Re: [Maya2osg-users] Texture processing
Status: Alpha
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From: Jean-Sébastien G. <jea...@cm...> - 2011-06-16 15:49:15
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Hi Javier, > I've just tested it right now with the code in the tunk (SVN > revision 213) and it is working OK without NVTT. I exported a model > with a color texture and a bump map that were converted to .png and > copied to the export directory with the OSG file. > > I really don't know what is happening here... have you seen any > significant message in the console output? I am at the same SVN revision, and is up-to-date in Maya2012\bin\plug-ins. Here is the output in the Output Window: Initialized VP2.0 renderer { Version : 2.7.0.18. Feature Level 3.1. Device : NVIDIA GeForce GTX 260 Driver : nvoglv64.dll:8.17.12.7061. API : OpenGL V.2 Max texture size : 8192 * 8192. Max tex coords : 8 Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4). CPU Memory Limit: 11665 MB. } Loading Maya2OSG plug-in. Maya2OSG 0.4.2c (OpenSceneGraph Library 2.9.17) --------------------------------------------------- --- Maya2OSG - OSG Maya Exporter --- --------------------------------------------------- -- OUTPUT FILE : C:/Users/jeang/Documents/maya/projects/default/scenes/box_normalmap_maya2osg.osg --------------------------------------------------- 0 element(s) selected Geode "pCubeShape2" with Geometries ! Geode "pCubeShape1" with Geometries ! --------------------------------------------------- --- Exportation successfully completed --- --------------------------------------------------- And the script editor just says File Exported : "C:/Users/jeang/Documents/maya/projects/default/scenes/box_normalmap_maya2osg.osg" I'll compile a debug version and see what's going on. Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay jea...@cm... http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ |