Re: [Maya2osg-users] Texture processing
Status: Alpha
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jtaibo
From: Jean-Sébastien G. <jea...@cm...> - 2011-06-17 17:05:02
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Hi Javier, > I have just committed a fix for this issue. I do a pair of quick > tests with OpenGL materials and GLSL shaders and it seems to be > working OK. > > Can you verify it is OK in your tests? 1) Diffuse (color) texture seems to be copied / converted correctly now, whether or not I enable GLSL shaders. 2) Normal maps are still not being copied / converted if I don't enable GLSL shaders (even with enable bump/normal maps - I guess the intent is that enabling normal maps but without enabling GLSL shaders does nothing, but in my case I just don't want to embed shaders) 3) If I have all 3 options (Export materials, GLSL shaders and bump/normal maps) checked, the plugin makes Maya crash in assign() being called from Mesh.cpp line 477. Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay jea...@cm... http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ |