Better Movement
Status: Alpha
Brought to you by:
nphillips
To be truly generic/realistic, Unit class (or subclass) needs to have a mechanism to support units that have special requirements for motion - e.g. cavalry that take a while to build up to top speed, and cannot then instantly stop (etc)... aircraft which must keep moving forward to turn around (cannot stop and turn on the spot) etc.
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Perhaps easiest to have units/game pieces (homingmissile!)
defer all movement stuff to other objects. I have some ideas
on this.