Extensible data transfer mechanism
Status: Alpha
Brought to you by:
nphillips
Some update information is specific to certain game and
scenario types... e.g. harvesting (where resources,
where harvested, how much harvested) and construction.
This will need to be generic enough to cope with easy
extentsion for new stuff.
As a hack to get harvesting and construction working,
this could be put straight into the existing mechanism.
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This may also meet requirements for 406378 ("Non-essential
data communication").
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Assigning to me while I work on it.