Re: [Maya2osg-users] Matrix exported does not obey units set in Maya
Status: Alpha
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From: Javier T. <jav...@gm...> - 2011-06-29 23:23:53
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I haven't noticed this kind of problem because I have never bothered about what units Maya *thinks* it use. I just consider units as units :) and everything is in place when exported. What is the difference in configuring meters as the units in Maya configuration instead of just considering that the units are meters no matter what Maya has in its config? I think the only difference can be when using dynamic simulation, but even then I am not sure if they will take into account the unit configured in Maya. In some cases it just consider units as meters, and after all you can apply spatial and temporal scaling factors to the dynamic engine. On Mon, Jun 27, 2011 at 9:52 PM, Jean-Sébastien Guay <jea...@cm...> wrote: > Hello all, > > Maya is initially set to treat its units as centimeters (I don't know > why), and here we always set it to meters in Window - > Settings/Preferences - Preferences. However, when I export a file with > Maya2osg, the exported file's transforms seem to have gone back to > centimeters (or something). > > I have a transform which I've moved to (0 0.7 0), and it's exported as a > matrix with a translation of (0 70 0). > > I guess when exporting we would need to get the current units setup from > Maya and make sure we export in those units everywhere... But I'm > surprised no one has run into this before. > > Any suggestions? > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay jea...@cm... > http://www.cm-labs.com/ > http://whitestar02.dyndns-web.com/ > > ------------------------------------------------------------------------------ > All of the data generated in your IT infrastructure is seriously valuable. > Why? It contains a definitive record of application performance, security > threats, fraudulent activity, and more. Splunk takes this data and makes > sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-d2d-c2 > _______________________________________________ > Maya2osg-users mailing list > May...@li... > https://lists.sourceforge.net/lists/listinfo/maya2osg-users > -- Javier Taibo |