[Maya2osg-users] Skinning submitted
Status: Alpha
Brought to you by:
jtaibo
From: PP CG <pp...@cg...> - 2011-10-21 15:26:49
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Hi guys, skinning ( Beta ) is done, tested the scenes, nothing seems to be broken. Morphing and Skinning combination is not tested, and should also not work ( Morphs will be exported, but not updated as, the update Visitor will not reach them ). I added basic Poly Shape Instancing, will extend it to all DAG Nodes. I've done some design decisions which might not be the best due to my lag of c++ and osg experience. Maya Skinning does not map very well to osg Skinning. Will explain in the wiki and might need to discuss with you. For now there are no settings for skinning, but those might come later one. @J-S, I added the setting for applying the Unit reacalculation called "Linear Working Units" under general. In the Plug In you can grab them with Config::instance() -> getArgBool( "-computeShadows" ). I suggest you apply them there where you need the recalculation and ignore all animation stuff, I'll work on that later. Cheers, PP |