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From: Hammer <ham...@us...> - 2015-07-04 19:12:13
|
Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11991]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#464 Various Aero Fighter sources - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#471 Wars of Reaving Aero - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#470 XTRO Various updated (Aero fighters) - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#468 TRO 30550 Aero Fighters - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#467 RS Unique Fighters - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#462 TRO 3050 Aero Fighters - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#465 Operation Klondike Aero Fighters - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#466 TRO Prototypes Aero Fighters - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#469 TRO 3075 Aero Fighters - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#463 TRO 3085 Aero Fighters - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11991] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Hammer <ham...@us...> - 2015-06-20 02:44:45
|
Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11975]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#456 TRO 3057r Clan DropShips - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#454 TRO 3145 Various DropShips - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#453 HB Major Periphery States - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#458 Jumpship updates - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#451 TRO 3075 DropShips - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#450 TRO 3067 Dropship sources - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#457 TRO 3057r IS DropShips - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#449 Dropships - Various sources - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#455 Jihad Secrets: Blake Documents DropShips - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#452 TRO 3085 DropShips - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11975] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Hammer <ham...@us...> - 2015-06-08 20:48:51
|
Mass edit changing: - **Group**: stable 0.42 ticket: feature-requests:#1267 missing WoR protomech equipment - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1197 Make megamek remember game settings - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1360 Data File Refresh - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1366 Warships : Change "KO" message to "Dead" for unit display window - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1193 Rolling maps - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1374 Add Infantry TAG - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1157 Mobile Client, or Java based HTML hosted client for mobile access - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1057 Unofficial Option for Called Shot less chance of hitting the head - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1301 Optional Rule: 12 always hits (2 always misses) - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1384 Selecting Dropships - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1338 Skip indirect firing phase if artillery units are unable to make artillery attacks - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1365 Stratops : Please implement "Individual weapons" rule - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1370 Implementation of Lift Hoists - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1306 Unofficial option : Aeros can strike more than one target - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1334 Princess - TacOps Woods Cover - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1219 Ability to turn off visibility for individual SpecialHexDisplay icons - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1165 Sensor Rules Option: Remove MagRes - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1220 random events - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1094 More Advantages - **Group**: --> stable 0.42 ticket: feature-requests:#1250 Adjust Skills and Init based of Unit special skills or conditions - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1319 Allow players to re-arrange the mech order in the lobby - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1351 Add BA modular weapon mounts to MM (functions similar to AP mounts) - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1148 Changing ECM/other equip settings in lobby - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1355 Support for Large Support VTOLs. - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1126 Unofficial Advanced Training Advantages - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1203 Improved Bombast and Blazer weapons. - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1343 "Field of fire" view similar to "field of view" option - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1171 TRO 3145 tech - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1300 Princess bot and skilled evading - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1288 Show what is seeing a unit in Double Blind - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1231 BA weights while transporting troops - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1206 Damage Threshold Rules of Battlemechs - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1367 Bot deploys to random legal hex - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1207 No or Custom Range Modifiers - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1183 Inanimate Objects for "Objectives" - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1230 Lucky Shot, Trick Shot special pilot abilities - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1263 Allow the "Set Individual Camo" Option to be Applied to a Group Selection in the Lobby - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1322 Expanding edge options - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1172 Grounded aero units in scenarios - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1228 Add a "not" filter to the unit filter expressions - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1373 Join as invisible - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1349 Mounting/Loading BA should allow the player to choose whether to mount the BA externally or internally - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1308 Option to see CF on buildings/structures - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1213 Allow princess bot to use mines - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1297 Make Darkness/Weather/Temp Notifications More Prominent - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1215 Unofficial game option:Enhanced Flamers - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1293 Gunnery/piloting bonus/malus in configure - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1260 Toggleable option to allow advanced ammo for Conventional Fighters - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#766 Play by e-mail function - **Group**: --> stable 0.42 ticket: feature-requests:#1201 GM "Done" Override - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1021 Gamelog additions. - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1371 Unofficial BA Grab Bars Additional Option - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1361 Unofficial Option: Clan Plasma Cannons do Heat OR Damage - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1221 Ability to have a default camo - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1244 "Ammo Game Level" option - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1282 Infantry Spacesuit on Unit Selection Display - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1335 Movement "Logging" using ASF movement lines - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1144 Experimental Armor Types on Aerospace Units - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1255 Unofficial option : "Flak Before Attack" - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1325 Aim dialog should not popup when an invalid weapon is selected - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1240 Unit Visibility of Assault Option - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1266 UI for Nova CEWS system - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1333 Princess - Rapid Fire - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1262 Rotary Autocannons Option to Roll To-Hit Multiple Times - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1209 Request for a Address Book/Favorites to connector other servers - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1364 Unofficial rule : Have all AMS behave like space based AMS (able to intercept multiple missle attacks a turn) - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1141 Ability to copy and paste units in the lobby - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#997 Pilot Saves - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1332 Princess Heat Tolerance - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1149 create built in server browser - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1380 Add option to network C3 computers in scenarios - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1232 Randomly apply damage to unit in the lobby - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1350 Remove redundant buttons - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1339 Artillery weapons should auto target the hex instead of units in the hex - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1168 JumpShip/WarShip Hyper Jump - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1256 Experimental ammunition for ProtoACs - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1249 Unofficial Ultra AC rule idea - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1307 Booby Traps - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1354 "Cheat" Switch for Princess and Double Blind Play - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1284 Delayed deployment with unit location in scenarios - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1358 Advanced Search for Troop Carrying Capacity - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1179 Solitaire Mode - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1217 Implement Large Support VTOLs - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1128 Space maps - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1169 IS ammo in Clan Arrow IV - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1304 Anti-Radiation (ARAD) Missiles - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1326 Units should auto twist to target enemies - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1189 Damaging mechs based on RATs - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1352 Unofficial rule: Conventional Fighter Straight Line Movement - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1298 Simultaneous placing of artillery and mine designated hexes - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1156 Wesnoth art assets? - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1251 Indirect Fire / Double Blind / No Double Blind Messages - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1239 Multiple Home and Starting Edge - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1164 Capacity to read MW Buildtablefiles as Random Unit Generator - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1155 Mod to damage, heat, accuracy - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1131 unoffical option request - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1216 Optional Rule: Pulse Lasers use cluster tables - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1341 Hide the "aim blow" window if "club attacks use punch table" rule is turned on - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1208 BA Welded Handholds PSR Option - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1280 Setting a separate reinforcement edge - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1294 Force princess bot into forced withdrawl mid-game - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1318 Abandon mech without ejecting - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1257 NARC Bola pods and working missile MP/IMP rounds - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1238 Deployment options - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1214 miscellaneous support vehicle stuff - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1356 RFE: Add String for Weapon Specialist/Type Specialist to Unit Window - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1173 Non-standard ammo in scenarios - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1278 Introduction of TRO 3145 quirks - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1357 Arrow IV ammo Air-Defense Arrow Missile (pg184 TacOps) - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1310 Option for Princess to use Clan Zellbringen rules - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1321 Mass configure units - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1226 Setting up Commander Initiative - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1290 Allow differing victory conditions per side - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1336 Allow players to set default sensor type - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1347 Have WIGEs deploy at altitude 1 by default (with the option to change altitude) - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1346 Bot should instantly hit done when victory/defeat has been declared - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1204 Jettison Capable Modular Armor and Shields - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1138 Ability to damage/rubble parts of buildings pre-game - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1275 SPAs from Time of War Companion - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1102 Allow fleeing if MP left and current step on edge of map - **Group**: --> stable 0.42 ticket: feature-requests:#1195 Modifying ECM in game lobby - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1167 Mek Manufacturer Location Field - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1233 Infantry firing and swarming option - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1368 Deployment year overrides tech level for special ammunition types - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1140 Automatic creation of C3 networks - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1200 Marine Points for Battle Armor - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1312 Have a team BV summary in the initiative report - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1285 As a player, I would like to be able to set different tabs as my default in the MekDisplay window. - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1389 Unit Configure Box to remember its size - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1247 Add ability for Spheroid DSs to "Fly Off" - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1248 Ability to to change ammo levels in unit/damage editor - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1287 Princess Bot: Jump movement for battle armor and infantry - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1311 RFE: Vehicle Ammo Explosion - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1379 On the fly map changes - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1151 Mech Command Console - Dual cockpit mechs - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1372 Support for Zipped RAT files - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1303 RFE Bot VTOL Deployment - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1163 Seperate Vehicle Effectiveness option - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1211 Variable Range Targeting Quirks - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1313 RFE: Units deploying after 0 Option - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1331 Princess Ammo Dumping - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1196 Deployment phase - Adjust elevation of VTOLs - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1166 Implement Aerospace point defense - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1376 Implement Air-Launched Arrow IV missiles - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1043 Fuel Tank magn - **Group**: --> stable 0.42 ticket: feature-requests:#1046 Ersatz-random number generator - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1353 ASFs that do not move should prompt to hover - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1205 Grinder Options - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1337 Allow players to set default ECM suite setting - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1292 Provide an option to skip over targets I can't hit with "next target" - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1302 Percentage of Deployed force victory condition - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1145 Feature request : MRM/LGR unofficial rules - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1254 Unofficial option : ConvFighter and Aerospace 'Strafing' - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1190 Animated GIF camo support - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1315 Unofficial rule : Vehicles use driving skills as a modifier for motive damage - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1286 Primitive rocket pods for aero - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1258 Incorporating Quirks in MTF format. - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1146 Easy way to change firing modes/ammo types for more than one weapon - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1328 Allow infantry to start the game dugged in during deployment? - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1152 Hurried Movement - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1234 Unofficial option : reduce incidence of Hull Breach criticals on Naval units - **Group**: undetermined --> stable 0.42 ticket: feature-requests:#1363 Slight change to return flyovers unofficial rule for ASFs (change number of turns to fly back) - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1268 Allow Deletion of Saved Princess Behaviors - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1295 Implement Chaff Pod functionality - **Group**: stable 0.40 --> stable 0.42 ticket: feature-requests:#1245 Recon Cameras - **Group**: undetermined --> stable 0.42 |
From: Hammer <ham...@us...> - 2015-06-07 19:13:27
|
Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11955]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#443 TRO 3058U BattleArmor - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11955] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#444 TRO Prototypes BattleArmor - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11955] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#442 TRO VAr - Battle Armor/Exoskeletons - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11955] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Hammer <ham...@us...> - 2015-06-03 02:22:22
|
Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11942]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#439 Starterbook: Sword and Dragon - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11942] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#437 TRO 3145 Lyran Commonwealth - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11942] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#440 Starterbook: Wolf & Blake - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11942] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#441 BattleTech Dossiers - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11942] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#438 TRO 3075 Battle Armor - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11942] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Hammer <ham...@us...> - 2015-06-02 03:02:51
|
Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11934]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#436 TRO 3145 Free Worlds League source - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11934] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#434 TRO 3145 The Clans - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11934] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#435 TRO 3145 Republic of the Sphere source - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11934] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Hammer <ham...@us...> - 2015-06-01 17:00:54
|
Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11934]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#431 TRO 3145 Federated Sun source - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11934] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#433 Canon quirks update V - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11934] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#430 TRO 3145 Capellan Confederation source - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11934] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#429 XTRO Republic I update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11934] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#432 TRO 3145 Draconis Combine source - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11934] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Dylan M. <ral...@us...> - 2015-06-01 16:34:29
|
Mass edit changing: - **Status**: closed ticket: bugs:#4469 Unable to deploy units on different building levels if there are already 2 units present in the hex - **Status**: open --> closed ticket: bugs:#4534 C3 & ECM - **Status**: open --> closed ticket: bugs:#4546 Loading Infantry NPE - **Status**: open --> closed ticket: bugs:#4529 Princess Ground Unit Not Moving - **Status**: open --> closed ticket: bugs:#4496 ASFs : Right click - Alpha strike can "fire" aft mounted weapons in ground attacks - **Status**: open --> closed ticket: bugs:#4180 Client Crash Associated with Fighter Squadrons - **Status**: open --> closed ticket: bugs:#4521 Mechanized Infantry weight calculation wrong - **Status**: open --> closed ticket: bugs:#4461 ASF squadrons have ghost ammo after firing anti-ship missles - **Status**: open --> closed ticket: bugs:#4523 BV Calculation Error for AP Gauss Ammo on ProtoMechs - **Status**: open --> closed ticket: bugs:#4477 Princess Dropship not Moving - **Status**: open --> closed ticket: bugs:#4464 Vehicle in building takes no damage from infantry in the same hex - **Status**: open --> closed ticket: bugs:#4525 help file not found - **Status**: open --> closed ticket: bugs:#4403 Cannot Use ReplacePlayer GUI with Strategic Targets - **Status**: open --> closed ticket: bugs:#4486 ASFs : Altitude changes do not take effect when flying off the map and returning - **Status**: open --> closed ticket: bugs:#4540 WiGEs cannot lift off and move in the same turn - **Status**: open --> closed ticket: bugs:#4400 Game Frozen when Kicking Princess - **Status**: open --> closed ticket: bugs:#4459 Conflict between the AAA capital laser targetting and bracketing fire rules - **Status**: open --> closed ticket: bugs:#4552 Swarming and target destruction - errata - **Status**: open --> closed ticket: bugs:#4443 Unable to deploy vehicles into heavy woods with roads - **Status**: open --> closed ticket: bugs:#4512 Disconnect/Game Launch issue - **Status**: open --> closed ticket: bugs:#4539 r11839 banned all jump movement - **Status**: open --> closed ticket: bugs:#4450 Conflict between vehicles on roads and weather/planetary conditions - **Status**: open --> closed ticket: bugs:#4423 disallow jump, VTOL and WiGE movement when omni-carrying BA - **Status**: open --> closed ticket: bugs:#4354 Princess bot refusing to eject crippled units - **Status**: open --> closed ticket: bugs:#4551 TSEMP "every other turn" should be per weapon, not per entity - **Status**: open --> closed ticket: bugs:#4475 BA: Detachable Weapon Packs Can't Be Jettisoned? - **Status**: open --> closed ticket: bugs:#4527 Infantry leg attacks hit non-leg locations - **Status**: open --> closed ticket: bugs:#4441 Zooming out to scale<1 freezes the boardview - **Status**: open --> closed ticket: bugs:#4479 Artillery that hits woods does not display how much damage done is done to the woods in the round report - **Status**: open --> closed ticket: bugs:#4522 Exception in thread "Packet Pump" using r11761 (Grapple issue?) - **Status**: open --> closed ticket: bugs:#4346 ProtoMech Ammo Issues - **Status**: open --> closed ticket: bugs:#4511 0.41.2 Kill count and squadrons - no kills recorded - **Status**: open --> closed ticket: bugs:#4451 ASF free facing changes incorrect on ground maps - **Status**: open --> closed ticket: bugs:#4446 Aerospace Squadron on Atmosphere Map - **Status**: open --> closed ticket: bugs:#4478 Chain Whip Grapple Issues - **Status**: open --> closed ticket: bugs:#4434 Princess Small Craft not Moving on Ground Map - **Status**: open --> closed ticket: bugs:#4435 Rear Mounted Bulldozer? - **Status**: open --> closed ticket: bugs:#4548 Infantry Field Guns should not have secondary target modifier - **Status**: open --> closed ticket: bugs:#4543 Infantry attempt to Swarm from great distance - **Status**: open --> closed ticket: bugs:#4530 Stable quirk PSR mod applied more than once when... - **Status**: open --> closed ticket: bugs:#4545 Exception in thread "Princess-precognition (Princess)" java.util.ConcurrentModificationException - **Status**: open --> closed ticket: bugs:#4528 Issues with visibility/detection in multi-team double blind - **Status**: open --> closed ticket: bugs:#4533 C3/C3i/Nova LOS requirement - **Status**: open --> closed ticket: bugs:#4542 Dropship Cargo Shown Twice - **Status**: open --> closed ticket: bugs:#4550 C3 shouldn't offer to connect to Nova - **Status**: open --> closed ticket: bugs:#4514 protomech frenzy attack against infantry - **Status**: open --> closed ticket: bugs:#4537 Firing more LRMs than you have swarm ammo still does swarm attacks - **Status**: open --> closed ticket: bugs:#4428 Princess Aero not Moving on Ground Battle - **Status**: open --> closed ticket: bugs:#4549 Displacing units off the map can cause "no unit to move" error - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2015-06-01 16:34:26
|
Mass edit changing: - **Status**: closed ticket: data:#400 3067Uu Clan Omnis need omni flag set - **Status**: implemented --> closed ticket: data:#419 XTRO Periphery source update - **Status**: implemented --> closed ticket: data:#394 FM Free Worlds League RATs - **Status**: implemented --> closed ticket: data:#423 XTRO Succession Wars - **Status**: implemented --> closed ticket: data:#422 XTRO Phantoms update - **Status**: implemented --> closed ticket: data:#396 Aerotech 2 RATs - **Status**: implemented --> closed ticket: data:#410 RetroTech source update - **Status**: implemented --> closed ticket: data:#401 V. Stealth cleanup - **Status**: implemented --> closed ticket: data:#425 XTRO Republic I - **Status**: implemented --> closed ticket: data:#417 XTRO Clans source update - **Status**: implemented --> closed ticket: data:#405 messages.properties Quirks cleanup - **Status**: implemented --> closed ticket: data:#391 FM Comstar RATs - **Status**: implemented --> closed ticket: data:#413 XTRO Liao source update - **Status**: implemented --> closed ticket: data:#403 Drake Strike Fighter (XTR Boondocks) - **Status**: implemented --> closed ticket: data:#416 XTRO Steiner source update - **Status**: implemented --> closed ticket: data:#414 Primitives I source updates - **Status**: implemented --> closed ticket: data:#420 XTRO ComStar source update - **Status**: implemented --> closed ticket: data:#407 Primitives IV source updates - **Status**: implemented --> closed ticket: data:#408 Primitives II source updates - **Status**: implemented --> closed ticket: data:#399 Stefan Amaris battleship arc fix - **Status**: implemented --> closed ticket: data:#426 TRO 3145 Mercenaries Part I - **Status**: implemented --> closed ticket: data:#395 FM Periphery RATs - **Status**: implemented --> closed ticket: data:#411 Canon quirks update - **Status**: implemented --> closed ticket: data:#409 Primitives III source updates - **Status**: implemented --> closed ticket: data:#421 XTRO Gunslingers update - **Status**: implemented --> closed ticket: data:#392 FM Capellan Confederation RATs - **Status**: implemented --> closed ticket: data:#406 Era Digest Age of War Quirks and Source - **Status**: implemented --> closed ticket: data:#415 XTRO Marik source updates - **Status**: implemented --> closed ticket: data:#412 XTRO Kurita source update - **Status**: implemented --> closed ticket: data:#424 XTRO Most Wanted - **Status**: implemented --> closed ticket: data:#404 Tiamat variants appear as aerodyne - **Status**: implemented --> closed ticket: data:#398 Battleforce 2 RATs - **Status**: implemented --> closed ticket: data:#402 V. Stealth Cleanup Pt. 2 - **Status**: implemented --> closed ticket: data:#418 Canon quirks update III - **Status**: implemented --> closed ticket: data:#393 FM Lyran Alliance RATs - **Status**: implemented --> closed ticket: data:#428 Canon quirks update IV - **Status**: implemented --> closed ticket: data:#397 FM Mercenaries RATs - **Status**: implemented --> closed ticket: data:#427 TRO 3145 Mercenaries Part II - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2015-06-01 16:34:16
|
Mass edit changing: - **Status**: closed ticket: feature-requests:#1362 Add Indicator for Last Mech Shot At in Movement phase - **Status**: implemented --> closed ticket: feature-requests:#1253 TacOps Using Non-Infantry Units as Cover - **Status**: implemented --> closed ticket: feature-requests:#1309 Add history field into MMLab - **Status**: implemented --> closed ticket: feature-requests:#1385 AToW Companion Weapons - **Status**: implemented --> closed ticket: feature-requests:#1382 Single-Tube Increments for Streak LRMs - **Status**: implemented --> closed ticket: feature-requests:#1320 Set default weapons order option - **Status**: implemented --> closed ticket: feature-requests:#1381 Zip lines for dismounting infantry - **Status**: implemented --> closed ticket: feature-requests:#914 Just some Ideas/little things that Irk me - **Status**: implemented --> closed ticket: feature-requests:#1109 Add new command line parameters for /replacePlayer - **Status**: implemented --> closed ticket: feature-requests:#1369 Allow players to see the exact deployment zones when designating auto hit artillery hexes - **Status**: implemented --> closed ticket: feature-requests:#1359 Slight change to unit display window - **Status**: implemented --> closed ticket: feature-requests:#1261 Alternative ammunition types for Mech Mortars - **Status**: implemented --> closed ticket: feature-requests:#1377 Implement Laser-Guided Bomb Munition - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2015-06-01 16:34:10
|
Mass edit changing: - **Status**: closed ticket: patches:#489 HarJel II/III repair systems - **Status**: implemented --> closed ticket: patches:#483 Small boardview patch (Artillery icons) - **Status**: implemented --> closed ticket: patches:#480 UnitDisplay updates for WoR Tech - **Status**: implemented --> closed ticket: patches:#486 Number of action buttons - **Status**: implemented --> closed ticket: patches:#481 Show Deployment Zones when desig. AutoArty - **Status**: implemented --> closed ticket: patches:#485 Movement Envelope (Borders) - **Status**: implemented --> closed ticket: patches:#479 V. Stealth, Reflec, Reactive armor for Aeros - **Status**: implemented --> closed ticket: patches:#473 Hex Base Textures bigger than 84x72 - **Status**: implemented --> closed ticket: patches:#491 board zoom centering - **Status**: implemented --> closed ticket: patches:#494 Infantry Damage Prediction Fix - **Status**: implemented --> closed ticket: patches:#488 Environmental heat sources and heat-dissipating armor - **Status**: implemented --> closed ticket: patches:#477 Bug fix for ECM drawing - **Status**: implemented --> closed ticket: patches:#466 (Part 2) FoV Shading in Grayscale/Stripey - **Status**: implemented --> closed ticket: patches:#471 Hex Shadows - **Status**: implemented --> closed ticket: patches:#487 Impact-resistant armor effects from FM 3145 - **Status**: implemented --> closed ticket: patches:#493 FiringSolutionSprite - **Status**: implemented --> closed ticket: patches:#482 Acid (AX) SRM ammo should damage IS - **Status**: implemented --> closed ticket: patches:#495 Princess shoots at buildings with infantry in them - **Status**: implemented --> closed ticket: patches:#478 Board Tooltips - **Status**: implemented --> closed ticket: patches:#484 Sprites / TAB as keybind - **Status**: implemented --> closed |
From: Hammer <ham...@us...> - 2015-05-25 04:03:38
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Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11903]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#425 XTRO Republic I - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11903] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#428 Canon quirks update IV - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11903] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#427 TRO 3145 Mercenaries Part II - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11903] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#426 TRO 3145 Mercenaries Part I - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11903] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Hammer <ham...@us...> - 2015-05-20 19:30:51
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Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11886]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#424 XTRO Most Wanted - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#419 XTRO Periphery source update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#423 XTRO Succession Wars - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#418 Canon quirks update III - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#409 Primitives III source updates - **Labels**: --> [r11886] - **Group**: undetermined --> stable 0.42 ticket: data:#421 XTRO Gunslingers update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#408 Primitives II source updates - **Labels**: --> [r11886] - **Group**: undetermined --> stable 0.42 ticket: data:#417 XTRO Clans source update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#415 XTRO Marik source updates - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#422 XTRO Phantoms update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#420 XTRO ComStar source update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11886] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Hammer <ham...@us...> - 2015-05-19 17:33:11
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Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11879]'] - **Status**: implemented - **Group**: stable 0.42 ticket: data:#410 RetroTech source update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11879] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#411 Canon quirks update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11879] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#414 Primitives I source updates - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11879] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#413 XTRO Liao source update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11879] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 ticket: data:#416 XTRO Steiner source update - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11879] - **Status**: open --> implemented - **Group**: undetermined --> stable 0.42 |
From: Nicholas W. <ar...@us...> - 2015-04-19 15:04:12
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Mass edit changing: - **Status**: closed ticket: bugs:#4453 ASF unable to use split S for unknown reason - **Status**: open --> closed ticket: bugs:#4454 Conventional infantry costs are being calculated incorrectly - **Status**: open --> closed ticket: bugs:#4468 Path planner doesn't know about elevation change steps - **Status**: open --> closed ticket: bugs:#4518 Chin turet weight not being calulated - **Status**: open --> closed ticket: bugs:#4519 Cannot Jump Over Water (Path finding) - **Status**: open --> closed ticket: bugs:#4494 "Navel C3" - **Status**: open --> closed ticket: bugs:#4437 ASFs : "Next target" button selects invalid targets - **Status**: open --> closed ticket: bugs:#4462 Infantry with support lasers incorrectly labeled as "Heavy Laser" - **Status**: open --> closed ticket: bugs:#4502 Tooltip NPEs : at megamek.client.ui.swing.boardview.BoardView1.getToolTipText(BoardView1.java:4189) - **Status**: open --> closed ticket: bugs:#4480 Vehicle damage threshold rule still prevents critical hits when IS is hit - **Status**: open --> closed ticket: bugs:#4440 ASFs : unable to strafe hexes with friendly units - **Status**: open --> closed ticket: bugs:#4501 ASF : rolling twice to unjam UAC 20 - **Status**: open --> closed ticket: bugs:#4513 NPE in 0.41.3 r11674 Infantry.isLocationProhibited caused by Vee - **Status**: open --> closed ticket: bugs:#3877 Compiling with JDK 7 breaks Mac releases - **Status**: open --> closed ticket: bugs:#4520 ProtoMechs and Equipment Modes - **Status**: open --> closed ticket: bugs:#4457 Incorrect angle of attack for ground units firing on ASFs - **Status**: open --> closed ticket: bugs:#4476 Unjam UAC Unofficial Option Not Working? - **Status**: open --> closed ticket: bugs:#4490 CASE doesn't work correctly for the tac ops taking damage rule. - **Status**: open --> closed ticket: bugs:#4416 isStealthOn Error - **Status**: open --> closed ticket: bugs:#4471 "Center view on unit" tries to center view on offboard units - **Status**: open --> closed ticket: bugs:#4484 Saladin Assault Hover Tank (Standard) should have an ICE engine - **Status**: open --> closed ticket: bugs:#4425 Princess and Precognition share a Game reference - **Status**: open --> closed ticket: bugs:#4474 NPE in 0.41.3 r11674 UnitDisplay$ExtraPanel.displayMech - **Status**: open --> closed ticket: bugs:#4483 ASFs : Extra heat from engine hits not shown during firing phase - **Status**: open --> closed ticket: bugs:#4506 Deploying minefields - trying to cancel the minefield deploys the minefield with 0 density - **Status**: open --> closed ticket: bugs:#4510 Princess bot refuses to hit done : NPE at megamek.common.Coords.distance(Coords.java:259) - **Status**: open --> closed ticket: bugs:#4495 ASFs : Cluster hit weapons still causing multiple critical hits per weapon on a to hit roll of 12 (was listed as fixed) - **Status**: open --> closed ticket: bugs:#4445 ASFs starts battle at velocities higher than 0 - **Status**: open --> closed ticket: bugs:#4467 Incorrect popup text when mousing over hexes targetted by artillery - **Status**: open --> closed |
From: Nicholas W. <ar...@us...> - 2015-04-19 15:02:32
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Mass edit changing: - **Status**: closed ticket: patches:#468 AA for the StepSprites - **Status**: implemented --> closed ticket: patches:#469 StepSprite and EntitySprite Arrows - **Status**: implemented --> closed ticket: patches:#467 Antialiasing - **Status**: implemented --> closed ticket: patches:#474 Cosmetic Changes to CommonSettingsDialog - **Status**: implemented --> closed ticket: patches:#470 Movement and Facing Arrows (StepSprite/EntitySprite) - **Status**: implemented --> closed ticket: patches:#465 (Part 1) Advanced option to turn off hex coordinates - **Status**: implemented --> closed ticket: patches:#475 Minimap - **Status**: implemented --> closed ticket: patches:#476 Coordinates from Point - **Status**: implemented --> closed |
From: Hammer <ham...@us...> - 2015-02-26 23:26:25
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Mass edit changing: - **Owner**: Hammer - **Labels**: [u'[r11678]'] - **Status**: implemented - **Group**: development ticket: data:#391 FM Comstar RATs - **Labels**: --> [r11678] ticket: data:#395 FM Periphery RATs - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11678] - **Status**: open --> implemented - **Group**: undetermined --> development ticket: data:#398 Battleforce 2 RATs - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11678] - **Status**: open --> implemented - **Group**: undetermined --> development ticket: data:#394 FM Free Worlds League RATs - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11678] - **Status**: open --> implemented - **Group**: undetermined --> development ticket: data:#396 Aerotech 2 RATs - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11678] - **Status**: open --> implemented - **Group**: undetermined --> development ticket: data:#393 FM Lyran Alliance RATs - **Labels**: --> [r11678] ticket: data:#392 FM Capellan Confederation RATs - **Labels**: --> [r11678] ticket: data:#397 FM Mercenaries RATs - **Owner**: Anonymous --> Hammer - **Labels**: --> [r11678] - **Status**: open --> implemented - **Group**: undetermined --> development |
From: Dylan M. <ral...@us...> - 2015-02-12 18:02:09
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Mass edit changing: - **Status**: closed ticket: bugs:#4424 Jump infantry with 0MP get a free hex when jumping - **Status**: open --> closed ticket: bugs:#4422 LOS with MMv0.41.1 - **Status**: open --> closed ticket: bugs:#4426 Game freezes before Firing Phase - **Status**: open --> closed ticket: bugs:#4392 Landing Checks include additional modifiers that they shouldn't - **Status**: open --> closed ticket: bugs:#4367 Non-Aerospace units firing at ASFs does not appear to follow latest errata rules - **Status**: open --> closed ticket: bugs:#4411 Vehicles can abandon crew into illegal hexes - **Status**: open --> closed ticket: bugs:#4369 Dropship pathing goes haywire - **Status**: open --> closed ticket: bugs:#4429 MM Option Unofficial Primary Target is bugged? - **Status**: open --> closed ticket: bugs:#4225 Aerospace Pathing - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2015-01-28 17:24:18
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Mass edit changing: - **Status**: closed ticket: bugs:#4419 Support Vee's and Infantry Weapons - **Status**: open --> closed ticket: bugs:#4353 Princess bot taking forever to move : Log file is full of basicpathranker warnings - **Status**: open --> closed ticket: bugs:#4420 Game with a hidden unit carrying ECM causes lagged movement for other player - **Status**: open --> closed ticket: bugs:#4297 Possible NPE in MovePath.findPathTo - **Status**: open --> closed ticket: bugs:#4418 Custom weapon order XML file thinks it's quirks - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2015-01-22 22:18:44
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Mass edit changing: - **Status**: closed ticket: feature-requests:#1344 View option : highlight hexes with enemy ECM units - **Status**: implemented --> closed ticket: feature-requests:#1342 Unjam RAC button should display a warning that it will end movement for the turn - **Status**: implemented --> closed ticket: feature-requests:#1327 Changing the firing text for swarming attacks - **Status**: implemented --> closed |
From: Dylan M. <ral...@us...> - 2015-01-22 22:17:59
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Mass edit changing: - **Status**: closed ticket: bugs:#4400 Game Frozen when Kicking Princess - **Status**: open --> closed ticket: bugs:#4413 Tank: Cargo cost 2 crit slots, doesn't matter how much Cargo - **Status**: open --> closed ticket: bugs:#4397 Option for year is short a character! - **Status**: open --> closed ticket: bugs:#4407 Missing King Davids - **Status**: open --> closed ticket: bugs:#4406 Dropship causes targeting range to be one - **Status**: open --> closed ticket: bugs:#4409 Princess Cannot Move/Fire BAs with APMs - **Status**: open --> closed ticket: bugs:#4401 Unit Damage Editor dialog only allows equipment to be damaged - **Status**: open --> closed ticket: bugs:#4417 Game Not Responsive After Infantry Firing - **Status**: open --> closed ticket: bugs:#4408 Client drawing of ECM effects is incorrect - **Status**: open --> closed ticket: bugs:#4410 Tanks and subclasses pass validation when they shouldn't - **Status**: open --> closed ticket: bugs:#4414 Aero strafing runs are targeting other airborne Aeros - **Status**: open --> closed |
From: Nicholas W. <ar...@us...> - 2015-01-04 04:17:38
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Mass edit changing: - **Milestone**: stable 0.42 ticket: bugs:#4392 Landing Checks include additional modifiers that they shouldn't - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4343 Simultaneous Deployment: sometimes unable to switch to next unit - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4337 Aerospace Landing on Ground Map According to TW87 - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4353 Princess bot taking forever to move : Log file is full of basicpathranker warnings - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4356 Princess bot gets confused if it does not have LOS - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3878 area effect weapons against buildings should target both level and hex, and damage is wrong - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3399 No Quicksand Image - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4367 Non-Aerospace units firing at ASFs does not appear to follow latest errata rules - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4180 Client Crash Associated with Fighter Squadrons - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3922 Survival of mounted units when crashing - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4292 0.39.2 : Double blind, enemy BV is never shown - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3072 Client Settings not updating in OS-X - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3634 Ghost Target Overhaul - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4219 Issues with stacking violations and MovePaths - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3844 Crashed Dropship Landing Exhaust Not Applied - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3947 Grounded Spheroid Dropship Aft-Mounted Weapons - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4324 Princess does not understand tripods - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4360 Unit destroyed by engine explostion blast has kill awarded to the wrong Unit - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4295 0.39.2 : Unable to jump to adjacent hex of the same height - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4395 Bot Refuse to Shoot at Infantry with 2 Armor - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4231 Super Heavy Armor diagram on the Unit Display doesn't show 2 turrets when appropriate - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3682 Princess bot firing when unable to do damage - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4315 View game board does not take into account planetary conditions - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4021 Space Game Hangs 0.37.6-exp - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3807 ASF squadrons cannot be loaded in DSs from the lounge - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3805 Protomech Glider Partially Implemented - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4085 Conventional AA Infantry - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4354 Princess bot refusing to eject crippled units - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3839 MASC and Superchargers - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4100 Tripod Cockpits - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3900 trailers should have control systems optional - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3877 Compiling with JDK 7 breaks Mac releases - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4366 C3i lines sometimes become invisible - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4225 Aerospace Pathing - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4149 Probable bugs while targeting water hexes - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3818 Squadrons don't damage the fighters within - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4116 Simultaneous phases, Bots, and thread safety - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3264 Fuel Cell and Environment Sealing - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#2313 Can fire AMS at enemy unit - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3925 Difficult to set up equipment on deployment 0.37-dev - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3885 Damage Tracked After Destroyed - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3622 Princess Bot can't use turrets on gun emplacements - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4057 track turret weight for omnitanks correctly - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#2422 Half translation while using a german host - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4346 ProtoMech Ammo Issues - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4152 Bot crashes unloading units - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4376 Spheroid dropships on ground maps have no velocity for the advanced anti-aircraft rule - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4234 Clearing Mines - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4329 Bot deploys units in places where it can't safely escape - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4323 Princess only correctly estimates damage vs mechs - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4325 VTOL lateral movement logic needs some work - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3766 Artillery on dropships needs "Ground Dropships Use Individual Weapons" option - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3760 Ground-Mobile HPG Non-functional - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4124 ice storm problems - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3377 Princess bot runs out of memory calculating ASF movement - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4369 Dropship pathing goes haywire - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3208 Chainsaw Cannot Target Forest - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4390 Field Gun Infantry Platoons Not Losing Field Guns with Casualties - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3792 Meks should be able to mount mechanical jump boosters and standard jump jets simultaneously - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3244 maps getting screwed up - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3713 defaultQuirks.xml Marauder entry bugs - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3642 Frozen in heat phase - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4050 Tech Level for engines and cockpits should be fixed. - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4186 Damage to Infantry in Buildings Not Applying Correctly? - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#821 Unjam RAC is *not* a move item. - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3284 Amphibious Vehicles - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4181 Princess doesn't know how to use VTOLs - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4056 bug with push onto bridge from adjacent hex that does not have road leading to bridge - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3189 Various Scenario Issues - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#3370 Special AC munitions w/ rapid fire bug - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4297 Possible NPE in MovePath.findPathTo - **Milestone**: stable 0.40 --> stable 0.42 ticket: bugs:#4363 ASFs causing very high cpu usage/temperature (no bots present) - **Milestone**: stable 0.40 --> stable 0.42 |
From: Nicholas W. <ar...@us...> - 2015-01-04 03:40:29
|
Mass edit changing: - **Milestone**: stable 0.40 ticket: bugs:#4392 Landing Checks include additional modifiers that they shouldn't - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4343 Simultaneous Deployment: sometimes unable to switch to next unit - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4337 Aerospace Landing on Ground Map According to TW87 - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4353 Princess bot taking forever to move : Log file is full of basicpathranker warnings - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4356 Princess bot gets confused if it does not have LOS - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3878 area effect weapons against buildings should target both level and hex, and damage is wrong - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3399 No Quicksand Image - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4367 Non-Aerospace units firing at ASFs does not appear to follow latest errata rules - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4180 Client Crash Associated with Fighter Squadrons - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3922 Survival of mounted units when crashing - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4292 0.39.2 : Double blind, enemy BV is never shown - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3072 Client Settings not updating in OS-X - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3634 Ghost Target Overhaul - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4219 Issues with stacking violations and MovePaths - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3844 Crashed Dropship Landing Exhaust Not Applied - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3947 Grounded Spheroid Dropship Aft-Mounted Weapons - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4324 Princess does not understand tripods - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4360 Unit destroyed by engine explostion blast has kill awarded to the wrong Unit - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4295 0.39.2 : Unable to jump to adjacent hex of the same height - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4395 Bot Refuse to Shoot at Infantry with 2 Armor - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4231 Super Heavy Armor diagram on the Unit Display doesn't show 2 turrets when appropriate - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3682 Princess bot firing when unable to do damage - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4315 View game board does not take into account planetary conditions - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4021 Space Game Hangs 0.37.6-exp - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3807 ASF squadrons cannot be loaded in DSs from the lounge - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3805 Protomech Glider Partially Implemented - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4085 Conventional AA Infantry - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4354 Princess bot refusing to eject crippled units - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3839 MASC and Superchargers - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4100 Tripod Cockpits - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3900 trailers should have control systems optional - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3877 Compiling with JDK 7 breaks Mac releases - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4366 C3i lines sometimes become invisible - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4225 Aerospace Pathing - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4149 Probable bugs while targeting water hexes - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3818 Squadrons don't damage the fighters within - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4116 Simultaneous phases, Bots, and thread safety - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3264 Fuel Cell and Environment Sealing - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#2313 Can fire AMS at enemy unit - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3925 Difficult to set up equipment on deployment 0.37-dev - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3885 Damage Tracked After Destroyed - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3622 Princess Bot can't use turrets on gun emplacements - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4057 track turret weight for omnitanks correctly - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#2422 Half translation while using a german host - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4346 ProtoMech Ammo Issues - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4152 Bot crashes unloading units - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4376 Spheroid dropships on ground maps have no velocity for the advanced anti-aircraft rule - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4234 Clearing Mines - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4329 Bot deploys units in places where it can't safely escape - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4323 Princess only correctly estimates damage vs mechs - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4325 VTOL lateral movement logic needs some work - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3766 Artillery on dropships needs "Ground Dropships Use Individual Weapons" option - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3760 Ground-Mobile HPG Non-functional - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4124 ice storm problems - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3377 Princess bot runs out of memory calculating ASF movement - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4369 Dropship pathing goes haywire - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3208 Chainsaw Cannot Target Forest - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4390 Field Gun Infantry Platoons Not Losing Field Guns with Casualties - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3792 Meks should be able to mount mechanical jump boosters and standard jump jets simultaneously - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3244 maps getting screwed up - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3713 defaultQuirks.xml Marauder entry bugs - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3642 Frozen in heat phase - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4050 Tech Level for engines and cockpits should be fixed. - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4186 Damage to Infantry in Buildings Not Applying Correctly? - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#821 Unjam RAC is *not* a move item. - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3284 Amphibious Vehicles - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4181 Princess doesn't know how to use VTOLs - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4056 bug with push onto bridge from adjacent hex that does not have road leading to bridge - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3189 Various Scenario Issues - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#3370 Special AC munitions w/ rapid fire bug - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4297 Possible NPE in MovePath.findPathTo - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4363 ASFs causing very high cpu usage/temperature (no bots present) - **Milestone**: post-stable 0.40 --> stable 0.40 |
From: Dylan M. <ral...@us...> - 2015-01-01 23:42:43
|
Mass edit changing: - **Status**: closed - **Milestone**: stable 0.40 ticket: bugs:#4399 Translation Properties file in UTF-8 read wrong - **Status**: open --> closed ticket: bugs:#4402 Unable to Continue Saved Game - **Status**: open --> closed ticket: bugs:#4372 Inferno fires do not last for the remainder of the scenario - **Status**: open --> closed ticket: bugs:#4405 rendering loop could be greatly sped up with caching hex images - **Status**: open --> closed - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4404 Performance issues with BoardView1.createShadowMask - **Status**: open --> closed - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4398 APMs cannot be selected in UnitDisplay Weapons tab - **Status**: open --> closed ticket: bugs:#4129 double blind sensor detection should only reveal a radar blip, not whole unit - **Status**: open --> closed - **Milestone**: post-stable 0.40 --> stable 0.40 ticket: bugs:#4211 Princess-precognition Exception - **Status**: open --> closed |
From: Dylan M. <ral...@us...> - 2014-12-27 13:22:26
|
Mass edit changing: - **Status**: closed ticket: feature-requests:#1345 Dug in indicator for infantry units - **Status**: implemented --> closed ticket: feature-requests:#1340 Please make inferno bombs work with the vehicle damage threshold rule - **Status**: implemented --> closed |