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#35 Weapon ranges

broken_
open
core (37)
9
2001-04-02
2001-04-02
No

All weapons seem to exhibit problems with range.
Specifically:
1. homing missiles are often fired at targets well out
of range.
2. Other weapons are sometimes not fired at the closest
enemy.
3. Rarely, a beam will be fired at an enemy a long way
away.

Homing missiles have been broken for a long while but
the other two may not have been seen before the 411639
branch.

Discussion

  • Nigel Phillips

    Nigel Phillips - 2001-04-02

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    Okay, isInRange wasn't being called for weapons on
    quickmounts. But bugs remain (sigh).

     
  • Nigel Phillips

    Nigel Phillips - 2001-04-02

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    Was doing homing missile range->fuel calc on wrong data.
    Fixed in top-of-tree.

     
  • Nigel Phillips

    Nigel Phillips - 2001-04-02
    • assigned_to: nobody --> nphillips
     
  • Nigel Phillips

    Nigel Phillips - 2001-04-02

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    user_id=79324

    1 is fixed.(?)
    2 and 3 hard to reproduce.

     
  • Nigel Phillips

    Nigel Phillips - 2001-04-04

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    user_id=79324

    Fixed another prob where homing missiles would chase fast
    units apparently well beyond where their fuel was supposed
    to run out. (range->fuel calc done with wrong value for
    speed!)

     
  • Nigel Phillips

    Nigel Phillips - 2001-04-19

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    Just seen something that may be related to this: an
    AI-controlled unit kept shooting himself with homing
    missiles, at least it looked like that.

     

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