| 51 |
graphicsless operation for maintenance activities |
None |
open |
|
2013-01-19
|
2013-01-19
|
5 |
|
| 47 |
after producing a building, the worker should go south of it |
None |
open |
|
2010-12-25
|
2010-12-26
|
1 |
|
| 46 |
icon which shows number of idle workers (if any) |
None |
open |
|
2010-12-25
|
2010-12-26
|
7 |
|
| 45 |
option to transfer gold/wood/stone to other players |
None |
open |
|
2010-12-24
|
2010-12-24
|
5 |
|
| 44 |
keys for producing units |
None |
open |
|
2010-12-24
|
2010-12-24
|
5 |
|
| 41 |
green marking-circle on wounded units nearly invisible |
None |
open |
|
2010-12-23
|
2011-01-31
|
3 |
|
| 39 |
no blue arrow if meeting point is too far away from building |
None |
open |
|
2010-12-21
|
2010-12-22
|
5 |
|
| 37 |
quick fix: "not enough resources" should come earlier |
None |
open |
|
2010-12-21
|
2011-01-31
|
5 |
|
| 36 |
glest should remember if i want the music while waiting |
None |
open |
|
2010-12-20
|
2010-12-20
|
5 |
|
| 34 |
distribution of teams at creating a online-game |
None |
open |
|
2010-12-19
|
2010-12-19
|
5 |
|
| 33 |
technicians should move to a free space to built |
None |
open |
|
2010-12-18
|
2010-12-18
|
5 |
|
| 31 |
in-game-switch for No2DMouseRendering=true |
None |
open |
|
2010-12-18
|
2010-12-18
|
5 |
|
| 29 |
information-messages in lower left should be in lower middle |
None |
open |
|
2010-12-18
|
2010-12-18
|
5 |
|
| 28 |
information sounds for errors and messages |
None |
open |
|
2010-12-18
|
2010-12-26
|
8 |
|
| 27 |
easier map colors |
None |
open |
|
2010-12-18
|
2010-12-18
|
5 |
|
| 25 |
move order queue below progress bar |
None |
open |
|
2010-12-18
|
2010-12-18
|
5 |
|
| 23 |
highlight hotkeys |
None |
open |
|
2010-12-18
|
2010-12-18
|
5 |
|
| 14 |
Secret codes for Scenarios/ Scenario Grouping |
None |
open |
|
2010-04-24
|
2010-04-24
|
5 |
|
| 13 |
splatting reimplemetation |
None |
open |
|
2010-04-10
|
2010-04-10
|
5 |
|
| 12 |
improved particles for attacks |
None |
open |
|
2010-04-10
|
2010-04-10
|
5 |
|
| 11 |
get rid of NAT problems in multiplayer |
None |
open |
|
2010-04-10
|
2010-04-10
|
3 |
|
| 10 |
more lightsources for attacks and units |
None |
open |
|
2010-04-10
|
2010-04-10
|
3 |
|
| 7 |
Water based units |
None |
open |
|
2010-04-10
|
2010-04-10
|
3 |
|
| 6 |
Carrier units |
None |
open |
|
2010-04-10
|
2010-04-10
|
2 |
|
| 2 |
Neutral units |
None |
open |
|
2010-04-10
|
2010-04-10
|
3 |
|