As mentioned in the title, I'm seeing a NullPointerException that seems to be triggered by having a ProtoMech inside a building at the beginning of the physical phase.
megameklog.txt and relevant saved game attached.
... and the game log.
Fixed in [r11986].
Just missing some null guards.
Commit: [r11986]
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... and the game log.
Fixed in [r11986].
Just missing some null guards.
Related
Commit: [r11986]