Re: [Maya2osg-users] Texture processing
Status: Alpha
Brought to you by:
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From: Jean-Sébastien G. <jea...@cm...> - 2011-06-16 15:49:15
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Hi Javier,
> I've just tested it right now with the code in the tunk (SVN
> revision 213) and it is working OK without NVTT. I exported a model
> with a color texture and a bump map that were converted to .png and
> copied to the export directory with the OSG file.
>
> I really don't know what is happening here... have you seen any
> significant message in the console output?
I am at the same SVN revision, and is up-to-date in Maya2012\bin\plug-ins.
Here is the output in the Output Window:
Initialized VP2.0 renderer {
Version : 2.7.0.18. Feature Level 3.1.
Device : NVIDIA GeForce GTX 260
Driver : nvoglv64.dll:8.17.12.7061.
API : OpenGL V.2
Max texture size : 8192 * 8192.
Max tex coords : 8
Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).
CPU Memory Limit: 11665 MB.
}
Loading Maya2OSG plug-in. Maya2OSG 0.4.2c (OpenSceneGraph Library 2.9.17)
---------------------------------------------------
--- Maya2OSG - OSG Maya Exporter ---
---------------------------------------------------
-- OUTPUT FILE :
C:/Users/jeang/Documents/maya/projects/default/scenes/box_normalmap_maya2osg.osg
---------------------------------------------------
0 element(s) selected
Geode "pCubeShape2" with Geometries !
Geode "pCubeShape1" with Geometries !
---------------------------------------------------
--- Exportation successfully completed ---
---------------------------------------------------
And the script editor just says
File Exported :
"C:/Users/jeang/Documents/maya/projects/default/scenes/box_normalmap_maya2osg.osg"
I'll compile a debug version and see what's going on.
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay jea...@cm...
http://www.cm-labs.com/
http://whitestar02.dyndns-web.com/
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