Re: [Maya2osg-users] Texture processing
Status: Alpha
Brought to you by:
jtaibo
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From: Jean-Sébastien G. <jea...@cm...> - 2011-06-17 17:05:02
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Hi Javier,
> I have just committed a fix for this issue. I do a pair of quick
> tests with OpenGL materials and GLSL shaders and it seems to be
> working OK.
>
> Can you verify it is OK in your tests?
1) Diffuse (color) texture seems to be copied / converted correctly now,
whether or not I enable GLSL shaders.
2) Normal maps are still not being copied / converted if I don't enable
GLSL shaders (even with enable bump/normal maps - I guess the intent is
that enabling normal maps but without enabling GLSL shaders does
nothing, but in my case I just don't want to embed shaders)
3) If I have all 3 options (Export materials, GLSL shaders and
bump/normal maps) checked, the plugin makes Maya crash in assign() being
called from Mesh.cpp line 477.
Thanks,
J-S
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Jean-Sebastien Guay jea...@cm...
http://www.cm-labs.com/
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