http://bg.battletech.com/forums/index.php/topic,37874.msg910637.html
In double blind play, if a sensor detects a unit, the whole unit shouldn't be revealed. The player should only be notified that there's a unit at that location, not what type/tonnage/etc.
I've thought about this before, and I think the amount of work that needs to go into this should push it to be post-stable.
Further info:
All sensors save seismic will give you a return of the detected unit's height in levels, with elevations translating into levels on a 1-to-1 basis. It's up to the detecting player to decide if the terrain is really that high and he's detecting a ground unit, or if he's detecting something up in the air.
The player that controls the unit that is detected does not know that his unit has been detected.
Last edit: Nicholas Walczak 2014-05-28
For point 2), this is the way it currently works in MM. This was fixed in [#4068].
Related
Bugs:
#4068Diff:
Fixed in [r11492].
It's mostly just client updates. I updated EntitySprite and IsometricEntitySprite to display a different icon if the Entity is an enemy unit that is only detected by sensors. It also displays "Sensor Return" as the unit name as well as the Unit tooltip.
I also made it so that the unit cannot be viewed in the UnitDisplay. This eliminates a lot of tedious work in UnitDisplay.
The icon we use for sensor returns should probably be changed. I just took the unknown_unit.gif that is used for blind drops and I changed the background to be transparent.
Related
Commit: [r11492]