Proposal: Replace the Regular Commander status with a short term XP multiplier
Proposed changes:
- Remove the Regular Commander status.
- For the first 1500 xps, adjust the % land that this player can win or lose based directly on those xps. In java it would be, "min((500 + PlayerXp) / 2000, 1)".
------ This formula would apply as a multiplier to the current ELO adjusted land % for each player (so playerA multiplier * playerB multiplier * land% = final land %).
Examples of the effect:
- Two players, one with 100 xp and the other with 100 xp.
----- The land exchange is 9% of the ELO adjusted land %.
- Two players, one with 2000 xp and the other with 100 xp.
----- The land exchange is 30% of the ELO adjusted land %.
- Two players, one with 2000 xp and the other with 1000 xp.
----- The land exchange is 75% of the ELO adjusted land %.
- Two players, one with 2000 xp and the other with 2000 xp.
----- The land exchange is 100% of the ELO adjusted land %.
Expectations:
- Noob hunting would be mitigated by the noob's low xps.
- Anyone can be a conquer target.
The values used should be settable in configs as different servers use different XP scales.