Re: [Maya2osg-users] Texture processing
Status: Alpha
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From: Jean-Sébastien G. <jea...@cm...> - 2011-06-17 18:14:00
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On 17/06/2011 2:05 PM, Jean-Sébastien Guay wrote: > Hi Javier, > >> I assume you want then to export bump/normal maps without shaders. >> It should be relatively easy modifying shader.cpp to export them like >> filetexture.cpp does. > > Well, we use normal maps and I just don't want the embedded GLSL. I > guess I could keep GLSL checked, and post-process the loaded file to > remove any osg::Program. > >> However, I usually have these three options checked in the GUI and I >> haven't experienced any crash by now... have you got a lightweight >> scene to reproduce this bug? > > I've attached a screenshot to show you which 3 options I mean, and the > zip containing my scene (very small). If those 3 options are checked > like in the screenshot, Maya crashes when I press Export. If I uncheck > one of those (any one) it doesn't. > > J-S Argh, message was too big for the list, I'll resend privately. Sorry. J-S -- ______________________________________________________ Jean-Sebastien Guay jea...@cm... http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ |