Re: [Maya2osg-users] Empty groups / transforms
Status: Alpha
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jtaibo
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From: PP CG <pp...@cg...> - 2011-10-17 17:18:37
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Hi guys, J-S if you have a patch for the transform, could you send me the patch I'll add it to my WIP. The same has happened already with the mesh.cpp you sent me, but have just not submitted. Currently the code is not workable, but it should be done this week. Do you have time to dig into the optimizer ? I think you sent me a picture of the max ui once, if you could resend I can adopt the ui into our ui. If you wanna try creating the ui on your own, its very easy :-) check out this wiki: http://sourceforge.net/apps/mediawiki/maya2osg/index.php?title=How_to_add_new_UI_Controls_and_Arguments_to_the_Maya_export_UI_that_will_be_passed_to_the_PlugIn In any case, for now I can help with the ui, but am sucked in skinning, and after that most probably combining skinning and morphing. Cheers, PP > Hi Javier, > >> I see no problem in removing this code. > Great, thanks. > >> Actually it would be nice to add the optimizer pass as an option to >> the exporter and even set the different optimizer options in the GUI. I >> currently had no time to deal with this, but it is on the to-do list. > OK, great. This is what is done in osgExp (the Max exporter) so it would > be nice to have this option for maya2osg too (and have it run both when > exporting and when previewing optionally). > > Thanks, > > J-S |