Re: [Maya2osg-users] Winding again!
Status: Alpha
Brought to you by:
jtaibo
From: PP CG <pp...@cg...> - 2011-10-19 07:42:02
|
Hi guys, > I don't remember why is this "flip normals if surface mode is > opposite" option required. Probably Peter explained it to me some time > ago, but I don't remember. It was supposed to work automatically in > FFP as well as in GLSL mode. > > Peter can you throw some light here? When I added this option I thought one could save a StateSet change when some surfaces have backface culling and some frontface culling. But AFAIK we figured that it was not working correctly, and removed this option from the UI. @Javier, I think you needed it only for one special case ( Shders ? ). @J-S, you mentioned that you are using some older version of Maya2osg, do you still have the flag in the UI ? It should not be there. Cheers, PP |