Maya Dynamics particle systems are exported to osgParticle node kit.
The following Maya emitters are exported to OSG:
The following emitter attributes are supported:
Maya2OSG exports old fashioned particle systems from Maya Dynamics engine. The new Nucleus system nParticles will be supported soon.
Connections between emitters and particles are kept in OSG scene. A particle system can be emitted from several emitters, but one emitter cannot emit more than a particle type, as osgParticle does not support it.
The following particle attributes are exported:
Supported particle render types:
Maya2OSG particle systems support is currently in a very preliminary stage. There is a lot more work to do:
Exporting Maya Fields connected to particles to
osgParticle::Operator
's
* Improving particle render (spheres, instance geometry, sprite image sequences, ...)
* Random lifespan
* and much more
Some of this features are relatively quick and easy to implement, some others are more delicate because they need to modify OSG code. Whatever the case, they are left in stand by for a while, unless they are needed for any project. Current efforts in Maya2OSG development are oriented towards lighting, shading and shadowing.