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#792 Battle resolution does not start in MHQ after MM game.

Development
closed
None
Fixed
2015-02-12
2015-02-02
Anonymous
No

After finishing a battle, the battle result procedure in MHQ does not work. It starts with the usual pop-up window asking if I had control of the battlefield, but it then progresses no further.
I have attached tow files to enable you to reproduce this bug (?):
One is the savegame of my campaign and the other is a savegame of the MM battle. Just upload it from the Briefing Room.
The samegame starts in the Physical attack phase where just two of my units are eligable to make attacks. I have declared /victory to finish the match. Then you get the results screen in MM and get asked to save your results to a .mul file and MQ askes if you have control of the battlefield. The it progrsses no further in MHQ.

Edit: I can only uplode one file. So I went for the .cpnx file. Not sure if you can reproduce the bug with this file though

1 Attachments

Related

Bugs: #798

Discussion

  • Dylan Myers

    Dylan Myers - 2015-02-02

    You can upload multiple files by zipping them first, or by adding a comment for the other files, and we'll need them all, including the MM savegame.

     
    • Schugger

      Schugger - 2015-02-03

      Yup, I just found out how to attacch multiple files.
      I include both relevant files - the savegame and the the MM save. Do you need additional files to repruduce the bug?

       
      • Alex

        Alex - 2015-02-03

        I can't check from here because I'm at the office, but if the campaign uses any custom units make sure to include those (zip them before uploading if there's more than 1 custom design).

         
  • Dylan Myers

    Dylan Myers - 2015-02-03

    I'll also need the mekhqlog.txt, and if you launched the game manually also the megameklog.txt

     
    • Schugger

      Schugger - 2015-02-04

      Hi Dylan, nice to see you are eager to have a look at it.
      I hope I have everything included you'll need to reproduce the bug:
      Firstfile is the Campaign safe, second one the MM autosave and the last tw the megameklog and mekhqlog.

      Edit - just nocticed that Alex requested that I upload a file of my custom units as well. No biggy, but anyway - here you are.

       

      Last edit: Schugger 2015-02-04
  • Anonymous

    Anonymous - 2015-02-03

    This happened to me last night in version 3.10. Im not sure if I still have them save, but I can search later if you need another example. Mine was after an AtB base attack scenario with a large number of units.

     
  • Dylan Myers

    Dylan Myers - 2015-02-07

    Duplicated by [#798]

     

    Related

    Bugs: #798

  • Dylan Myers

    Dylan Myers - 2015-02-07

    Has anyone encountering this used /traitor or somehow else gained an extra unit that they had not started the game with? This error should be impossible if all of your units came from MekHQ.

     
  • Dylan Myers

    Dylan Myers - 2015-02-07
    • assigned_to: Dylan Myers
    • Resolution: None --> Accepted
    • Milestone: Undetermined --> Development
     
  • Dylan Myers

    Dylan Myers - 2015-02-07
     
  • Dylan Myers

    Dylan Myers - 2015-02-07

    Fix for the NPE in [r2133]

    Still waiting on an answer to the question about how it could have happened though.

     

    Related

    Commit: [r2133]

    • Thom293

      Thom293 - 2015-02-10

      Im the anon poster from above - mine was 3.10. AtB base attack scenario. Stock units only, no tricks to get new mechs. Only thing about base attack is you have two allied teams, and they are all large. Civilians and allied mechs (2 lances I think). Maybe that has something to do with it?

       
  • Dylan Myers

    Dylan Myers - 2015-02-07
    • Resolution: Accepted --> Fixed
     
  • Dylan Myers

    Dylan Myers - 2015-02-12
    • Status: open --> closed
     

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