Re: [Maya2osg-users] Texture processing
Status: Alpha
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jtaibo
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From: Jean-Sébastien G. <jea...@cm...> - 2011-06-16 15:33:28
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Hi Javier,
> I'll compile a debug version and see what's going on.
Of course, I found out about 2 seconds after building in debug, but I
wouldn't even have had to...
I don't want to generate GLSL shaders. I think your texture processing
code should happen even if only "Export Shaders" is checked, not "Build
GLSL Shaders".
All use of textures should follow the same rules, whether GLSL shaders
are being generated or not. So I think these calls will need to be moved
somewhere else... Perhaps in Texture::exporta(), which is called by both
FileTexture::getCodeBlock() and Shader::exporta() (indirectly).
Thanks in advance,
J-S
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Jean-Sebastien Guay jea...@cm...
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