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#407 introduction of a player XP adjustment

Added to SVN
closed
Spork
None
5
2014-02-06
2014-01-23
No

Proposal: Replace the Regular Commander status with a short term XP multiplier
Proposed changes:

  • Remove the Regular Commander status.
  • For the first 1500 xps, adjust the % land that this player can win or lose based directly on those xps. In java it would be, "min((500 + PlayerXp) / 2000, 1)".
    ------ This formula would apply as a multiplier to the current ELO adjusted land % for each player (so playerA multiplier * playerB multiplier * land% = final land %).

Examples of the effect:

  • Two players, one with 100 xp and the other with 100 xp.
    ----- The land exchange is 9% of the ELO adjusted land %.
  • Two players, one with 2000 xp and the other with 100 xp.
    ----- The land exchange is 30% of the ELO adjusted land %.
  • Two players, one with 2000 xp and the other with 1000 xp.
    ----- The land exchange is 75% of the ELO adjusted land %.
  • Two players, one with 2000 xp and the other with 2000 xp.
    ----- The land exchange is 100% of the ELO adjusted land %.

Expectations:

  • Noob hunting would be mitigated by the noob's low xps.
  • Anyone can be a conquer target.

Discussion

  • Steve Gore

    Steve Gore - 2014-01-23

    The values used should be settable in configs as different servers use different XP scales.

     
  • Spork

    Spork - 2014-02-06
    • status: open --> closed
    • assigned_to: Spork
    • Group: In Process --> Added to SVN
     

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