Attempting to jump over water on a swampy map, the pathfinder tries to take me AROUND the water, not over it, unless I explicitly force it to go over by clicking each hex.
See this image: http://imgur.com/ssMNTrR
In the left most frame, you see that the pathfinder goes around the water. You see me click through each hex in sequence and it allows it.
http://restless.mechadynamics.net/megamek/jumppath.sav.gz a savegame taken from the same game as the screenshots
Fixed in [r11738]. Was introduced in [r11691] when I incorporated elevation differences into the PP, as a fix for [#4468]. The problem here was that, even though jump movement was being used, it was considering the elevation of the intermediary hexes, which it shouldn't have been. I added code to discount this.
Related
Bugs:
#4468Commit: [r11691]
Commit: [r11738]