Re: [Maya2osg-users] Patch for units
Status: Alpha
Brought to you by:
jtaibo
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From: Javier T. <jav...@gm...> - 2011-10-18 18:49:08
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Isn't this enough to apply this scale to the top matrix (where the Z-up/Y-up conversion is made)? I don't know what is exactly down the scene graph, but I thought it should do... if you scale the scene as a whole, that's it, aint't it? maybe I'm missing something... On Tue, Oct 18, 2011 at 5:08 PM, PP CG <pp...@cg...> wrote: > Hi J-S, > > I didn't think of skinning (I know you're working on this so you think > > of it all the time :-) ) > > > > It should be the same I think... It shouldn't affect other parts of > > matrices, other than translation. Unless I'm missing something. > > There are inverse matrices involved in skinning process, I hope that the > same is true for them. Additionally we must also multiply all > Translation Keyframes with it. In any case we will give a setting if > this recalculation should take place at all. Lets wait for Javiers opinion. > > Cheers, PP > > > > ------------------------------------------------------------------------------ > All the data continuously generated in your IT infrastructure contains a > definitive record of customers, application performance, security > threats, fraudulent activity and more. Splunk takes this data and makes > sense of it. Business sense. IT sense. Common sense. > http://p.sf.net/sfu/splunk-d2d-oct > _______________________________________________ > Maya2osg-users mailing list > May...@li... > https://lists.sourceforge.net/lists/listinfo/maya2osg-users > -- Javier Taibo |