Re: [Maya2osg-users] Winding again!
Status: Alpha
Brought to you by:
jtaibo
From: Javier T. <jav...@gm...> - 2011-10-19 19:26:28
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On Wed, Oct 19, 2011 at 9:41 AM, PP CG <pp...@cg...> wrote: > Hi guys, > > > I don't remember why is this "flip normals if surface mode is > > opposite" option required. Probably Peter explained it to me some time > > ago, but I don't remember. It was supposed to work automatically in > > FFP as well as in GLSL mode. > > > > Peter can you throw some light here? > > When I added this option I thought one could save a StateSet change when > some surfaces have backface culling and some frontface culling. But > AFAIK we figured that it was not working correctly, and removed this > option from the UI. > @Javier, I think you needed it only for one special case ( Shders ? ). > I think I don't need it. It wasnt originally in the export options. The opposite flag was checked in FFP as well as in GLSL. There were some bugs about this some time ago, but I thought I solved them. I'll take a look at it as soon as I can, to check if it is working OK. Regards, -- Javier Taibo |