Re: [Maya2osg-users] Texture processing
Status: Alpha
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From: Jean-Sébastien G. <jea...@cm...> - 2011-06-17 18:14:00
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On 17/06/2011 2:05 PM, Jean-Sébastien Guay wrote:
> Hi Javier,
>
>> I assume you want then to export bump/normal maps without shaders.
>> It should be relatively easy modifying shader.cpp to export them like
>> filetexture.cpp does.
>
> Well, we use normal maps and I just don't want the embedded GLSL. I
> guess I could keep GLSL checked, and post-process the loaded file to
> remove any osg::Program.
>
>> However, I usually have these three options checked in the GUI and I
>> haven't experienced any crash by now... have you got a lightweight
>> scene to reproduce this bug?
>
> I've attached a screenshot to show you which 3 options I mean, and the
> zip containing my scene (very small). If those 3 options are checked
> like in the screenshot, Maya crashes when I press Export. If I uncheck
> one of those (any one) it doesn't.
>
> J-S
Argh, message was too big for the list, I'll resend privately. Sorry.
J-S
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Jean-Sebastien Guay jea...@cm...
http://www.cm-labs.com/
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