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From: Nicholas W. <ar...@us...> - 2014-12-27 01:25:13
|
Mass edit changing: - **Milestone**: stable 0.40 ticket: bugs:#4044 Princess and attacks with prone 'mechs 0.37.8-dev - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4320 Maneuvering ace special ability doesn't reduce lateral movement cost for VTOLs - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4388 Dropship Stacking Issue during Deployment - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3680 Princess bot and command units - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4308 Artillery weapon causes NullPointerException - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4389 Princess Doesn't Target Infantry? - **Milestone**: post-stable 0.40 --> stable 0.40 |
From: Dylan M. <ral...@us...> - 2014-12-26 01:36:10
|
Mass edit changing: - **Status**: closed ticket: data:#389 Large Maps - **Status**: implemented --> closed ticket: data:#388 Solaris VI Arenas - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2014-12-26 01:36:08
|
Mass edit changing: - **Status**: closed ticket: bugs:#4349 Unable to manually land WIGEs (MM simply will not allow it) - **Status**: open --> closed ticket: bugs:#4362 ASFs at velocity 1 are unable to eject because "this unit has not used all of its velocity" - **Status**: open --> closed ticket: bugs:#4142 Alternate "Better" MASC should mention, or not effect, superchargers - **Status**: open --> closed ticket: bugs:#4374 Infantry units may dig in infinitely times even if they are already dug in - **Status**: open --> closed ticket: bugs:#3378 Bots Don't Use Plasma - **Status**: open --> closed ticket: bugs:#2843 bot does not use bridges - **Status**: open --> closed ticket: bugs:#4313 Bot auto-disconnects when all units are destroyed - **Status**: open --> closed ticket: bugs:#4385 Nuke Infantry Game Ending Error - **Status**: open --> closed ticket: bugs:#4336 Unofficial rule : Grounded dropships fire weapons individually allows dropships to disregard max heat - **Status**: open --> closed ticket: bugs:#4357 Making the Grasshoper an omni creates duplicate PPCs in left arm - **Status**: open --> closed ticket: bugs:#3235 Bot hates air-dropped units - **Status**: open --> closed ticket: bugs:#4351 Alpha strike with ASFs conflicts with bombs - **Status**: open --> closed ticket: bugs:#4381 Various Game.checkPositionCacheConsistency() Errors - **Status**: open --> closed ticket: bugs:#4359 Units forced to move into basement, even if not collapsed - **Status**: open --> closed ticket: bugs:#4261 Princess NPE bug. - **Status**: open --> closed ticket: bugs:#4391 Immobilized Hovers Not Sinking - **Status**: open --> closed ticket: bugs:#4379 java.io.FileNotFoundException when any player joins - **Status**: open --> closed ticket: bugs:#4368 Potential bug with infantry field gun firing arcs - **Status**: open --> closed ticket: bugs:#4386 PSD files included with binary releases - **Status**: open --> closed ticket: bugs:#3655 Hardened armor and vehicle damage threshold rule - **Status**: open --> closed ticket: bugs:#4364 Cluster hit weapons may cause multiple critical hits per weapon on a to hit roll of 12 - **Status**: open --> closed ticket: bugs:#4383 NPE at end of firing phase (GetClosestFlightPath) - **Status**: open --> closed ticket: bugs:#4267 Princess thread NPE - calculateMyTurn - **Status**: open --> closed ticket: bugs:#4384 BA with 5 MP can suddenly expend 7 MP - **Status**: open --> closed ticket: bugs:#4396 VTOL Flight Levels Incorrectly Generating "Building Height" Dialogue - **Status**: open --> closed ticket: bugs:#4370 Spheroid dropships have incorrect atmospheric modifiers - **Status**: open --> closed ticket: bugs:#4330 Potential problem with the vehicle threshold rule - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2014-12-17 06:52:21
|
Mass edit changing: - **Status**: closed ticket: feature-requests:#1324 Auto target woods hex - **Status**: implemented --> closed ticket: feature-requests:#1291 Ability to reorder weapons in MM (MML) - **Status**: implemented --> closed ticket: feature-requests:#1323 Mode change capability for Arlith's implementation of the manual AMS option - **Status**: implemented --> closed ticket: feature-requests:#1132 TacOps LOS Range - **Status**: implemented --> closed ticket: feature-requests:#1289 Require Commander to be chosen prior to starting a battle that has the "Kill Commander" option selected. - **Status**: implemented --> closed ticket: feature-requests:#1283 Add Strafing, per TW rules - **Status**: implemented --> closed ticket: feature-requests:#1296 Give % remaining in /checkbv command - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2014-12-17 06:51:21
|
Mass edit changing: - **Status**: closed ticket: patches:#328 VTOL rotor damage toggle - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2014-12-17 06:50:37
|
Mass edit changing: - **Status**: closed ticket: bugs:#4271 No unit to move with mek lance movement - **Status**: open --> closed ticket: bugs:#4373 Aero Squadron with Bomb MUL - **Status**: open --> closed ticket: bugs:#4248 Princess Bot Aero Bug - **Status**: open --> closed ticket: bugs:#4358 Exploit : ASFs can combine strafing with the aimed shot popup to aim at invalid units - **Status**: open --> closed ticket: bugs:#4298 0.39.2 : Melee master ability does not grant an extra attack with a hatchet - **Status**: open --> closed ticket: bugs:#4299 Power Reverse PSR on jumping mech - **Status**: open --> closed ticket: bugs:#4361 Out of control ASFs do not have access to the ASF movement options - **Status**: open --> closed ticket: bugs:#4246 Units with torso-mounted cockpit not showing details properly - **Status**: open --> closed ticket: bugs:#4293 0.39.2 : Megamek does not remember order of weapons - **Status**: open --> closed ticket: bugs:#4226 Long delays between phases for large battles with double-blind/sensors - **Status**: open --> closed ticket: bugs:#4258 Princess bot target wrong hex for strategic target - **Status**: open --> closed ticket: bugs:#4316 NPE when attempting to skip a bot's turn while deploying reinforcements - **Status**: open --> closed ticket: bugs:#4150 HexTarget violates interface contract - **Status**: open --> closed ticket: bugs:#4243 Update battle armor weapons and flak autocannons for TO errata - **Status**: open --> closed ticket: bugs:#4263 Thunderbolt Missiles do half damage during strike run - **Status**: open --> closed ticket: bugs:#4265 Packet Pump NPE - **Status**: open --> closed ticket: bugs:#4312 "No units left to move" - **Status**: open --> closed ticket: bugs:#4275 Movement envelope not getting cleared at end of turn - **Status**: open --> closed ticket: bugs:#4101 BA able to make Multi AP weapon attacks when they shouldn't - **Status**: open --> closed ticket: bugs:#4160 startup.sh should handle new versions of megamek better - **Status**: open --> closed ticket: bugs:#4278 Zero MP Infantry Movement - **Status**: open --> closed ticket: bugs:#4244 Windows Map Editor Apply and Save Button Launches "Open" Dialogue - **Status**: open --> closed ticket: bugs:#4270 Freeze/Lockup during firing phase - **Status**: open --> closed ticket: bugs:#4339 Dropship's 'Save Unit List' MUL File Error - **Status**: open --> closed ticket: bugs:#4257 ProtoMech BV Calculating Incorrectly - **Status**: open --> closed ticket: bugs:#4147 MM has no mechanism for tracking illuminated hexes - **Status**: open --> closed ticket: bugs:#4266 Bug in Random Map Settings - **Status**: open --> closed ticket: bugs:#4249 Issues with Anti-Personnel weapons on BattleArmor - **Status**: open --> closed ticket: bugs:#4268 Incorrect Fall Damage from falling while on Building - **Status**: open --> closed ticket: bugs:#4326 Unable to load BA onto a transport during the deployment phase - **Status**: open --> closed ticket: bugs:#4259 Princess bot NPE - **Status**: open --> closed ticket: bugs:#4273 Issue with Princess target ChatCommand - **Status**: open --> closed ticket: bugs:#4314 Units may spot beyond visual range - **Status**: open --> closed ticket: bugs:#4355 ASFs are unable to strafe hexes with friendly ASFs - **Status**: open --> closed ticket: bugs:#4322 Next Player Causes UnsupportedOperationException - **Status**: open --> closed ticket: bugs:#4311 Infantry attempting to kick targets results in hang at end of firing phase - **Status**: open --> closed ticket: bugs:#4347 Unofficial rule : Unjam ultra ACs does not work for ASFs - **Status**: open --> closed ticket: bugs:#4260 Strafing: can designate the same hex twice - **Status**: open --> closed ticket: bugs:#4250 Random Names Menu Duplicating - **Status**: open --> closed ticket: bugs:#4348 Unloading BA in the deployment phase is bugged : the BA will teleport back to the mech - **Status**: open --> closed ticket: bugs:#4245 RandomArmyDialog Tech Level IllegalArgumentException - **Status**: open --> closed ticket: bugs:#4305 Roads through rubble still show the PSR symbol - **Status**: open --> closed ticket: bugs:#4365 Cannot Select TacOps Extreme Range Rules (Greyed Out) - **Status**: open --> closed ticket: bugs:#4287 princess.PathRanker.rankPaths IndexOutOfBoundsException - **Status**: open --> closed ticket: bugs:#4332 ECM causes illegal state exception - **Status**: open --> closed ticket: bugs:#4272 Request to have a Team Total for scores in log/chat. - **Status**: open --> closed ticket: bugs:#4098 Anti-Missile System Engagement - **Status**: open --> closed ticket: bugs:#4342 Dropship unable to lift off - **Status**: open --> closed ticket: bugs:#4333 BA swarm attack causes critical but no critical hit is rolled - **Status**: open --> closed ticket: bugs:#4303 Infantry heavy lasers do not get the -1 to hit at range 0 - **Status**: open --> closed ticket: bugs:#4253 Jumping 'mechs should be unable to unload mechanized BA - **Status**: open --> closed ticket: bugs:#4341 BA cannot mount on omni vehicles in the lobby - **Status**: open --> closed ticket: bugs:#4277 Gravity to-hit clarification - **Status**: open --> closed ticket: bugs:#4290 0.39.2 : unable to backup - **Status**: open --> closed ticket: bugs:#4251 Princess Bot "has no units to move" - **Status**: open --> closed ticket: bugs:#4319 BA with Infantry Support Weapons cannot attack with them - **Status**: open --> closed ticket: bugs:#4269 Pitch Black modifier not showing in Piloting Rolls - **Status**: open --> closed ticket: bugs:#4307 TacOps BA vs BA weapon damage applied to wrong David Gauss Rifle - **Status**: open --> closed ticket: bugs:#3696 Princess Does Not Understand Torso-Mounted Cockpits - **Status**: open --> closed ticket: bugs:#4274 Game Options Load doesn't update Sever's options - **Status**: open --> closed ticket: bugs:#4377 Replace Player Menu Option Replaces All Bot Players - **Status**: open --> closed ticket: bugs:#4151 some method naming conventions are counterintuitive - **Status**: open --> closed ticket: bugs:#4350 Princess Does Not Release CPU When 'Kicked' in Windows Client - **Status**: open --> closed ticket: bugs:#4328 Jump platoon unable to flee off the map despite being at map edge - **Status**: open --> closed ticket: bugs:#4335 Longtom marks a hex as auto hit, but no auto hit bous applies - **Status**: open --> closed ticket: bugs:#4177 VTOLs with killed crew - **Status**: open --> closed ticket: bugs:#4238 Delayed deployment not working in scenario - **Status**: open --> closed ticket: bugs:#4191 Entity.isImmobile(Entity.java:1223) will throw an NPE if the crew is NULL (such as coming from MHQ w/out a crew assigned) - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2014-08-26 15:18:35
|
Mass edit changing: - **Status**: closed ticket: feature-requests:#1198 View last round's report option - **Status**: implemented --> closed ticket: feature-requests:#1170 Round report scrollbar and access to earlier turns - **Status**: implemented --> closed ticket: feature-requests:#1199 Make addbot default to princess bot please - **Status**: implemented --> closed ticket: feature-requests:#1281 Implement vehicular grenade launcher ammo functionality - **Status**: implemented --> closed ticket: feature-requests:#1264 Display proper probabilities with Natural Aptitude: Gunnery - **Status**: implemented --> closed ticket: feature-requests:#1237 Save/Load game settings in Megamek - **Status**: implemented --> closed ticket: feature-requests:#1192 Simultaneous movement - **Status**: implemented --> closed ticket: feature-requests:#1270 RFE: Please add simple Pilot data to MechDialog - **Status**: implemented --> closed ticket: feature-requests:#1271 Unofficial Heavy Wood PSR should not apply to Infantry - **Status**: implemented --> closed ticket: feature-requests:#1279 Introduction of custom quirks file - **Status**: implemented --> closed ticket: feature-requests:#1265 Princess Bot and magma - **Status**: implemented --> closed ticket: feature-requests:#1147 Simultaneous Deployment Option - **Status**: implemented --> closed ticket: feature-requests:#1158 Map Editor: Re-size maps - **Status**: implemented --> closed ticket: feature-requests:#1269 Allow changing button order for phase displays - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2014-08-26 15:15:16
|
Mass edit changing: - **Status**: closed - **Group**: stable 0.40 ticket: patches:#462 Forcing redirected system.out and sys.err to respect flush - **Status**: implemented --> closed ticket: patches:#456 Fixes for Princess Immediate Withdrawal/Autoflee - **Status**: implemented --> closed - **Group**: stable 0.38 --> stable 0.40 ticket: patches:#458 Highlighting FOV options - **Status**: implemented --> closed ticket: patches:#459 Corrected Heavy Hover APCs for troop transport tonnage - **Status**: implemented --> closed - **Group**: stable 0.38 --> stable 0.40 ticket: patches:#460 Replacing multiple separated pathfinding methods replaced by single flexible one. - **Status**: implemented --> closed ticket: patches:#461 Dropship Data Fixes - **Status**: implemented --> closed - **Group**: stable 0.38 --> stable 0.40 ticket: patches:#457 (Unofficial Option) Reduce Overheat modifier in BV calculation - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2014-08-26 15:12:03
|
Mass edit changing: - **Status**: closed ticket: bugs:#4193 Princess NPE: Exception in thread "Packet Pump" java.lang.NullPointerException - **Status**: open --> closed ticket: bugs:#4224 Client still thinks an Entity is in the dest hex during movement phase - **Status**: open --> closed ticket: bugs:#4175 Mek/Vee Lance movement incompatible with Infantry Move even - **Status**: open --> closed ticket: bugs:#4161 Run MP allowed after moving backwards and failing a fall PSR - **Status**: open --> closed ticket: bugs:#4207 Aero fighters lose ability to take off once landed - **Status**: open --> closed ticket: bugs:#4227 VTOL Turrets do not show in MM Unit Display - **Status**: open --> closed ticket: bugs:#4182 (Unofficial) Ultra Autocannons To-Hit Roll Twice in Ultra Mode -- both shots have a jam chance; should be only 1 chance - **Status**: open --> closed ticket: bugs:#4168 Careful movement penalties should not apply to jump/VTOL MP - **Status**: open --> closed ticket: bugs:#4189 Princess throws NPE (in exp branch) - **Status**: open --> closed ticket: bugs:#4174 Cannot hit the legs of a 'Mech that is standing in depth 1 water when the attacker is underwater - **Status**: open --> closed ticket: bugs:#4230 Separate ECM and ECCM field strength in ECMInfo - **Status**: open --> closed ticket: bugs:#4164 EntityLilstFile prints N/A ammo slots for tanks - **Status**: open --> closed ticket: bugs:#4196 Princess Fires on Crew Killed Vehicles - **Status**: open --> closed ticket: bugs:#4235 Comm Gear not generating ECCM/Ghost Targets - **Status**: open --> closed ticket: bugs:#4201 Initiative Issues with mek/vee lance and inf/proto move multi options - **Status**: open --> closed ticket: bugs:#4228 VTOLs Invalid Targets for ASF on Map - **Status**: open --> closed ticket: bugs:#4199 Movement impossible due to infinite recursion/stack overflow - **Status**: open --> closed ticket: bugs:#4215 Long delays between turns for large battles with double-blind/sensors - **Status**: open --> closed ticket: bugs:#4204 Game.addEntity allows adding of duplicate Entity IDs - **Status**: open --> closed ticket: bugs:#4178 Must click in the wrong place to use the Unit Overview on maps that are thinner than the MegaMek window - **Status**: open --> closed ticket: bugs:#4213 Deployment Not Following Initiative Options - **Status**: open --> closed ticket: bugs:#4194 Hang in Firing Phase When Using Battle Armor with Non-Standard AP Weapon (v39.0) - **Status**: open --> closed ticket: bugs:#4190 Nova/Watchdog CEWS projects a 6 hex ECM field instead of 3 - **Status**: open --> closed ticket: bugs:#4146 Select Munition Options and Fighters - **Status**: open --> closed ticket: bugs:#4154 WarShip docking bug (minor) - **Status**: open --> closed ticket: bugs:#4218 J. Edgar displaying wrong in Unit List - **Status**: open --> closed ticket: bugs:#4144 'Mechs landing in rubble without PSR - **Status**: open --> closed ticket: bugs:#4148 Probable bug in dfa hitting water - **Status**: open --> closed ticket: bugs:#4173 Incorrect attacker falling damage from successful Death From Above - **Status**: open --> closed ticket: bugs:#4212 Missing Image File - **Status**: open --> closed ticket: bugs:#4233 IllegalStateException From LongestPathFinder - **Status**: open --> closed ticket: bugs:#4165 Issue with reinforcing after done has been selected - **Status**: open --> closed ticket: bugs:#4208 Variants with quotes and mechset - **Status**: open --> closed ticket: bugs:#4171 Erroneous "C3 Network Too Big" message with 12 'Mechs networked - **Status**: open --> closed ticket: bugs:#4214 Random Skills not working correctly - **Status**: open --> closed ticket: bugs:#4172 Incorrect punch to-hit modifier for 'Mechs built without hands and lower arms - **Status**: open --> closed ticket: bugs:#4220 Client issues with Load and LocalLoad Commands - **Status**: open --> closed ticket: bugs:#4229 ECCM covering the source of an ECM field should negate the ECM field - **Status**: open --> closed ticket: bugs:#4158 Warship and docked dropship bug - **Status**: open --> closed ticket: bugs:#4184 Various "move multi" options do not work together - **Status**: open --> closed ticket: bugs:#4203 Poor indication when aeros are low or out of fuel - **Status**: open --> closed |
From: Nicholas W. <ar...@us...> - 2014-08-01 03:33:06
|
Mass edit changing: - **Group**: stable 0.40 ticket: feature-requests:#1217 Implement Large Support VTOLs - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1200 Marine Points for Battle Armor - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1197 Make megamek remember game settings - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1221 Ability to have a default camo - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1157 Mobile Client, or Java based HTML hosted client for mobile access - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1057 Unofficial Option for Called Shot less chance of hitting the head - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1169 IS ammo in Clan Arrow IV - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1213 Allow princess bot to use mines - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1158 Map Editor: Re-size maps - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1215 Unofficial game option:Enhanced Flamers - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1163 Seperate Vehicle Effectiveness option - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1211 Variable Range Targeting Quirks - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1164 Capacity to read MW Buildtablefiles as Random Unit Generator - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1201 GM "Done" Override - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1189 Damaging mechs based on RATs - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1156 Wesnoth art assets? - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1166 Implement Aerospace point defense - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1165 Sensor Rules Option: Remove MagRes - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1203 Improved Bombast and Blazer weapons. - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1220 random events - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1216 Optional Rule: Pulse Lasers use cluster tables - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1208 BA Welded Handholds PSR Option - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1209 Request for a Address Book/Favorites to connector other servers - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1196 Deployment phase - Adjust elevation of VTOLs - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1214 miscellaneous support vehicle stuff - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1173 Non-standard ammo in scenarios - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1171 TRO 3145 tech - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1205 Grinder Options - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1219 Ability to turn off visibility for individual SpecialHexDisplay icons - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1206 Damage Threshold Rules of Battlemechs - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1190 Animated GIF camo support - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1207 No or Custom Range Modifiers - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1183 Inanimate Objects for "Objectives" - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1167 Mek Manufacturer Location Field - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1204 Jettison Capable Modular Armor and Shields - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1172 Grounded aero units in scenarios - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1179 Solitaire Mode - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1195 Modifying ECM in game lobby - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1168 JumpShip/WarShip Hyper Jump - **Group**: stable 0.36 --> stable 0.40 |
From: Nicholas W. <ar...@us...> - 2014-08-01 03:31:15
|
Mass edit changing: - **Group**: stable 0.40 ticket: feature-requests:#1146 Easy way to change firing modes/ammo types for more than one weapon - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1147 Simultaneous Deployment Option - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1138 Ability to damage/rubble parts of buildings pre-game - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1128 Space maps - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1140 Automatic creation of C3 networks - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1109 Add new command line parameters for /replacePlayer - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1141 Ability to copy and paste units in the lobby - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1132 TacOps LOS Range - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1155 Mod to damage, heat, accuracy - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1152 Hurried Movement - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1131 unoffical option request - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1144 Experimental Armor Types on Aerospace Units - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1148 Changing ECM/other equip settings in lobby - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1149 create built in server browser - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1151 Mech Command Console - Dual cockpit mechs - **Group**: stable 0.36 --> stable 0.40 ticket: feature-requests:#1145 Feature request : MRM/LGR unofficial rules - **Group**: stable 0.36 --> stable 0.40 |
From: Nicholas W. <ar...@us...> - 2014-07-06 20:00:11
|
Mass edit changing: - **Milestone**: stable 0.40 ticket: bugs:#4176 Princess is slow to move units; spends ages "thinking" - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4161 Run MP allowed after moving backwards and failing a fall PSR - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4148 Probable bug in dfa hitting water - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3346 Inferno ammo explosion gave heat to non-adjacent mech - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4182 (Unofficial) Ultra Autocannons To-Hit Roll Twice in Ultra Mode -- both shots have a jam chance; should be only 1 chance - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4142 Alternate "Better" MASC should mention, or not effect, superchargers - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3878 area effect weapons against buildings should target both level and hex, and damage is wrong - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3399 No Quicksand Image - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3378 Bots Don't Use Plasma - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4157 jump during night conditions- 0.37.13-MW20140606-10941 0 - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#2843 bot does not use bridges - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4151 some method naming conventions are counterintuitive - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3072 Client Settings not updating in OS-X - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3634 Ghost Target Overhaul - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4175 Mek/Vee Lance movement incompatible with Infantry Move even - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4185 Cannot load autosave in experimental branch - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3235 Bot hates air-dropped units - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4112 After completing a game and returning to lobby, RAT no longer work - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4101 BA able to make Multi AP weapon attacks when they shouldn't - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4130 Stinger IIC 2 0.5 tons underweight -- probably missing second iHML - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#2910 Angel ECM - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4158 Warship and docked dropship bug - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4105 Make a clear distinction between players present in the lounge and those joined aftwards - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3682 Princess bot firing when unable to do damage - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4147 MM has no mechanism for tracking illuminated hexes - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#2759 add era-specific techlevel - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3805 Protomech Glider Partially Implemented - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4172 Incorrect punch to-hit modifier for 'Mechs built without hands and lower arms - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3839 MASC and Superchargers - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4100 Tripod Cockpits - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4178 Must click in the wrong place to use the Unit Overview on maps that are thinner than the MegaMek window - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4044 Princess and attacks with prone 'mechs 0.37.8-dev - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4184 Various "move multi" options do not work together - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4154 WarShip docking bug (minor) - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4146 Select Munition Options and Fighters - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4116 Simultaneous phases, Bots, and thread safety - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4160 startup.sh should handle new versions of megamek better - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3264 Fuel Cell and Environment Sealing - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#2313 Can fire AMS at enemy unit - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3925 Difficult to set up equipment on deployment 0.37-dev - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4098 Anti-Missile System Engagement - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3885 Damage Tracked After Destroyed - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4164 EntityLilstFile prints N/A ammo slots for tanks - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3622 Princess Bot can't use turrets on gun emplacements - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4144 'Mechs landing in rubble without PSR - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4168 Careful movement penalties should not apply to jump/VTOL MP - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#41 steping out of a domino effect not possible - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#2422 Half translation while using a german host - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4152 Bot crashes unloading units - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4173 Incorrect attacker falling damage from successful Death From Above - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4080 Default Princess Bot does not attempt to move in map full of swamp - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4012 Infernos and Vehicle Damage Thresholdse - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4174 Cannot hit the legs of a 'Mech that is standing in depth 1 water when the attacker is underwater - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4165 Issue with reinforcing after done has been selected - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4171 Erroneous "C3 Network Too Big" message with 12 'Mechs networked - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3760 Ground-Mobile HPG Non-functional - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4124 ice storm problems - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3377 Princess bot runs out of memory calculating ASF movement - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3696 Princess Does Understand Torso-Mounted Cockpits - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3208 Chainsaw Cannot Target Forest - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4167 Reckless movement can't be used with jumping - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3792 Meks should be able to mount mechanical jump boosters and standard jump jets simultaneously - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3244 maps getting screwed up - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3713 defaultQuirks.xml Marauder entry bugs - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4180 Client Crash Associated with Fighter Squadrons - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4050 Tech Level for engines and cockpits should be fixed. - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#821 Unjam RAC is *not* a move item. - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3284 Amphibious Vehicles - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4129 double blind sensor detection should only reveal a radar blip, not whole unit - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4181 Princess Unable to Change Elevation for Airborne Units? - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#4177 VTOLs with killed crew - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3189 Various Scenario Issues - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#3370 Special AC munitions w/ rapid fire bug - **Milestone**: exp 0.40 --> stable 0.40 ticket: bugs:#2997 German translation missing data - **Milestone**: exp 0.40 --> stable 0.40 |
From: Nicholas W. <ar...@us...> - 2014-07-06 19:18:16
|
Mass edit changing: - **Milestone**: stable 0.40 ticket: bugs:#3346 Inferno ammo explosion gave heat to non-adjacent mech - **Milestone**: development --> stable 0.40 ticket: bugs:#3399 No Quicksand Image - **Milestone**: development --> stable 0.40 ticket: bugs:#3378 Bots Don't Use Plasma - **Milestone**: development --> stable 0.40 ticket: bugs:#2843 bot does not use bridges - **Milestone**: development --> stable 0.40 ticket: bugs:#3072 Client Settings not updating in OS-X - **Milestone**: development --> stable 0.40 ticket: bugs:#3634 Ghost Target Overhaul - **Milestone**: development --> stable 0.40 ticket: bugs:#3235 Bot hates air-dropped units - **Milestone**: development --> stable 0.40 ticket: bugs:#2910 Angel ECM - **Milestone**: development --> stable 0.40 ticket: bugs:#3682 Princess bot firing when unable to do damage - **Milestone**: development --> stable 0.40 ticket: bugs:#2759 add era-specific techlevel - **Milestone**: development --> stable 0.40 ticket: bugs:#3264 Fuel Cell and Environment Sealing - **Milestone**: development --> stable 0.40 ticket: bugs:#2313 Can fire AMS at enemy unit - **Milestone**: development --> stable 0.40 ticket: bugs:#3622 Princess Bot can't use turrets on gun emplacements - **Milestone**: development --> stable 0.40 ticket: bugs:#41 steping out of a domino effect not possible - **Milestone**: development --> stable 0.40 ticket: bugs:#2422 Half translation while using a german host - **Milestone**: development --> stable 0.40 ticket: bugs:#3377 Princess bot runs out of memory calculating ASF movement - **Milestone**: development --> stable 0.40 ticket: bugs:#3696 Princess Does Understand Torso-Mounted Cockpits - **Milestone**: development --> stable 0.40 ticket: bugs:#3208 Chainsaw Cannot Target Forest - **Milestone**: development --> stable 0.40 ticket: bugs:#3244 maps getting screwed up - **Milestone**: development --> stable 0.40 ticket: bugs:#3713 defaultQuirks.xml Marauder entry bugs - **Milestone**: development --> stable 0.40 ticket: bugs:#821 Unjam RAC is *not* a move item. - **Milestone**: development --> stable 0.40 ticket: bugs:#3284 Amphibious Vehicles - **Milestone**: development --> stable 0.40 ticket: bugs:#3189 Various Scenario Issues - **Milestone**: development --> stable 0.40 ticket: bugs:#3370 Special AC munitions w/ rapid fire bug - **Milestone**: development --> stable 0.40 ticket: bugs:#2997 German translation missing data - **Milestone**: development --> stable 0.40 |
From: Nicholas W. <ar...@us...> - 2014-07-06 18:55:46
|
Mass edit changing: - **Milestone**: stable 0.4 ticket: bugs:#3766 artillerry on dropships needs "Ground Dropships Use Individual Weapons" option - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3818 Squadrons don't damage the fighters within - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3680 Princess bot and command units - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3655 Hardened armor and vehicle damage threshold rule - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3807 ASF squadrons cannot be loaded in DSs from the lounge - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3922 Survival of mounted units when crashing - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3642 Frozen in heat phase - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#4057 track turret weight for omnitanks correctly - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#4021 Space Game Hangs 0.37.6-exp - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#4085 Conventional AA Infantry - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3844 Crashed Dropship Landing Exhaust Not Applied - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3947 Grounded Spheroid Dropship Aft-Mounted Weapons - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3900 trailers should have control systems optional - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#3877 Compiling with JDK 7 breaks Mac releases - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#4191 Entity.isImmobile(Entity.java:1223) will throw an NPE if the crew is NULL (such as coming from MHQ w/out a crew assigned) - **Milestone**: stable 0.38 --> stable 0.4 ticket: bugs:#4056 bug with push onto bridge from adjacent hex that does not have road leading to bridge - **Milestone**: stable 0.38 --> stable 0.4 |
From: Dylan M. <ral...@us...> - 2014-07-02 22:24:21
|
Mass edit changing: - **Status**: closed ticket: data:#371 Zeus-X - **Status**: implemented --> closed ticket: data:#381 Blade -XX and -XS variant sprites - **Status**: implemented --> closed ticket: data:#370 MegaMek Icons - **Status**: implemented --> closed ticket: data:#369 MegaMek Icon: Hipparch Cavalry Tank - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2014-07-02 22:20:55
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Mass edit changing: - **Status**: closed ticket: feature-requests:#1227 Lance/Star Initiative - **Status**: duplicate --> closed |
From: Dylan M. <ral...@us...> - 2014-07-02 22:12:34
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Mass edit changing: - **Status**: closed ticket: bugs:#4162 MULParser incorrectly handles ammo with NA slots - **Status**: open --> closed ticket: bugs:#4169 Unit name typo - **Status**: open --> closed ticket: bugs:#4156 Searchlights not properly added if searchlight quirk is added in lobby - **Status**: open --> closed ticket: bugs:#4166 Modifying Gun Emplacement Crews - **Status**: open --> closed ticket: bugs:#4163 Typo in C3 Network choices - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2014-06-03 20:17:09
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Mass edit changing: - **Status**: closed ticket: feature-requests:#345 'Mech Editor - **Status**: implemented --> closed ticket: feature-requests:#1188 RATs calling other RATs - **Status**: implemented --> closed ticket: feature-requests:#1236 Add Option to Change Default Player Limit - **Status**: implemented --> closed ticket: feature-requests:#793 Adding damage - **Status**: implemented --> closed ticket: feature-requests:#1241 Server should use a multi-threaded approach to connection handling - **Status**: implemented --> closed ticket: feature-requests:#1243 Client Feedback Request - **Status**: implemented --> closed ticket: feature-requests:#797 Superheavy 'Mech Implementation - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2014-06-03 20:15:36
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Mass edit changing: - **Status**: closed ticket: bugs:#4102 Falling damage from a high elevation is not working properly - **Status**: open --> closed ticket: bugs:#4107 searchlight quirk does not actually give searchlight - **Status**: open --> closed ticket: bugs:#4120 Team.getId() is not reliable if Team Initiative is turned off - **Status**: open --> closed ticket: bugs:#4108 jumping in fog does not cost extra MP - **Status**: open --> closed ticket: bugs:#4115 Bot deployment is computationally expensive - **Status**: open --> closed ticket: bugs:#4059 Aero Sanity Mod for Damage causing double heat - **Status**: open --> closed ticket: bugs:#4117 Princess doesn't clean up after itself - **Status**: open --> closed ticket: bugs:#3998 Ammo & Equipment Limits - **Status**: open --> closed ticket: bugs:#4143 Princess ignoring ground forces - **Status**: open --> closed ticket: bugs:#4134 Ruler Bug - **Status**: open --> closed ticket: bugs:#4096 Deploying in Water Causes Stuck Unit - **Status**: open --> closed ticket: bugs:#4121 ClientGUI.bots map may not be accurate - **Status**: open --> closed ticket: bugs:#4092 Localload does not appear to work properly - **Status**: open --> closed ticket: bugs:#4127 Jumping during night fight and in fog impossible - **Status**: open --> closed ticket: bugs:#4097 Swarm missiles fired at non-unit targets cause NPE on miss - **Status**: open --> closed ticket: bugs:#3948 Harjel fails to prevent breaches on Submarines. - **Status**: open --> closed ticket: bugs:#1821 minefield clearing should be one at a time - **Status**: open --> closed ticket: bugs:#4133 Field of View Bug - **Status**: open --> closed ticket: bugs:#4105 Make a clear distinction between players present in the lounge and those joined aftwards - **Status**: open --> closed ticket: bugs:#4131 Infantry allowed to make any number of elevation changes in a building - **Status**: open --> closed ticket: bugs:#4046 Submarines limited to cruising speed underwater - **Status**: open --> closed ticket: bugs:#4125 Save game functionality broken - **Status**: open --> closed ticket: bugs:#4136 TacOps Vehicle Crews broken - **Status**: open --> closed ticket: bugs:#4128 Successful assault drop buries units deep underground - **Status**: open --> closed ticket: bugs:#4122 NPE in Princess.continueMovementFor() - **Status**: open --> closed ticket: bugs:#3746 Princess has poor target priorities - Shooting pilot instead of things that can shoot back - **Status**: open --> closed ticket: bugs:#4137 Maneuvering Ace allows fighters to crab walk. - **Status**: open --> closed ticket: bugs:#4118 0.37.11 Princess only targeting commander - **Status**: open --> closed ticket: bugs:#4015 Princess Hangs Re-Deploying Flown-Off Aeros 0.37-6-dev-exp - **Status**: open --> closed ticket: bugs:#4099 Megamek failed to draw ejected pilot on physical attack round on MegaMek - 0.37.10 (0.38.0 RC2)-windows - **Status**: open --> closed ticket: bugs:#4094 Field of View bug: Version 0.37.10 - **Status**: open --> closed ticket: bugs:#4093 Firing Solution does not seem to function - **Status**: open --> closed ticket: bugs:#4110 Allowed Units & Equipment Option: ver. 0.37.11-dev (MHQ 0.3.5) - **Status**: open --> closed ticket: bugs:#4123 Client never receives COMMAND_SERVER_CORRECT_NAME packet - **Status**: open --> closed ticket: bugs:#41 steping out of a domino effect not possible - **Status**: open --> closed ticket: bugs:#4104 [experimental] Context menus are out of alignment - **Status**: open --> closed ticket: bugs:#4112 After completing a game and returning to lobby, RAT no longer work - **Status**: open --> closed ticket: bugs:#4113 Hull-down meks making falling PSR - **Status**: open --> closed ticket: bugs:#4091 Potential NPE in Compute.getMetalInPath - **Status**: open --> closed ticket: bugs:#3301 Allow Advanced Ammunition - **Status**: open --> closed ticket: bugs:#4095 NPE on MegaMek - 0.37.10 (0.38.0 RC2)-windows - **Status**: open --> closed ticket: bugs:#4135 Warning Message for no Firing Declaration - **Status**: open --> closed ticket: bugs:#2222 some reports not filtered with "No double blind message" set - **Status**: open --> closed ticket: bugs:#4114 Some bugs in TSEMP handling... - **Status**: open --> closed ticket: bugs:#4132 Tracer/Incendiary rounds not reducing night time to-hit penalties - **Status**: open --> closed ticket: bugs:#4119 Princess won't shoot Mechwarriors - **Status**: open --> closed |
From: Nicholas W. <ar...@us...> - 2014-05-06 00:56:12
|
Mass edit changing: - **Milestone**: post-stable 0.38 ticket: bugs:#3244 maps getting screwed up - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#2313 Can fire AMS at enemy unit - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#2910 Angel ECM - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#2997 German translation missing data - **Milestone**: stable 0.38 --> post-stable 0.38 |
From: Nicholas W. <ar...@us...> - 2014-05-05 21:35:22
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Mass edit changing: - **Milestone**: post-stable 0.38 ticket: bugs:#4012 Infernos and Vehicle Damage Thresholdse - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3760 Ground-Mobile HPG Non-functional - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3264 Fuel Cell and Environment Sealing - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3208 Chainsaw Cannot Target Forest - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#821 Unjam RAC is *not* a move item. - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3878 area effect weapons against buildings should target both level and hex, and damage is wrong - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3792 Meks should be able to mount mechanical jump boosters and standard jump jets simultaneously - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3885 Damage Tracked After Destroyed - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#2759 add era-specific techlevel - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3805 Protomech Glider Partially Implemented - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3634 Ghost Target Overhaul - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#2422 Half translation while using a german host - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3284 Amphibious Vehicles - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3839 MASC and Superchargers - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3189 Various Scenario Issues - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3370 Special AC munitions w/ rapid fire bug - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3925 Difficult to set up equipment on deployment 0.37-dev - **Milestone**: stable 0.38 --> post-stable 0.38 |
From: Nicholas W. <ar...@us...> - 2014-05-05 21:30:52
|
Mass edit changing: - **Milestone**: post-stable 0.38 ticket: bugs:#4044 Princess and attacks with prone 'mechs 0.37.8-dev - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3235 Bot hates air-dropped units - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3377 Princess bot runs out of memory calculating ASF movement - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3682 Princess bot firing when unable to do damage - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3378 Bots Don't Use Plasma - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#2843 bot does not use bridges - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3622 Princess Bot can't use turrets on gun emplacements - **Milestone**: stable 0.38 --> post-stable 0.38 ticket: bugs:#3696 Princess Does Understand Torso-Mounted Cockpits - **Milestone**: stable 0.38 --> post-stable 0.38 |
From: Nicholas W. <ar...@us...> - 2014-04-10 00:56:58
|
Mass edit changing: - **Status**: closed ticket: bugs:#4068 In double-blind, units detected by sensors only should not be aware - **Status**: open --> closed ticket: bugs:#4072 Entity sprites "blinking" out of drawing since revisions after r10659. - **Status**: open --> closed ticket: bugs:#4061 Error - loading weapons - **Status**: open --> closed ticket: bugs:#4007 Squadron Issues - **Status**: open --> closed ticket: bugs:#3563 Server browser not working when you start from a save - **Status**: open --> closed ticket: bugs:#3950 Geometric Mean BV Option Not Updating in Unit Selection Dialog 0.37-dev - **Status**: open --> closed ticket: bugs:#2244 ECM in Double Blind games -> wrong hit roll reporting - **Status**: open --> closed ticket: bugs:#4077 BA with individual missile launchers attack as if the entire squad is armed - **Status**: open --> closed ticket: bugs:#4071 NPE at Grounded Dropship's Weapon Phase on Megamek 0.37.8 - dev - **Status**: open --> closed ticket: bugs:#3751 Centurion Weapon System - Nonfunctional - **Status**: open --> closed ticket: bugs:#4076 Princess Not Using Ammo Properly - **Status**: open --> closed ticket: bugs:#4053 Unable to start game 37.8 - **Status**: open --> closed ticket: bugs:#3999 All unit files need to have lower case extensions - **Status**: open --> closed ticket: bugs:#4026 Intermittent Vehicle Attack Issue with tacops vehicle crews game option - **Status**: open --> closed ticket: bugs:#4064 Inability to fire at secondary targets when attacking things with stealth armor. - **Status**: open --> closed ticket: bugs:#4081 Field of View in Depth 1 Water Hex - **Status**: open --> closed ticket: bugs:#3322 Battle armor unable to use TacOps fast movement - **Status**: open --> closed ticket: bugs:#4051 Facing when 'Mech skids: ver 0.37.8-Exp - **Status**: open --> closed ticket: bugs:#4066 Random Skill Generator TW Method [ver 0.37.8] - **Status**: open --> closed ticket: bugs:#4060 Missing limit on number of artillery spots per mapsheet. - **Status**: open --> closed ticket: bugs:#4054 Princess quits working when moving last unit 0.37.8 - **Status**: open --> closed ticket: bugs:#4087 Tasers, TSEMP, CWS incorrectly handle Battlearmor shutdowns - **Status**: open --> closed ticket: bugs:#3914 LACs incorrectly getting the rapid fire penalty - **Status**: open --> closed ticket: bugs:#4086 java.lang.NullPointerException and java.net.SocketException on MegaMek - 0.37.9 (0.38.0 RC 1)-windows - **Status**: open --> closed ticket: bugs:#4055 allow constructing BA with Modular Equipment Adaptor - **Status**: open --> closed ticket: bugs:#4067 When displaced into a water hex, a PSR for entering a water hex could be rolled - **Status**: open --> closed ticket: bugs:#4070 Specialty BA not working when BA carried by mech. - **Status**: open --> closed ticket: bugs:#4069 Estevez MBT & Estevez AA Customize Issue - **Status**: open --> closed ticket: bugs:#4058 Movement Report Dialogue needs a scrollbar - **Status**: open --> closed ticket: bugs:#3903 Falling damage while moving from one level to another - **Status**: open --> closed ticket: bugs:#4090 Incorrect unit camo in lobby when loading mul files; also affects resolving MekHQ scenarios - **Status**: open --> closed ticket: bugs:#4075 Silver Bullet Gauss Rifle can aim locations - **Status**: open --> closed ticket: bugs:#3088 BA compact narc not correct - **Status**: open --> closed ticket: bugs:#3806 Another double-blind related bug - **Status**: open --> closed ticket: bugs:#4074 Superheavy vees ignore Vehicle Damage Thresholds rule - **Status**: open --> closed ticket: bugs:#4016 "More" Button gets grayed out with aeros 0.37.6-exp - **Status**: open --> closed ticket: bugs:#4052 Princess won't shoot ASF! - **Status**: open --> closed ticket: bugs:#4083 (clan) showing in mechview not based on actual techlevel, but on internal name - **Status**: open --> closed ticket: bugs:#4078 Selected entity doesn't get cleared from FiringDisplay when using /reset - **Status**: open --> closed ticket: bugs:#4063 Mixed Tech MASC verification failure - **Status**: open --> closed ticket: bugs:#3675 Infantry mods for Chameleon LPS - **Status**: open --> closed ticket: bugs:#3672 Starting a scenario resets all game options to default - **Status**: open --> closed ticket: bugs:#4082 Clan Bonus Description on Random Skill Selection Pannel - **Status**: open --> closed ticket: bugs:#4073 NPE on unit loading in MM, Think its something with Armortype - **Status**: open --> closed ticket: bugs:#3669 Random Names bad encoding - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2014-02-22 23:04:54
|
Mass edit changing: - **Status**: closed ticket: feature-requests:#1229 Move Multiple Mechs - **Status**: implemented --> closed ticket: feature-requests:#1224 Princess stop chasing the Fighters! - **Status**: implemented --> closed ticket: feature-requests:#1119 Arrange Map Sizes - **Status**: implemented --> closed ticket: feature-requests:#934 Allow PPC Capacitors on Clan ER PPCs - **Status**: implemented --> closed ticket: feature-requests:#1181 Show armored components - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2014-02-22 23:03:10
|
Mass edit changing: - **Status**: closed ticket: bugs:#4048 Ejected units have no cause of destruction at end of game report 0.37.8-dev - **Status**: open --> closed ticket: bugs:#3933 mech that fails getting up after falling in basement ends up at wrong elevation - **Status**: open --> closed ticket: bugs:#4043 0.37.7 Battle armor Reflective/Reactive armor & UMU BV - **Status**: open --> closed ticket: bugs:#4032 Dropship penalized for atmospheric operations in a vacuum 0.37.7-dev - **Status**: open --> closed ticket: bugs:#4042 Crew Dead - **Status**: open --> closed ticket: bugs:#3942 Initiative ties not rolled off when multiple ties - **Status**: open --> closed ticket: bugs:#4040 Unable to match AP weapon mount for BA 0.37.8-dev - **Status**: open --> closed ticket: bugs:#4039 Princess doesn't attempt to stand a 'mech 0.37.7 - **Status**: open --> closed ticket: bugs:#4041 DWP drop declaration repeated every end phase 0.37.8-dev - **Status**: open --> closed ticket: bugs:#4047 Unit Configuration Interface Issues with Stratops Capital Fighters On - **Status**: open --> closed ticket: bugs:#4049 No unit to move error with Meks move as a lance - **Status**: open --> closed ticket: bugs:#4045 Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: -1 On Megamek 0.37.7 - Windows - **Status**: open --> closed ticket: bugs:#4006 hit table when crashing during skid - **Status**: open --> closed ticket: bugs:#3996 Entity.getLoadedUnits can return a collection with null entries - **Status**: open --> closed |