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Development

Javier Taibo

Information for developers

TO-DO list

  • Integrate modified osgviewer in the plug-in
  • Export Occluders
  • Export FAST geometry (see osg::Geometry::copyToAndOptimize or osgUtil::Optimizer::MakeFastGeometryVisitor)
  • BUG: Orthographic cameras are not correclty exported
  • BUG: Instanced geometry is exported several times
  • Options for using display lists and VBOs
  • Optionally run the osgUtil::Optimizer when exporting a scene
  • Move textures used by the exported models to a destination directory selected by the user. Optionally store them in GPU-compressed formats
  • Share GLSL shaders/shading networks between geometry meshes (solve the texture coordinate sets problem)
  • Export option to autocompute surface normals (osg::SmoothingVisitor) and ignore existing normals (if any).
  • Export options for include/exclude features: normals, color, materials, textures, lights, cameras, ...
  • Import/export Maya particles

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