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#4129 double blind sensor detection should only reveal a radar blip, not whole unit

stable 0.40
closed
None
fixed
1
2015-01-01
2014-05-16
No

http://bg.battletech.com/forums/index.php/topic,37874.msg910637.html

In double blind play, if a sensor detects a unit, the whole unit shouldn't be revealed. The player should only be notified that there's a unit at that location, not what type/tonnage/etc.

Discussion

  • Nicholas Walczak

    I've thought about this before, and I think the amount of work that needs to go into this should push it to be post-stable.

     
  • Nicholas Walczak

    • Milestone: stable 0.38 --> post-stable 0.38
     
  • Sebastian Brocks

    Further info:

    1. All sensors save seismic will give you a return of the detected unit's height in levels, with elevations translating into levels on a 1-to-1 basis. It's up to the detecting player to decide if the terrain is really that high and he's detecting a ground unit, or if he's detecting something up in the air.

    2. The player that controls the unit that is detected does not know that his unit has been detected.

     

    Last edit: Nicholas Walczak 2014-05-28
    • Nicholas Walczak

      For point 2), this is the way it currently works in MM. This was fixed in [#4068].

       

      Related

      Bugs: #4068

  • Nicholas Walczak

    • Description has changed:

    Diff:

    --- old
    +++ new
    @@ -1,3 +1,3 @@
    -http://bg.battletech.com/forums/index.php/topic,37874.msg910637.html#new
    +<http://bg.battletech.com/forums/index.php/topic,37874.msg910637.html>
    
     In double blind play, if a sensor detects a unit, the whole unit shouldn't be revealed. The player should only be notified that there's a unit at that location, not what type/tonnage/etc.
    
     
  • Nicholas Walczak

    • Milestone: exp 0.40 --> stable 0.40
     
  • Dylan Myers

    Dylan Myers - 2014-12-18
    • Milestone: stable 0.40 --> post-stable 0.40
     
  • Nicholas Walczak

    • assigned_to: Nicholas Walczak
    • Resolution: accepted --> fixed
     
  • Nicholas Walczak

    Fixed in [r11492].

    It's mostly just client updates. I updated EntitySprite and IsometricEntitySprite to display a different icon if the Entity is an enemy unit that is only detected by sensors. It also displays "Sensor Return" as the unit name as well as the Unit tooltip.

    I also made it so that the unit cannot be viewed in the UnitDisplay. This eliminates a lot of tedious work in UnitDisplay.

    The icon we use for sensor returns should probably be changed. I just took the unknown_unit.gif that is used for blind drops and I changed the background to be transparent.

     

    Related

    Commit: [r11492]

  • Dylan Myers

    Dylan Myers - 2015-01-01
    • Status: open --> closed
    • Milestone: post-stable 0.40 --> stable 0.40
     

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