Re: [Maya2osg-users] Texture processing
Status: Alpha
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jtaibo
From: Javier T. <jav...@gm...> - 2011-06-27 08:12:16
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On Mon, Jun 20, 2011 at 2:59 PM, Jean-Sébastien Guay <jea...@cm...> wrote: > Hi Javier, > >> Are you using Maya 2012? Is the plug-in compiled with or without NVTT? > > Yes I am using Maya 2012, and the plug-in is compiled without NVTT right > now. I'm sorry I cannot test the plug-in with 2012, as I am still in 2011. Did you have the chance to debug it? Have you discovered where the problem is? I've uploaded some changes. Now the parsing of texturing options is implemented in the plug-in and a preliminar version of the GUI for these options is already implemented. I am still testing all these stuff, there are some features not working correctly. The most weird is that when converting bump maps to normal map, the behaviour is the opposite of the expected (bumps vs. holes) depdending on whether I use NVTT or my code. Maybe it is a matter of RGB vs BGR ordering. I'll check all this as soon as I have time. Regards, -- Javier Taibo |