Re: [Maya2osg-users] Wiki entry about how to build UI Controls
Status: Alpha
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jtaibo
From: Javier T. <jav...@gm...> - 2011-07-12 08:16:40
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On Tue, Jul 12, 2011 at 10:02 AM, PP CG <pp...@cg...> wrote: > Hi Javier, > > Btw, now it's really quick to add new options to the plug-in. That's > > nice! > > > > > > Thanks, that was the purpose. Next step will be ( finally ) skinning, > but have some exams before that. > Sorry that I don't have the time to test the morphing, but its getting > tight again. > Don't worry. I am testing it and already solved some issues. I think it is working quite well for the basic cases (including blend shaping groups). In my "blendshapes to-do list" I'll let: - Support in-between targets. - Optimize the system to consider only deformed vertices. - Accelerate it using vertex shaders. But these are really modifications to osgAnimation, not to the exporter plug-in, and are not highest priority. Finally I decided to keep the character in one piece instead of decapitating it for the blend shapes. It had some problems. When you finish your exams we can discuss it. Maybe you can give me some ideas to improve the pipeline. Good luck with your exams (or justice! ;) -- Javier Taibo |