Menu ▾ ▴

#51 Extensible data transfer mechanism

open
core (37)
8
2001-12-04
2001-05-29
No

Some update information is specific to certain game and
scenario types... e.g. harvesting (where resources,
where harvested, how much harvested) and construction.
This will need to be generic enough to cope with easy
extentsion for new stuff.

As a hack to get harvesting and construction working,
this could be put straight into the existing mechanism.

Discussion

  • Nigel Phillips

    Nigel Phillips - 2001-05-29
    • priority: 7 --> 8
     
  • Nigel Phillips

    Nigel Phillips - 2001-05-29

    Logged In: YES
    user_id=79324

    This may also meet requirements for 406378 ("Non-essential
    data communication").

     
  • Nigel Phillips

    Nigel Phillips - 2001-12-04
    • assigned_to: nobody --> nphillips
     
  • Nigel Phillips

    Nigel Phillips - 2001-12-04

    Logged In: YES
    user_id=79324

    Assigning to me while I work on it.

     

Log in to post a comment.