill. ENVIRONMENT VARIABLES... [bmcclint@bm0054 glcarspin]$ set ... FX_GLIDE_SWAPINTERVAL=1 MESA_GLX_FX=fullscreen ... INSTALLED PACKAGES... Device3Dfx-2.3-1.src.rpm Glide_V2-2_53-1_i386_glibc.rpm Glide2x_SDK-2.1-3.i386.rpm Mesa*-3.*.tar.gz (3.0 working, 3.1&2 not) LDD... [bmcclint@bm0054 glcarspin]$ ldd glcarspin libm.so.6 => /lib/libm.so.6 (0x4001b000) libglut.so.3 => /usr/X11R6/lib/libglut.so.3 (0x40038000) libGL.so.1 => /usr/X11R6/lib/libGL.so.1 (0x4006a000) libGLU.so.1 => /usr/X11R6/lib/libGLU.so.1 (0x401d2000) libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x401ef000) libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40293000) libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x4029f000) libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x402b2000) libc.so.6 => /lib/libc.so.6 (0x402ba000) libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x403af000) libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x403ba000) libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x403d1000) /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000) [bmcclint@bm0054 demos]$ ldd fire libglut.so.3 => /usr/X11R6/lib/libglut.so.3 (0x4001b000) libGLU.so.1 => /usr/X11R6/lib/libGLU.so.1 (0x4004d000) libGL.so.1 => /usr/X11R6/lib/libGL.so.1 (0x40069000) libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x401d1000) libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x4021c000) libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x40224000) libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40237000) libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40243000) libm.so.6 => /lib/libm.so.6 (0x402e7000) libc.so.6 => /lib/libc.so.6 (0x40304000) libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x403fa000) libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40404000) /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000) Brian Paul wrote: > Bill McClintock wrote: > > > > I've been fighting this for some time now but I have given up. > > > > I have written several GL apps using Mesa 3.0 and a 3dfx Voodoo2 card > > and all has been going well. When 3.1 & 3.2 came out I decided to > > upgrade. Well all builds ok but I don't get any output when linking to > > the new libraries. > > > > DETAILS: > > Using Mesa 3.0...make linux-glide or linux-386-glide. > > Build successful. > > Makes libMesaGL, libMesaGLU and libglut. > > Write and make app...All works well. Hardware support and a great > > frame rate. > > > > Using Mesa 3.1...make linux-glide or linux-386-glide. > > Build successful. > > Makes libGL, libGLU and libglut. > > Rebuild app with the new libraries. Seems to run but no output. I > > get an X frame and CPU pegs. At exit app reports a slow but not > > incredibly slow frame rate. I am guessing that the hardware is setup > > and call are being accepted. HMMM. Relink with old libs...works like > > before. > > > > Using Mesa 3.2...make linux-glide or linux-386-glide. > > Build successful. > > Makes libGL, libGLU and libglut. > > Same results as 3.1. > > > > I would like to use 3.2 and future releases but I just can't figure out > > what is up. My code is all to the OpenGL 1.1 standard so did something > > change in the init calls to Mesa? > > > > Anyone have any ideas? Please!!! > > Use ldd to be absolutely sure what you're linking with. Other than > that I don't know what to say. No one else has reported a problem > like this. > > -Brian -- Bill McClintock - EDMS App/Web Development MCIWorldcom - Colorado Springs (GOG) VNet:622-0054 Local:(719)265-0054 Pager:1-800-PAGEMCI PIN#1686599 EMail:Bil...@wc... AOLIM:bm0054 |
From: Brian P. <br...@pr...> - 2000-06-15 14:02:18
|
Bill McClintock wrote: > > I've been fighting this for some time now but I have given up. > > I have written several GL apps using Mesa 3.0 and a 3dfx Voodoo2 card > and all has been going well. When 3.1 & 3.2 came out I decided to > upgrade. Well all builds ok but I don't get any output when linking to > the new libraries. > > DETAILS: > Using Mesa 3.0...make linux-glide or linux-386-glide. > Build successful. > Makes libMesaGL, libMesaGLU and libglut. > Write and make app...All works well. Hardware support and a great > frame rate. > > Using Mesa 3.1...make linux-glide or linux-386-glide. > Build successful. > Makes libGL, libGLU and libglut. > Rebuild app with the new libraries. Seems to run but no output. I > get an X frame and CPU pegs. At exit app reports a slow but not > incredibly slow frame rate. I am guessing that the hardware is setup > and call are being accepted. HMMM. Relink with old libs...works like > before. > > Using Mesa 3.2...make linux-glide or linux-386-glide. > Build successful. > Makes libGL, libGLU and libglut. > Same results as 3.1. > > I would like to use 3.2 and future releases but I just can't figure out > what is up. My code is all to the OpenGL 1.1 standard so did something > change in the init calls to Mesa? > > Anyone have any ideas? Please!!! Use ldd to be absolutely sure what you're linking with. Other than that I don't know what to say. No one else has reported a problem like this. -Brian |
From: Olivier M. <Oli...@cy...> - 2000-06-15 13:29:14
|
Stephen J Baker wrote: > > On Wed, 14 Jun 2000, Olivier Michel wrote: > > > I recently moved from Mesa-3.0 to Mesa-3.2 and I had to update the GLU > > tesselator from 1.0 to 1.2. Although I followed the guidelines explained > > in the Red Book, the results weren't good at all: > > Some faces were reversed (wong side) and I got many crashes in glu > > library (apparently memory leaks) when the vertices of a non-convex > > polygon didn't lie exactly in the same plane. > > > > I could identify more precisely one bug: > > > > The gluTessNormal is ignored for re-orienting vertices whereas it should > > be used (as described in the OpenGL Reference and User manuals). This > > makes some faces appear on the wrong side. I found a workaround for this > > bug by calling glCullFace(GL_FRONT) just before drawing a face for which > > the normal direction is negative (and should reverse the vertice order). > > But this is an ugly workaround (as often). > > > > I am now trying to identify better the crash problems. > > Have you tried the same code using the GLU from the SGI OpenGL Reference > Implementation? It would certainly be interesting to discover if it > exhibits the same problem...and might give you a reasonable work-around > in the short term. I didn't know that existed! I finally found it on http://oss.sgi.com, installed and ran. I only installed the /usr/include/glu.h and /usr/lib/libGLU.so and it worked fine together with the Mesa libGL.so. So, I think now that it's a bug in Mesa GLU since unlike with Mesa GLU, the behavior observed with the ogl-sample GLU was correct (the vertice order is good, it takes into account the gluTessNormal direction as expected). Moreover, the ogl-sample GLU never crashes or enter endless loops while the Mesa-3.2 GLU does it too often... I found the Mesa-3.0 tesselator (based on GLU 1.0) much more stable. However, I don't feel like I would able to fix such bugs in Mesa-3.2 since I didn't write the original code and don't know anything about tesselation algorithms. I will anyhow subscribe to the Mesa-devel mailing list and try to find out some help to fix this... Maybe it would be more easy to use the GLU from ogl-sample (one problem is that it currently need libstdc++, which I don't know why). I didn't read the license from SGI about their ogl-sample, but would it be legally possible and useful to copy/paste the SGI ogl-sample GLU to Mesa GLU since the Mesa GLU appear to be really buggy ? -Olivier |
From: Bill M. <Bil...@wc...> - 2000-06-14 22:59:26
|
I've been fighting this for some time now but I have given up. I have written several GL apps using Mesa 3.0 and a 3dfx Voodoo2 card and all has been going well. When 3.1 & 3.2 came out I decided to upgrade. Well all builds ok but I don't get any output when linking to the new libraries. DETAILS: Using Mesa 3.0...make linux-glide or linux-386-glide. Build successful. Makes libMesaGL, libMesaGLU and libglut. Write and make app...All works well. Hardware support and a great frame rate. Using Mesa 3.1...make linux-glide or linux-386-glide. Build successful. Makes libGL, libGLU and libglut. Rebuild app with the new libraries. Seems to run but no output. I get an X frame and CPU pegs. At exit app reports a slow but not incredibly slow frame rate. I am guessing that the hardware is setup and call are being accepted. HMMM. Relink with old libs...works like before. Using Mesa 3.2...make linux-glide or linux-386-glide. Build successful. Makes libGL, libGLU and libglut. Same results as 3.1. I would like to use 3.2 and future releases but I just can't figure out what is up. My code is all to the OpenGL 1.1 standard so did something change in the init calls to Mesa? Anyone have any ideas? Please!!! Thanks in advance, -- Bill McClintock - EDMS App/Web Development MCIWorldcom - Colorado Springs (GOG) VNet:622-0054 Local:(719)265-0054 Pager:1-800-PAGEMCI PIN#1686599 EMail:Bil...@wc... AOLIM:bm0054 |
From: Stephen J B. <sj...@li...> - 2000-06-14 17:58:03
|
On Wed, 14 Jun 2000, Olivier Michel wrote: > I recently moved from Mesa-3.0 to Mesa-3.2 and I had to update the GLU > tesselator from 1.0 to 1.2. Although I followed the guidelines explained > in the Red Book, the results weren't good at all: > Some faces were reversed (wong side) and I got many crashes in glu > library (apparently memory leaks) when the vertices of a non-convex > polygon didn't lie exactly in the same plane. > > I could identify more precisely one bug: > > The gluTessNormal is ignored for re-orienting vertices whereas it should > be used (as described in the OpenGL Reference and User manuals). This > makes some faces appear on the wrong side. I found a workaround for this > bug by calling glCullFace(GL_FRONT) just before drawing a face for which > the normal direction is negative (and should reverse the vertice order). > But this is an ugly workaround (as often). > > I am now trying to identify better the crash problems. Have you tried the same code using the GLU from the SGI OpenGL Reference Implementation? It would certainly be interesting to discover if it exhibits the same problem...and might give you a reasonable work-around in the short term. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |
From: Olivier M. <Oli...@cy...> - 2000-06-14 09:49:23
|
Hello, I recently moved from Mesa-3.0 to Mesa-3.2 and I had to update the GLU tesselator from 1.0 to 1.2. Although I followed the guidelines explained in the Red Book, the results weren't good at all: Some faces were reversed (wong side) and I got many crashes in glu library (apparently memory leaks) when the vertices of a non-convex polygon didn't lie exactly in the same plane. I could identify more precisely one bug: The gluTessNormal is ignored for re-orienting vertices whereas it should be used (as described in the OpenGL Reference and User manuals). This makes some faces appear on the wrong side. I found a workaround for this bug by calling glCullFace(GL_FRONT) just before drawing a face for which the normal direction is negative (and should reverse the vertice order). But this is an ugly workaround (as often). I am now trying to identify better the crash problems. Anyone else experienced such problems ? Could fix them easily ? Who is the main maintainer of GLU ? Would you like I submit some source code exhibiting the problems ? Thanks, -Olivier |
From: <lk...@in...> - 2000-06-13 19:57:54
|
This is probably a very dumb question but I couldn't figure it out reading the docs: I've got a voodoo3 card and compiled Mesa-3.2, than tested it with Mesa/3Dfx/demos/tunnel. However it's soo slow, (1 frame every 3-5 seconds) My X-Server 3.3.5 doesn't seems to have a GLX extension but..? This is the output from tunnel: > export MESA_GLX_FX=fullscreen > ./tunnel Tunnel V1.5 Written by David Bucciarelli (tec...@pl...) MMX cpu detected. 3Dnow cpu detected. video memory unprotecting grSstWinOpen( win 0 res 7 ref 3 fmt 1 org 1 ncol 2 naux 1 ) ==> 0 voodoo 0, wid 640 height 480 hack: usable 0 active 0 Do I need a X server with GLX extension (and where can I get a .rpm of it?) or what's wrong? What can I do to enhance/tune the performance of OpenGL stuff especially for 3Dfx cards and quake2? thanks lothar |
From: Johan J. <jo...@jh...> - 2000-06-13 10:16:22
|
Greetings, This is just a short message to say 'I'm here !' :)) I do have a couple of questions havn't after a cursory look found the answers , but I'll post the Q's here after I've done a little more research :) Till later ----------------- Johan Jordaan Dask |
From: Simos X. <S.X...@rh...> - 2000-06-12 13:21:54
|
On Sun, 11 Jun 2000, THeL0RD/2k wrote: > Hi all, > > I'm trying to compile mesa demos (make check) and i always get this > message "/usr/i486-suse-linux/bin/ld : cannot find -lXext" and exit. It says it cannot find the library 'libXext.so.*' or 'libXext.a'. Usually this resides in /usr/lib or /usr/local/lib. Try to look for it. (I think it's an X library, location: /usr/X11R6/lib, and perhaps while installing SuSE, you missed installing it...). If you find it, you can add the directory it is in, using the option -L/usr/X11R6/lib for example, to the gcc compiler. > Also when i run an already compiled demo (ie GLUT demos), I always get > "GLUT : fatal error : could not open display" The application checks the environment variable 'DISPLAY' to see if you are running an X at the moment. The X server sets that variable automatically. Most probably, you are not in X while you run the demo. > I'm using SuSE linux 6.4 but i haven't installed the precompiled Mesa > drivers, I'm using mesa 6.2. > > Thanks for you help > > Robert. Simos |
From: THeL0RD/2k <lor...@so...> - 2000-06-11 21:51:11
|
Hi all, I'm trying to compile mesa demos (make check) and i always get this message "/usr/i486-suse-linux/bin/ld : cannot find -lXext" and exit. Also when i run an already compiled demo (ie GLUT demos), I always get "GLUT : fatal error : could not open display" I'm using SuSE linux 6.4 but i haven't installed the precompiled Mesa drivers, I'm using mesa 6.2. Thanks for you help Robert. |
From: Simon L. <lem...@ya...> - 2000-06-11 20:24:14
|
Hi, I was wondering if there were a GL utility function for adding textures from pictures on disk? Let say I want to make a simple image viewer, it would load the user-chosen texture and place it on a polygon in front of an orthographic camera. Would that make a correct image viewer? No distortions, etc? So the only tricky part would be to "load" the texture from disk... Any ideas? Thanks for the help, Simon Lemieux __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com |
From: Chris W. <re...@se...> - 2000-06-10 19:13:25
|
Perms on /dev/3dfx and /dev/ttys0 (symlinked to /dev/mouse)... crw-rw-rw- 1 root root 107, 0 Oct 29 1999 3dfx lrwxrwxrwx 1 root root 5 Sep 16 1999 mouse -> ttyS0 crw-r--r-- 1 root tty 4, 64 May 5 1998 ttyS0 crw-rw--w- 1 root privuser 5, 1 Jun 9 11:06 console I've confirmed that every 3dfx app runs perfectly when logged in as root. However, when run as a non-priveleged user (even if the app itself is suid root), I do not have keyboard or mouse control. The exception is the aforementioned glutfx program. I'v determined that this is isolated to apps using Mesa...the 3Dfx glide demo apps that are available on 3dfx's website (desktop, donut, surf) all run fine from non-priveleged shells with full mouse and keyboard control. What other files or devices should I check permissions on? -Chris On Sat, Jun 10, 2000 at 08:58:03AM +0100, Andrew C Aitchison wrote: > Chris Woodfield wrote: > > Another data point...I've found that the demo apps retain control of the > > input when I run them as root, but lose control of input events when I ru > > them as a non-priveleged user. Haven't tried this with Quake yet, but > > that's the case with all of the apps in Mesa-3.2/demos and > > Mesa-3.2/3Dfx/demos/. > > In that case, are /dev/3dfx and /dev/mouse owned by the same > user and group, and are the apps running as a user with permission > to access them ? I'm not up to speed, but I remember a time when > glide was setup to only available to users with extra permissions; > it sounds as if the demos may be su-ing to someone who can't read > input devices. I may be barking up the wrong tree. > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users -- --------------------------- Christopher A. Woodfield re...@se... PGP Public Key: http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xB887618B |
From: Andrew C A. <A.C...@dp...> - 2000-06-10 08:01:27
|
Chris Woodfield wrote: > Another data point...I've found that the demo apps retain control of the > input when I run them as root, but lose control of input events when I ru > them as a non-priveleged user. Haven't tried this with Quake yet, but > that's the case with all of the apps in Mesa-3.2/demos and > Mesa-3.2/3Dfx/demos/. In that case, are /dev/3dfx and /dev/mouse owned by the same user and group, and are the apps running as a user with permission to access them ? I'm not up to speed, but I remember a time when glide was setup to only available to users with extra permissions; it sounds as if the demos may be su-ing to someone who can't read input devices. I may be barking up the wrong tree. |
From: Chris W. <re...@se...> - 2000-06-09 13:19:06
|
Another data point...I've found that the demo apps retain control of the input when I run them as root, but lose control of input events when I ru them as a non-priveleged user. Haven't tried this with Quake yet, but that's the case with all of the apps in Mesa-3.2/demos and Mesa-3.2/3Dfx/demos/. Is there a env variable or compiler option I'm missing? -Chris On Thu, Jun 08, 2000 at 02:31:45PM -0600, Brian Paul wrote: > Chris Woodfield wrote: > > > > I have a Voodoo3 AGP card, and I've compiled Mesa 3.2 with the latest > > version of glide (downloaded from wdfx last week). > > > > So far, every Mesa application I've attempted to run (from the demos to > > Quake II) has refused to take keyboard or mouse control. In every case, > > I've had to remotely kill the app, and even then I don't always get my > > console back. > > > > 1. In situations like this, how does one get the 3dfx driver to give X > > back the screen? > > > > 2. How to you force the Mesa app to take keyboard and mouse control? > > > Remember, when you open a full-screen 3dfx display, you're not really > creating an X window. So, whatever X window happens to have focus > "underneath" the 3dfx display will get the input events. > > Check out the Mesa-3.2/demos/glutfx.c for one way to deal with > this. > > I haven't run QuakeII in a long time. Don't know what the problem > is there. > > -Brian > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users -- --------------------------- Christopher A. Woodfield re...@se... PGP Public Key: http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xB887618B |
From: Brian P. <br...@pr...> - 2000-06-09 01:14:17
|
John Watson wrote: > > Hello, > > I get a segv in the 3dfx renderer when attempting to use > the gl selection mode. It works perfectly with the software > renderer. > > Has anyone else experienced this problem? > > This is a Linux system w/ voodoo3 and voodoo2, Mesa 3.2 > and latest Mesa CVS 3.3. > > Thanks, > JW > > -- > // John Watson > // Software Engineer -- STScI Archive Team > > #0 0x0 in ?? () > #1 0x40374142 in fxDDDoRasterSetup () from /usr/local/lib/libGL.so.1 > #2 0x4024c26b in gl_run_pipeline () from /usr/local/lib/libGL.so.1 > #3 0x402a6120 in gl_execute_cassette () from /usr/local/lib/libGL.so.1 > #4 0x401f9c81 in gl_cva_compile_cassette () from /usr/local/lib/libGL.so.1 > #5 0x402a6749 in gl_flush_vb () from /usr/local/lib/libGL.so.1 > #6 0x40214ad8 in gl_RenderMode () from /usr/local/lib/libGL.so.1 > #7 0x401d2fa1 in glRenderMode () from /usr/local/lib/libGL.so.1 > #8 0x400a1a72 in paint () at sel.cc:27 I thought I fixed that a while back. I'll look into it tomorrow. -Brian |
From: John W. <jwa...@ho...> - 2000-06-09 01:04:19
|
Hello, I get a segv in the 3dfx renderer when attempting to use the gl selection mode. It works perfectly with the software renderer. Has anyone else experienced this problem? This is a Linux system w/ voodoo3 and voodoo2, Mesa 3.2 and latest Mesa CVS 3.3. Thanks, JW -- // John Watson // Software Engineer -- STScI Archive Team #0 0x0 in ?? () #1 0x40374142 in fxDDDoRasterSetup () from /usr/local/lib/libGL.so.1 #2 0x4024c26b in gl_run_pipeline () from /usr/local/lib/libGL.so.1 #3 0x402a6120 in gl_execute_cassette () from /usr/local/lib/libGL.so.1 #4 0x401f9c81 in gl_cva_compile_cassette () from /usr/local/lib/libGL.so.1 #5 0x402a6749 in gl_flush_vb () from /usr/local/lib/libGL.so.1 #6 0x40214ad8 in gl_RenderMode () from /usr/local/lib/libGL.so.1 #7 0x401d2fa1 in glRenderMode () from /usr/local/lib/libGL.so.1 #8 0x400a1a72 in paint () at sel.cc:27 |
From: Brian P. <br...@pr...> - 2000-06-08 21:33:30
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Chris Woodfield wrote: > > I have a Voodoo3 AGP card, and I've compiled Mesa 3.2 with the latest > version of glide (downloaded from wdfx last week). > > So far, every Mesa application I've attempted to run (from the demos to > Quake II) has refused to take keyboard or mouse control. In every case, > I've had to remotely kill the app, and even then I don't always get my > console back. > > 1. In situations like this, how does one get the 3dfx driver to give X > back the screen? > > 2. How to you force the Mesa app to take keyboard and mouse control? Remember, when you open a full-screen 3dfx display, you're not really creating an X window. So, whatever X window happens to have focus "underneath" the 3dfx display will get the input events. Check out the Mesa-3.2/demos/glutfx.c for one way to deal with this. I haven't run QuakeII in a long time. Don't know what the problem is there. -Brian |
From: Chris W. <re...@se...> - 2000-06-08 17:59:19
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I have a Voodoo3 AGP card, and I've compiled Mesa 3.2 with the latest version of glide (downloaded from wdfx last week). So far, every Mesa application I've attempted to run (from the demos to Quake II) has refused to take keyboard or mouse control. In every case, I've had to remotely kill the app, and even then I don't always get my console back. 1. In situations like this, how does one get the 3dfx driver to give X back the screen? 2. How to you force the Mesa app to take keyboard and mouse control? -Chris --------------------------- Christopher A. Woodfield re...@se... PGP Public Key: http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xB887618B |
From: Brian P. <br...@pr...> - 2000-06-08 14:56:31
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Christoph Walzer wrote: > > Hi ! > > Sorry to bother, but I'm stuck with the following problem: > > Executing the SVGA demos leeds to a segmentation fault. > All other demos work well. Upgrading of svgalib to version > 1.4.1 didn't help. The demos of the svgalib package work, > so it shouldn't be a problem of configuring svgalib. > I compiled Mesa 3.2 with egcs release 1.1.2 on a linux 2.0.35/libc5 > system. Chipset is ATI Mach64 (svgalib uses autodetection). > > Can someone give me a hint ? Thanx in advance ! Someone contributed a bunch of updates to the SVGA driver in 3.2. I had trouble merely using the SVGAlib on my system and wasn't able to test the updates. It would be nice to have an ongoing maintainer for that code. -Brian |
From: Brian P. <br...@pr...> - 2000-06-08 14:54:58
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Matt Campbell wrote: > > Could someone tell me which field inside the vertex buffer data > structure holds or points to the indexed color information for a flat > shaded ci triangle. I want to put the data for that particular triangle > in a message buffer but I'm not sure where the color info is. If you look at src/triangles.c and examine the flat-shaded triangle functions you'll see. In general, the 'pv' (provoking vertex) parameter is an index into the vertex buffer indicating which color or color index to use for filling the triangle. -Brian |
From: Christoph W. <a88...@un...> - 2000-06-08 14:47:46
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Hi ! Sorry to bother, but I'm stuck with the following problem: Executing the SVGA demos leeds to a segmentation fault. All other demos work well. Upgrading of svgalib to version 1.4.1 didn't help. The demos of the svgalib package work, so it shouldn't be a problem of configuring svgalib. I compiled Mesa 3.2 with egcs release 1.1.2 on a linux 2.0.35/libc5 system. Chipset is ATI Mach64 (svgalib uses autodetection). Can someone give me a hint ? Thanx in advance ! Christoph Walzer |
From: Matt C. <mca...@vt...> - 2000-06-08 14:47:41
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Could someone tell me which field inside the vertex buffer data structure holds or points to the indexed color information for a flat shaded ci triangle. I want to put the data for that particular triangle in a message buffer but I'm not sure where the color info is. Thanks. Matt Campbell mca...@vt... |
From: Mircea M. <mm...@ss...> - 2000-06-08 06:45:32
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On Wed, 7 Jun 2000, david besnard wrote: > how I use the mouse when the program run in fullscreen You have to draw yourself the cursor. If you are using glut, use the motion and passivemotion callbacks. --- Mircea Mitu mm...@ss... http://web.ss.pub.ro/~mms mir...@go... http://mirceamms.go.ro (mirror) ... Please ingnore spelling and punctuation - I did. |