MekHQ 0.3.19
- Start new campaign
- Start new vehicle lance
- Start new mission then scenario
- Play scenario using vehicle lance
- At MM lobby, select (unofficial) vehicle can be abandoned and (unofficial) ejected pilot flee
- Round 1 combat, eject and end game
- During MekHQ auto resolve, all ejected (and auto fled) crews will be treated as killed
This is a new bug as the previous development release was working fine.
Duplicate of https://sourceforge.net/p/mekhq/bugs/815/ (it's the same underlying issue).