From: Gareth H. <ga...@va...> - 2000-10-30 04:04:50
|
One of the updates to the Mesa-3.4 codebase in the last two weeks seems to have broken texturing in this demo app. Software rendering with standalone Mesa fails to texture the torus at all, and thus it's not surprising that the hardware drivers also fail to texture it. I just updated with cvs update -D "2 weeks ago" which pulls in the code from directly before the tdfx branch changes were added. I'll create a diff of what's changed in that period and try to track it down. -- Gareth |
From: Brian P. <br...@va...> - 2000-10-30 16:59:11
|
Gareth Hughes wrote: > > One of the updates to the Mesa-3.4 codebase in the last two weeks seems > to have broken texturing in this demo app. Software rendering with > standalone Mesa fails to texture the torus at all, and thus it's not > surprising that the hardware drivers also fail to texture it. I just > updated with > > cvs update -D "2 weeks ago" > > which pulls in the code from directly before the tdfx branch changes > were added. I'll create a diff of what's changed in that period and try > to track it down. It doesn't texture with any recent version of Mesa for me. It looks like a problem in texture completeness. I'm digging deeper... -Brian |
From: Brian P. <br...@va...> - 2000-10-30 17:09:55
|
Brian Paul wrote: > > Gareth Hughes wrote: > > > > One of the updates to the Mesa-3.4 codebase in the last two weeks seems > > to have broken texturing in this demo app. Software rendering with > > standalone Mesa fails to texture the torus at all, and thus it's not > > surprising that the hardware drivers also fail to texture it. I just > > updated with > > > > cvs update -D "2 weeks ago" > > > > which pulls in the code from directly before the tdfx branch changes > > were added. I'll create a diff of what's changed in that period and try > > to track it down. > > It doesn't texture with any recent version of Mesa for me. > > It looks like a problem in texture completeness. I'm digging deeper... It's the ppm image loader. I converted a .rgb file to .ppm but the image size is read as 0 by 0. I changed the program to read a .rgb file and it seems to work with 3.5, though there's a texture coordinate problem in the rendering. It's still not texturing with 3.4 though. -Brian |
From: Brian P. <br...@va...> - 2000-10-30 22:43:56
|
Gareth Hughes wrote: > > One of the updates to the Mesa-3.4 codebase in the last two weeks seems > to have broken texturing in this demo app. Software rendering with > standalone Mesa fails to texture the torus at all, and thus it's not > surprising that the hardware drivers also fail to texture it. I just > updated with > > cvs update -D "2 weeks ago" > > which pulls in the code from directly before the tdfx branch changes > were added. I'll create a diff of what's changed in that period and try > to track it down. I've checked in a bunch of changes to this demo. It seems to work fine with software rendering in 3.5 but still isn't working with 3.4. The DRI tdfx-3-0-0 driver is having trouble with it too. -Brian |
From: Gareth H. <ga...@va...> - 2000-10-30 23:08:40
|
Brian Paul wrote: > > Gareth Hughes wrote: > > > > One of the updates to the Mesa-3.4 codebase in the last two weeks seems > > to have broken texturing in this demo app. Software rendering with > > standalone Mesa fails to texture the torus at all, and thus it's not > > surprising that the hardware drivers also fail to texture it. I just > > updated with > > > > cvs update -D "2 weeks ago" > > > > which pulls in the code from directly before the tdfx branch changes > > were added. I'll create a diff of what's changed in that period and try > > to track it down. > > I've checked in a bunch of changes to this demo. It seems to work > fine with software rendering in 3.5 but still isn't working with 3.4. > > The DRI tdfx-3-0-0 driver is having trouble with it too. I'm not surprised, as the Mesa code on that branch should be what's in 3.4. Should we just leave it as fixed in 3.5? Should I even bother looking into it at the moment? -- Gareth |
From: Brian P. <br...@va...> - 2000-10-30 23:16:19
|
Gareth Hughes wrote: > > Brian Paul wrote: > > > > Gareth Hughes wrote: > > > > > > One of the updates to the Mesa-3.4 codebase in the last two weeks seems > > > to have broken texturing in this demo app. Software rendering with > > > standalone Mesa fails to texture the torus at all, and thus it's not > > > surprising that the hardware drivers also fail to texture it. I just > > > updated with > > > > > > cvs update -D "2 weeks ago" > > > > > > which pulls in the code from directly before the tdfx branch changes > > > were added. I'll create a diff of what's changed in that period and try > > > to track it down. > > > > I've checked in a bunch of changes to this demo. It seems to work > > fine with software rendering in 3.5 but still isn't working with 3.4. > > > > The DRI tdfx-3-0-0 driver is having trouble with it too. > > I'm not surprised, as the Mesa code on that branch should be what's in > 3.4. Should we just leave it as fixed in 3.5? Should I even bother > looking into it at the moment? We should fix it in 3.4. If you don't beat me to it, I'll look deeper on Wednesday. -Brian |