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#30 Non-essential data communication

open
nobody
core (37)
7
2001-04-02
2001-03-06
No

There is no mechanism to communicate non-essential (to
the running of the simulation) data - e.g. pictures,
scenario details, etc.

Discussion

  • Nigel Phillips

    Nigel Phillips - 2001-04-02
    • summary: Non-essential data --> Non-essential data communication
     
  • Nigel Phillips

    Nigel Phillips - 2001-04-03

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    There might be quite a lot of data that needs to be
    communicated, depending on the game type. e.g. Red Alert
    style games would need to know of changes to resource
    levels. So we need a flexible, extensible, data
    communication system.

     
  • Nigel Phillips

    Nigel Phillips - 2001-06-11

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    See also 428331.

     
  • Nigel Phillips

    Nigel Phillips - 2001-06-11

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    Pictures: how to communicate?
    If standard pics (included w. distribution), how to specify
    path name in install independent fashion?
    Otherwise, use of URL will require a web/ftp server
    somewhere... not nice.

    Could read as a byte-array from a file and communicate that?
    (See javax.swing.ImageIcon)

     
  • Nigel Phillips

    Nigel Phillips - 2001-06-13

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    This might well be better done as a request/response style
    server, because this type of data is (by necessity)
    optional... the server doesn't know what data the client
    will need (the AI clients will generally need less than the
    users).

    But then I don't want to implement a generic file-server.
    There's enough of those already. Just use URLs? (This would
    allow off-loading of some data transfer to other systems.)

     
  • Nigel Phillips

    Nigel Phillips - 2001-06-13

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    java.awt.Toolkit get/createImage(String filename) allows
    relative path names. But relative to what?

     

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