Re: [Maya2osg-users] Texture processing
Status: Alpha
Brought to you by:
jtaibo
From: Javier T. <jav...@gm...> - 2011-06-16 14:51:44
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Hi J-S, On Thu, Jun 16, 2011 at 3:53 PM, Jean-Sébastien Guay <jea...@cm...> wrote: > >> That's great. If you don't have NVTT installed yet, could you please >> test it before and after installing NVTT? This way we verify that both >> sections of the code are fine. > > Without nvtt there doesn't seem to be a change by default. > > I see the default is copyTextures=true and texturePath=. , but I don't > see any textures in the directory of the exported file, and the file > still contains absolute paths to the textures, is this normal? I thought > with copyTextures=true, it was supposed to copy the textures to > texturePath (where "." I assume means the same directory as the exported > file?), and set the path to textures to be relative in the exported .osg > file, but that doesn't seem to happen. > > I'll wait for confirmation on this before testing with nvtt. I've just tested it right now with the code in the tunk (SVN revision 213) and it is working OK without NVTT. I exported a model with a color texture and a bump map that were converted to .png and copied to the export directory with the OSG file. I really don't know what is happening here... have you seen any significant message in the console output? -- Javier Taibo |